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    Friday, August 14, 2020

    Factorio Friday Facts #360 - 1.0 is here!

    Factorio Friday Facts #360 - 1.0 is here!


    Friday Facts #360 - 1.0 is here!

    Posted: 14 Aug 2020 02:02 AM PDT

    Version 1.0.0

    Posted: 14 Aug 2020 02:07 AM PDT

    Features

    • Added Spidertron and Spidertron remote.
    • Added Freeplay crash site.

    Graphics

    • Added polluted water visual effect.
    • Added biter base decoratives.
    • New visual effects for the atomic bomb.

    Sounds

    • Significantly reduced the volume of robots deconstructing and entity destroyed alert.
    • Reverted mining drill sound to the 0.17 version with high pitched part removed.
    • Reverted inserter, furnace and assembling machine sounds to the 0.17 version.
    • Changed the checkbox click sound (based on dropdown open sound).
    • Changed the "green button sound" to have a normal button sound.

    Modding

    • Added EnemySpawnerPrototype and TurretPrototype properties: spawn_decoration and spawn_decoration_on_expansion.
    • EntityPrototype water_reflection can now be defined inside graphics_set.
    • Added ExplosionPrototype properties: Explosion prototype: scale_animation_speed, fade_in_duration, fade_out_duration, scale_in_duration, scale_out_duration, scale_end, scale_increment_per_tick, scale_initial, scale_initial_deviation, scale, and scale_deviation.
    • ParticleSourcePrototype particle is now optional, added smoke property.
    • Added ProjectilePrototype properties: speed_modifier and turning_speed_increases_exponentially_with_projectile_speed.
    • Added LightDefinitionItem::source_orientation_offset.
    • Added DecorativePrototype::decal_overdraw_priority.
    • Added AreaTriggerItem::show_in_tooltip.
    • Added 'set-tile' and 'camera-effect' trigger effects.
    • Added CreateDecorativesTriggerEffectItem properties: apply_projection and spread_evenly.
    • Added CreateExplosionTriggerEffectItem properties: max_movement_distance, inherit_movement_distance_from_projectile and cycle_while_moving.
    • Added DamageTriggerEffectItem properties: vaporize, lower_distance_threshold, upper_distance_threshold, lower_damage_modifier and upper_damage_modifier.
    • Added PlaySoundTriggerEffectItem properties: min_distance, max_distance, volume_modifier, audible_distance_modifier and play_on_target_position.
    • Added ProjectileAttackParameters::projectile_orientation_offset.
    • Added build_blueprint_small, build_blueprint_medium and build_blueprint_large to utility sounds.
    • Renamed build_big utility sound to build_large.

    Scripting

    • Added LuaEntity::autopilot_destination, vehicle_automatic_targeting_parameters and time_to_next_effect read/write.
    • Added LuaItemStack::connected_entity read/write.
    • Added LuaEntity::is_entity_with_force, is_entity_with_owner and is_entity_with_health read.
    • Added LuaEntity::spawn_decorations().
    • Added on_cutscene_cancelled, on_player_configured_spider_remote and on_player_used_spider_remote events.
    • Added optional spawn_decorations parameter to LuaGameScript::create_entity.

    Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

    submitted by /u/FactorioTeam
    [link] [comments]

    Spidertron water traversal test

    Posted: 14 Aug 2020 04:26 AM PDT

    SPIDERTRON UPVOTE PARTY - THEY ADDED SPIDERTRON

    Posted: 14 Aug 2020 02:04 AM PDT

    Spidertron hunts at night to feed her young

    Posted: 14 Aug 2020 02:22 AM PDT

    Dance baby, dance!

    Posted: 14 Aug 2020 04:27 AM PDT

    Small Update

    Posted: 14 Aug 2020 02:38 AM PDT

    Welcome in our hearts little buddy <3

    Posted: 14 Aug 2020 02:12 AM PDT

    Hey Wube! You Spelled Minutes Wrong.

    Posted: 13 Aug 2020 11:02 AM PDT

    Since Spidertron wants to path over large bodies of water he can't get through, he's kind of perfect for laying Landfill for Trains.

    Posted: 14 Aug 2020 04:00 AM PDT

    Remember to be nice to new engineers!

    Posted: 14 Aug 2020 04:33 AM PDT

    With 1.0, we're bound to see new engineers pick up the game today and over the following weeks. Remember: A lot of people are going to be trying to make their first factories. People are gonna be proud of inefficient, spaghetti designs for simple products simply because "It works!"

    Remember that a lot of these players may never see bots, trains, or even mark 2 belts.

    Remember that not everyone knows that pollution exists, and controls biter evolution.

    Remember that many simple things (like how to research new technologies, or how boilers work) may not be "click" right away for new players.

    Remember that "Don't make a post about that, ask this in the weekly FAQ" isn't terribly helpful.

    Remember that (as helpful as it is), an inexperienced player may not be able to simply "read the Factorio Cheat Sheet".

    Remember that the moderators of the sub are gonna have a lot on their hands, dealing with people who may not know out sub rules very well.

    TLDr: Remember to be nice to the new engineers we're getting. I don't see it as an issue too often here, but it's worth mentioning as we want to be as welcoming a community as we can be. Factorio is a tough game to learn as a new player, and as a vet it can be frustrating when 6 people in a row ask the same question without googling for an answer, but we don't want to discourage anyone from learning. You were likely in their shoes once, too. Remember the human.

    :)

    submitted by /u/Grapz224
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    Just look at him go. Good to have you buddy :)

    Posted: 14 Aug 2020 02:28 AM PDT

    Who? Why? That's outrageous.

    Posted: 13 Aug 2020 07:48 PM PDT

    The Amazing SPIDERTRON in Action ;)

    Posted: 14 Aug 2020 03:12 AM PDT

    Factorio speedrun guide. How to play fast and easily get "there is no spoon"

    Posted: 14 Aug 2020 12:58 AM PDT

    I made a beginners guide on how to speedrun Factorio.

    Anyone should be able to launch a rocket in under four hours by flowing this step by step description.

    Guide document: https://docs.google.com/presentation/d/1XgyTdHzQM1cQrv1YpZJuRGtMv6AE9j4h6Phdn4Fe8-c/edit?usp=sharing

    Video of me trying to follow my own guide and explaining lots of stuff:

    https://youtu.be/ExLrmK1c7tA

    There will be a speedrun race tonight (14/8) at 19.00 CEST to celebrate the 1.0 release, were we all will try to run at the same time. Many of us will stream this on twitch.

    If you would like to join in you can join the Factorio speedruners discord channel: https://discord.gg/FUYy6M

    Some twitch links to people that will be steaming the race:

    https://www.twitch.tv/nefrums

    https://www.twitch.tv/antielitz

    https://www.twitch.tv/phoenix27833

    submitted by /u/Nefrums2
    [link] [comments]

    The Factorio Calculator has been updated to 1.0

    Posted: 14 Aug 2020 02:47 AM PDT

    Congratulations, Wube

    Posted: 14 Aug 2020 03:05 AM PDT

    You did it. After all this time and effort, you released Factorio. And it it Glorious. Thankyou for all your hard work in bringing us this magnificent game. If you haven't already, I hope you start celebrating very soon. Big love to all of you!

    submitted by /u/__chvb
    [link] [comments]

    Spidertron doing some early morning stretches before heading out to blow up some biters

    Posted: 14 Aug 2020 03:45 AM PDT

    They added stick bugs into Factorio 1.0

    Posted: 14 Aug 2020 03:49 AM PDT

    The leg placement of the spidertron is my favorite feature in the game now. I'm amazed at how polished this actually is. Now I understand why you need a raw fish to craft it : Once you step in, you're never going out, so... might as well bring a snack.

    Posted: 14 Aug 2020 05:02 AM PDT

    SPIDERTRON

    Posted: 14 Aug 2020 02:04 AM PDT

    SPIDERTRON on 1.0 trailer! HYPE

    Posted: 14 Aug 2020 02:05 AM PDT

    Tip: Mods can make their own Spidertrons with any number/orientation of legs (1+)

    Posted: 14 Aug 2020 06:34 AM PDT

    Friendly neighbourhood.... ?

    Posted: 14 Aug 2020 02:09 AM PDT

    WAS THAT WHAT I THINK IT WAS IN THE LAUNCH TRAILER?!?

    Posted: 14 Aug 2020 02:03 AM PDT

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