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    Factorio Weekly Question Thread

    Factorio Weekly Question Thread


    Weekly Question Thread

    Posted: 06 Jul 2020 11:05 AM PDT

    Ask any questions you might have.

    Post your bug reports on the Official Forums


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    Find more in the sidebar ---->

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    Why can't I put steam in the flamethrowers, so I can cook the cruststions properly?

    Posted: 07 Jul 2020 04:49 AM PDT

    Smol Lego Train

    Posted: 07 Jul 2020 05:02 AM PDT

    Hi i’m pretty new to the game, My kitten ran across my keyboard, and somehow toggled these one, does anyone know how to turn them off?

    Posted: 07 Jul 2020 01:55 AM PDT

    Red, Green and Blue Science STF Builds

    Posted: 07 Jul 2020 05:01 AM PDT

    ILPT: put artillery turrets on an island and biters stay after spawners are destroyed

    Posted: 06 Jul 2020 07:29 PM PDT

    Loving the red dwarf reference.

    Posted: 07 Jul 2020 07:09 AM PDT

    My first train base

    Posted: 06 Jul 2020 05:16 PM PDT

    I made a calculator because I don't want to remember the formulas

    Posted: 06 Jul 2020 01:04 PM PDT

    Automated switching the switches to show some issues with its animation

    Posted: 07 Jul 2020 12:46 AM PDT

    Looking for Italian players Factorio Italia

    Posted: 07 Jul 2020 03:25 AM PDT

    Hey guys, me and other Italian players are looking for new people to play both modded and vanilla games.

    If you wish to join this is the link to our discord.

    Cheers!

    submitted by /u/Omblivion
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    Do you like trains? Try these mods/settings!

    Posted: 07 Jul 2020 05:58 AM PDT

    I just completed a run with what I consider to be a very fun railworld modpack. I figured I'd share what the mods, settings, and recommendations were for others out there looking for a fun vanilla-ish railworld experience.

    First, mods:

    1. Whistle Stop Factories - creates large factories randomly around the map to refine oil, smelt ore, and act as assemblers/chemplants faster and with more potential beacon effects than standard buildings. Gets past the assembler speed limitations by providing mass ingredient recipes, producing 50 or more of each item at a time.
    2. Deep Core Mining by Vortik - when you mine out resource patches, this leaves behind infinite ore patches that you can mine with specialized mining drills. This also generates "deep core mining cracks" around the map that can generate larger quantities of infinite ores, but require more processing.
    3. Noxy's Waterfill - Locks waterfill behind blue science and requires explosives to produce it. Allows you to place water where it's needed.
    4. Space Extension - extends the late game, requiring multiple rocket launches to "win" and several 200,000 science pack researches before you can finish your final rocket. Requires scaling up to megabase production in order to finish the game in a reasonable amount of time, extending your playtime for the world.

    I recommend the following settings to enhance the experience of using the above mods:

    • Marathon default settings for recipes and research. I found that I was able to advance too fast in my game, so that my starting resource patches were sufficient to run my mall + modules throughout the game (you need many fewer modules than vanilla). I also only ran out of coal in my starting ore patches before I unlocked all the techs I needed to make expansion easy. Hopefully marathon mode will make the start more of a challenge.
    • Resources to maximum size, minimum richness, minimum frequency. Since you get infinite ores after you mine out your resource patches, ideally you want to mine them out as fast as possible to convert your base over to deep core mining drills. You also want to spawn lots of infinite resource patches after you mine out an area, so you get more than a small trickle of ore and it's worthwhile to keep trains collecting from that mine.
    • Oil I kept at max richness because it's not affected by the mods, but the unintended result was that I was able to run my whole factory at 1.6k SPM off of the oil field nearest my starting area without even taxing it. Maybe not the desired setting for people looking to make a large train base, and I recommend lowering this to somewhere between default and minimum richness.
    • Water, trees, and cliffs disabled. All of these things get in the way of laying down rails, so they have to go. If you want to make things harder/more tedious, you are welcome to leave them on. This does mean you have to advance to Electric Energy Distribution before you can expand your electric network, since you only have your 2 power poles from your starting wood. This is also why I use Noxy's waterfill, since my map doesn't have water outside of the start area.
    • Moisture scale and bias maxed out. We want little desert because rocks spawn more frequently in desert biomes, but feel free to adjust this to the aesthetic that suits you more. I usually play with lots of desert, so part of the reason for this is I wanted a change.
    • Enemy bases disabled. We are going for megabase status, map exploration, and distribution of processing. Biters make all these things difficult, although again you can leave them on if you want.
    • Pollution off for UPS. If you decide to play with biters, you can still leave it off to make dealing with them easier.

    Recommended QoL mods:

    1. LTN is an option if setting manual rail schedules is too tedious for you. I found it wasn't much of a problem for my playthrough, since you never have to redirect your trains (they always need to be pulling infinite ore from your mines).
    2. Since this is going to be a very large rail base, Teleporters will greatly assist you with traveling around to the various parts of your base, if you don't want to set up rail transport.
    3. Autodeconstruct will be very helpful in taking down spent mining drills and clearing the way for deep core mining drills.
    4. Helmod does not work with Whistle Stop, so I recommend that you do NOT use it. It can still be useful for calculating the number of belts of a resource needed, but I just used the Kirkmcdonald calculator for that instead. I don't know if other calculator mods work or not.
    5. Since you'll be transporting your ore to the large furnaces that spawn randomly, I recommend some kind of mod like Noxy's Stack Size Multiplier specifically to increase the stack size of raw ores. You could also use it for helping to transport rocket components and fuel if you want. Alternatively, you could use a train mod that adds larger cargo wagons for transporting your ore around. Double Cargo Wagon by DellAquila looks like it would be perfect for this.
    6. Another option for trains is to use realistic electric trains, so you can run all your rails off of your electric grid.
    7. Warehousing Mod or similar could be useful if you want to simplify train loading and unloading. Merging chests is another that comes to mind.

    Mod settings:

    • Like I said, I never used the deep core mining cracks, so if you want, you can disable them in the mod settings. I don't know whether you should or not, but you can if you don't want them spawning. The main reason I never used them was that they tend to spawn individually, and so it didn't feel worthwhile to set up train stops for each individual crack. You also can't set up processing for them in the large factories spawned by Whistle Stop, so it seemed doubly not worthwhile to me to keep them in the game.
    • I recommend enabling centrifuge recipes for Whistle Stop, so that your large assembling machines can be used for all recipes (chem plant, assembler, and centrifuge). By default they only work as assemblers and chem plants.
    • I recommend you leave 'Factories are deconstructable' for whistle stop, because being able to pick up and move large factories seems like it would be too OP IMO. Likewise, I don't recommend making them indestructible, because you want to at least be able to blow them up when you are putting down solar/nuclear blueprints. There's no point in having a large factory in the middle of a solar field.
    • I found that the default minimum distance for Whistle Stop factory spawns was too close together for me to make use of them all. There were many factories that I just built around because they were too close to my rails and other builds, and I couldn't set up a whole new set of stackers and stations around them. I think you could safely double, or even triple, the default value (180 for me) and still be fine. The only issue that might crop up is that in my save, the big refineries were somewhat rare, so you might have to explore a bit in order to find enough refineries.

    That's it. If you try this out, let us know how it goes. Good luck and have fun!

    submitted by /u/Factorio_Poster
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    This Is What My First 3 Hours Looks Like lol

    Posted: 06 Jul 2020 10:22 PM PDT

    Should there be any changes to my recently finished smeltery?

    Posted: 07 Jul 2020 04:29 AM PDT

    Factorio headless download page

    Posted: 07 Jul 2020 03:47 AM PDT

    After the website-design changes, i can't find the factorio-headless-download-page... can anyone please help me out?

    submitted by /u/l3ycle
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    Looking for Dutch people to play with (and befriend)

    Posted: 07 Jul 2020 09:16 AM PDT

    I've been trying to learn Dutch recently, but it's been a bit of a struggle finding language partners. Since I love Factorio, I figured I'd might as well post here in the hopes of finding someone to play with (and hopefully practice speaking/listening while building up a serious factory). And so that it's not entirely one-sided, I can help teach you about music theory, finance, Italian, programming, etc.

    My timezone is EST. I can usually play most weekday evenings (likely impossible for the folks in Europe who have to work the next day) and weekends. I'm just as happy to play vanilla as I am with serious mods.

    submitted by /u/intercalations
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    Quad Core Nuclear Reactor

    Posted: 06 Jul 2020 10:50 AM PDT

    Why there is no long arm filter inserter? Or long arm stack inserter? Or long arm stack filter inserter?

    Posted: 07 Jul 2020 02:19 AM PDT

    Angel + Bobs smelting... Do I understand all this right?

    Posted: 07 Jul 2020 07:56 AM PDT

    So I just want to make sure I understand this process and that I'll be going about it the right way.

    There are 6 "raw" ores to be mined directly.

    These ores should then be crushed, creating crushed ores (as well as crushed stone that needs to be dealt with.)

    The crushed ores should then be floated into chunks.

    The chunks should then be sorted into 11 intermediate ores. (12 if you count Manganese, which seems to be an outlier, requiring a separate process and doesn't appear to have any direct use by itself)

    The intermediate ores should then be blasted into ingots.

    From there, this is where the processes for different metals start to diverge. The different ingots should be combined in different ways depending on what you need to do, i.e. some can be managed more efficiently via making pellets, some may require additional carbon, some give off gasses that need to be dealt with, etc.

    Is this an accurate summary so far?

    submitted by /u/Callec254
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    Did they change oil minimum?

    Posted: 06 Jul 2020 10:39 PM PDT

    Literally got 10 storage tanks and my oil has sat at 3.7 on 4 different machines for 3 hours now.

    submitted by /u/GamingRebel29
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    Downloading speed of the server is extremely low

    Posted: 07 Jul 2020 03:25 AM PDT

    So a friend of mine and I have a factorio server with a decent number of mods. When I am at his place I can load the world with about 1 Mb/s download speed, but while I am at home it will hard stop at 90 Kb/s. Can anyone help me out with why this is happening and if there is a solution to this?

    submitted by /u/Matthijs20003
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    Are there any programs to automatically generate balancers of arbitrary inputs and outputs?

    Posted: 07 Jul 2020 06:55 AM PDT

    I recently found a game where balancers can be quite useful (shapez.io, for those wondering). However, in many cases I would need something like 1:12 or 12:1 balancer, or any size smaller or bigger.

    Are there any programs or sites when I can input number of input and outputs, and have it spit out a design?

    submitted by /u/SomeCoolBloke
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    Screenshot of my BobAngels + NEE and more save, 30 hours in!

    Posted: 06 Jul 2020 05:33 PM PDT

    Proud of my nice little uranium processing plant

    Posted: 06 Jul 2020 02:49 PM PDT

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