Factorio Version 0.18.35 |
- Version 0.18.35
- After playing for 3 months in quarantine with my 6-year-old little brother, I'm leaving tomorrow to travel to the other side of the world back to my home. As a final send off, we joined the biters, burned down our ribbon maze factory, and saved the planet.
- Steam achievement icon for iron throne 2 is misleading (gear is not shiny when completed and looks same as uncompleted one)
- If connected circuit networks blinked instead of glowed, they would be a lot easier to get an overview over.
- Editor for circuits network
- My fastest rocket launch (~20h) and favorite map so far! Getting ready for phase 2 - the expansion.
- Symmetrical smelter I've built for my base, beacons in the works...
- Fluid ratio designs
- Just getting started. Very unorganized, but it works. Any tips or suggestions?
- Needing help with circuits
- How do I use the radar to look around the map?
- 110 hours into Bobs+Angels
- 120 hours into my first Bobs and Angels run
- Allow pumps to be placed over pipes
- Factorio Gore
- Suggestion: on launch of first rocket, play a stop motion ‘replay’ video of your base expanding
- Should I use Bots from now on?
- Is it worth it to upgrade the tracks from yellow to red for a faster rate ?
- There is no Spoon, in a nutshell
- What's up with personal robots?
- is there a coal power plant?
- Looking for people to start a new play through.
Posted: 06 Jul 2020 05:57 AM PDT Graphics
Bugfixes
Gui
Minor Features
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 06 Jul 2020 07:27 AM PDT
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Posted: 05 Jul 2020 07:39 PM PDT
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Posted: 05 Jul 2020 04:33 PM PDT
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Posted: 06 Jul 2020 04:57 AM PDT Editor, that simpify modifications on red/green wire mess when there more than 3 combinators around:
Editor properties: not sure how to handle max wire length: PS: I could post it on forums, but devs have better things to do now, than read yet another wall of text with crazy idea :) Cheers [link] [comments] | ||
My fastest rocket launch (~20h) and favorite map so far! Getting ready for phase 2 - the expansion. Posted: 05 Jul 2020 06:56 PM PDT
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Symmetrical smelter I've built for my base, beacons in the works... Posted: 06 Jul 2020 07:06 AM PDT | ||
Posted: 06 Jul 2020 07:57 AM PDT I always like to develop factories with optimal ratio's, including the belts (and a bit inserters). However, I still don't understand how to handle the fluid ratio's. I try to calculate the production rate (e.g. oil pump), but somehow my results don't seem fitting, I guess it's due to the fluid dynamics of piping. How do you guys normally work around fluids? Do you just over- or undersaturate your production ratio's or do you have any tips? [link] [comments] | ||
Just getting started. Very unorganized, but it works. Any tips or suggestions? Posted: 05 Jul 2020 08:30 PM PDT
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Posted: 06 Jul 2020 08:25 AM PDT I basically want a system witch reads a boxes item quantity and after 30 seconds it reads it again and if the first number is greater than the second it turns a lamp red. if the first number is less than the second it turns a lamp green. i think it would be an easy way to see what item i need more of. i just dont know how to actually store information in the game. [link] [comments] | ||
How do I use the radar to look around the map? Posted: 06 Jul 2020 07:14 AM PDT I'm new to factorio and i was wondering how do I use the radar to look around the map?I'm zooming in but it isnt letting me look at the actual thing just the normal map dots. [link] [comments] | ||
Posted: 05 Jul 2020 10:55 PM PDT
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120 hours into my first Bobs and Angels run Posted: 05 Jul 2020 12:02 PM PDT
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Allow pumps to be placed over pipes Posted: 05 Jul 2020 01:02 PM PDT I've got a question/suggestion for the devs: why can't pumps be placed over normal pipes like underground belts, underground pipes, splitters, etc. This seems like an obvious qol, simple upgrade that could be implemented with little trouble. [link] [comments] | ||
Posted: 06 Jul 2020 04:10 AM PDT
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Suggestion: on launch of first rocket, play a stop motion ‘replay’ video of your base expanding Posted: 05 Jul 2020 10:42 AM PDT | ||
Should I use Bots from now on? Posted: 06 Jul 2020 08:26 AM PDT
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Is it worth it to upgrade the tracks from yellow to red for a faster rate ? Posted: 06 Jul 2020 06:22 AM PDT | ||
There is no Spoon, in a nutshell Posted: 05 Jul 2020 12:50 PM PDT
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What's up with personal robots? Posted: 05 Jul 2020 09:19 PM PDT Has anyone else had problems with all of your personal robots placing the entities of blueprints great at first, then just trickle down to 3-4 robots near the end? I have this problem all the time, even when there are hundreds of entities left to place, especially belts. It seems to be really pronounced after 0.18.34. Any thoughts? [link] [comments] | ||
Posted: 05 Jul 2020 09:19 PM PDT i'm getting too much coal what can i do with it late game? Also just got the game so super new. [link] [comments] | ||
Looking for people to start a new play through. Posted: 05 Jul 2020 08:48 PM PDT Just lookin for some people who are down to launch some rockets on a new world. Message me if you are down. My steam username is Moonrider_103 [link] [comments] |
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