Factorio Thought you guys would find my friend's enemy base naming scheme... interesting. |
- Thought you guys would find my friend's enemy base naming scheme... interesting.
- The Martian = ultimate Factorio audiobook
- Logic using only belts and splitters
- Factorio - furnace experiments
- First time over 100 Rockets Launched!
- I've never played a game with biters before
- U Guys are all Flexing with ur Nuclear Build i put my Friend in Charge of Powering our base and lets say i was supriesd ... Thought he was Building solar or even Nuclear but well wtf...
- Having trouble getting pump to turn on. Am I doing this right? Tank is currently at 7.1k
- Panicked and unprepared, but finally got on track like a pro
- Should Waterfill be in vanilla?
- Tileable & Compact Laster Turret Blueprint
- I Know You Guys Like Poking Fun, First Nuclear Power Build!
- LTN and direct train smelting
- I may have gone overboard with my Kovarex setup
- What is a good introduction to moded packs
- With all the respect to Nilaus, I dont agree with him. I think Infinity Reactor is the Truth. 2x24 making 7GW in pic. It is SE mod, but all here is vanilla spec.
- hey, this is my first time with robots. I presume this represents the range for the bots for one roboport? meaning ill need multiple spread out and reaching eachother? just looking for clarification. thanks :)
- Enemy pathfinding and attack behaviour changed in 0.18.36?
- Friend of mine will buy the game, how do I not ruin it for him?
- The minimal rocket booster inventory challenge
Thought you guys would find my friend's enemy base naming scheme... interesting. Posted: 26 Jul 2020 01:21 AM PDT
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The Martian = ultimate Factorio audiobook Posted: 25 Jul 2020 09:34 PM PDT I recently got through The Martian's audiobook (much of which was done whilst playing Factorio), and I was constantly reminded of the game. The low-level detail of the chemical, mechanical and electrical processes Mark Watney uses to survive was just like Factorio. I half-expected to hear about how he optimized his red science flow or how he kept his turrets fed with ammunition to keep those damn biters away. [link] [comments] | ||
Logic using only belts and splitters Posted: 25 Jul 2020 11:19 AM PDT
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Factorio - furnace experiments Posted: 26 Jul 2020 04:52 AM PDT
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First time over 100 Rockets Launched! Posted: 25 Jul 2020 06:44 PM PDT
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I've never played a game with biters before Posted: 26 Jul 2020 07:17 AM PDT But holy hell it's so much more fun! I struggled at the start, my base got basically wiped out as I kept dying to defend it. But I survived. I built walls and turrets. Now in the mid/late game I've just got artillery turrets set up. It's great clicking on the map and then BOOM goes the artillery. Suddenly no more enemies. Why I didn't play with them on before I have no idea. [link] [comments] | ||
Posted: 26 Jul 2020 03:18 AM PDT
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Having trouble getting pump to turn on. Am I doing this right? Tank is currently at 7.1k Posted: 25 Jul 2020 03:05 PM PDT
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Panicked and unprepared, but finally got on track like a pro Posted: 26 Jul 2020 02:32 AM PDT
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Should Waterfill be in vanilla? Posted: 26 Jul 2020 06:27 AM PDT All this nuclear talk lately has me wondering if Waterfill should be in vanilla? I see a ton of people talking about needing to build out in lakes/oceans to get the water supply they need. Landfilling a huge space for a large reactor setup is just as unnatural as digging multiple wells or canals to bring water supply into land. Personally I use this Waterfill mod in every map I play because it is drop dead simple and takes some complexity out of a part of the game that to me at least is just annoying and not challenging. https://mods.factorio.com/mod/Waterfill_v17 I love the challenge of oil processing, cracking, ratios, etc but dragging water way across a map is just not fun. Maybe Waterfill should have some sort of higher cost or consequence for some better balance, and biters should definitely have a way to get through "man-made" water so it can't be used as the world's best wall? What do you all think? [link] [comments] | ||
Tileable & Compact Laster Turret Blueprint Posted: 26 Jul 2020 06:25 AM PDT
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I Know You Guys Like Poking Fun, First Nuclear Power Build! Posted: 25 Jul 2020 08:24 PM PDT
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Posted: 26 Jul 2020 12:01 AM PDT Trying to figure out how to to set up LTN to handle a direct to train smelting setup - train pulls in, inserters remove ore, smelt it and return it to train. Getting the train there is easy enough, but effectively converting the the requestor into a provider and then immediately fulfilling that with the current train eludes me. My understanding is that LTN normally can only pull from depot -> provider -> requestor, so is this even possible? And if so, can someone point in the right general direction? My other thought was that I set up the mining outpost to output the refined product (plate, brick) as the provider, force the trains to route through the smelter, and set up a rail segment to block the train as it passes through the smelter until the smelting is done and then let it return on its way once all of the inserters go idle. Thoughts? [link] [comments] | ||
I may have gone overboard with my Kovarex setup Posted: 25 Jul 2020 04:45 PM PDT
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What is a good introduction to moded packs Posted: 26 Jul 2020 05:05 AM PDT Is there a mod pack that will help me understand how moded works or channel that does lots of playthrough of moded pqcks [link] [comments] | ||
Posted: 25 Jul 2020 11:22 AM PDT
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Posted: 26 Jul 2020 12:14 AM PDT | ||
Enemy pathfinding and attack behaviour changed in 0.18.36? Posted: 25 Jul 2020 07:53 PM PDT I was in sandbox mode with an earlier game save testing out some changes to my perimeter defence design. I thought I had discovered an amazing configuration that somehow kept the biters from attacking walls, but upon further investigation, it seems like there was a change in attack behaviour with 0.18.36. I've noticed that the aliens no longer seem to meet up at a rally point near where they were hit by artillery fire. Instead, they all individually rush towards the base, where they are easily picked off by the turrets. Before 0.18.36, the aliens would meet up in a large group first, then the entire group moves as a giant block, concentrating their force and subsequently able to penetrate further into my defences and cause more damage. There is nothing obvious in the changelog for 0.18.36, so perhaps this is a side effect of another change, e.g.: "units are now affected by the 'movement_slow_down_factor' defined in their attack parameters" or "fixed that groups of enemies wouldn't be distracted by a player in a car or tank". Here's a video demonstrating the difference. Both use the exact same game save, synchronized to start at the exact same tick. Video: https://youtu.be/yGvET2KhRKc Forum thread: https://forums.factorio.com/viewtopic.php?f=7&t=86920 [link] [comments] | ||
Friend of mine will buy the game, how do I not ruin it for him? Posted: 25 Jul 2020 02:42 PM PDT Hi all, a friend of mine wants to finally buy the game after I tried to get him into it for months. I have over 1k hours and figured a lot of stuff out already, should I let him start on his own at first? I would love to play with him, but I don't want to ruin his fun figuring out everything... Any ideas? [link] [comments] | ||
The minimal rocket booster inventory challenge Posted: 25 Jul 2020 08:39 PM PDT
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