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    Factorio Cursed base

    Factorio Cursed base


    Cursed base

    Posted: 08 May 2020 12:45 PM PDT

    Demonstration of a normal distribution

    Posted: 08 May 2020 09:08 PM PDT

    Deadlock, literally

    Posted: 09 May 2020 02:30 AM PDT

    Factorio Landblock (map release)

    Posted: 09 May 2020 01:46 AM PDT

    Factorio Landblock (map release)

    Welcome to Factorio Landblock! It's a small world ain't it!

    Claim your space on this heavily populated chunk of land, but watch out! The locals evolve at double speed, and have fierce guards the further you push into their territory! Survived the beginning? Good! Now use your engineering skills and try to fit a fully working factory on a postmark stamp!

    Landblock start

    Full 25h playthrough Timelapse (+ map download): https://www.youtube.com/watch?v=Em8wJXjrtPc

    It started off as a way to even out the play:edit ratio a little more (my weekly video takes 5-10x more time to edit than to play), but alas, I failed here too. I took the opportunity to learn some new stuff like "what the hell are keyframes", "I really should use a better video editor", and "Hofstadters Law".

    Map settings:
    - Evolution progresses at 2x normal speed (all evolution factors doubled)
    - Naturally generated map (with tweaked settings, size 8x8 chunks), added medium/big/behemoth worms to prevent early-game steamrolling, added a bunch of nests (top left) and hidden sniper worms/coal rocks (bottom right), added uranium ore to increase gameplay options.
    - Download Landblock: https://www.dropbox.com/sh/axiobgdjqp3r ... 7frqa?dl=0

    submitted by /u/MikeHendi
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    Genius!

    Posted: 09 May 2020 05:49 AM PDT

    Me, derping along laying rails: Oh look, a biter nest. I'll have to clean that out at some point.

    Continuing to derp: And that forest is in the way

    Lightbulb: The biter nest is in the forest I need to clear, and I have a flamethrower. This problem will take care of itself!!

    submitted by /u/owenevans00
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    My first mining setup, is it good or does it make you cringe?

    Posted: 09 May 2020 06:09 AM PDT

    My 1st Factory, a beautiful Spaghetti mess

    Posted: 09 May 2020 05:04 AM PDT

    While messing with console cheats, I found out that there is a Burner Generator already coded in the base game! You just need console commands to get it!

    Posted: 08 May 2020 01:48 PM PDT

    [0.18.14] Single steam engine shows 960kW available power

    Posted: 09 May 2020 07:40 AM PDT

    Factorio with emojis as items

    Posted: 08 May 2020 11:24 AM PDT

    How to play with beginner friend as veteran without smothering him?

    Posted: 09 May 2020 07:31 AM PDT

    Hey guys as in title: how do I approach his zero knowledge with my optimized solutions to all the problems? I used to play it with one friend and acted as interactive wikipedia/walkthrough but I handled it poorly and it didnt last long. Recently I played on some overhaul mods and felt that long forgotten feeling of figuring out things from the scratch which now my friend is about to experience in our vanilla gameplay.

    So how do I approach it to combine letting him have the exciting experience which will keep him interested (he's the type of guy to be one of us) AND multiplayer? I'll happily contribute in any way and make this playthrough about his experience and progress rather than mine but I'm lost about execution of this support.

    People who can relate - im counting on your insight:)

    submitted by /u/Isaac1251
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    Unloading station for 1 locomotive 1 wagon BULLET trains.

    Posted: 09 May 2020 07:16 AM PDT

    Strategies for setting up outposts in worlds with high evolution factor (>0.90)

    Posted: 09 May 2020 07:05 AM PDT

    So I've been playing on this one world for a while and recently the biters have occupied most of the map. Evfactor is at .91, lots of behemoth nasties and I'm also running out of ore patches.

    Interestingly sized ore patches are further away, but those are obviously littered with biters; not sure how to approach those. I mean, I could just go artillery and quickly build walls with turrets, but I'd need power there too without biters chewing up my masts. Setting up a train with steam might take too much time, too.

    What are your go-to strategies to set up new outposts? Would like to learn some effective/quick methods!

    submitted by /u/asoftbird
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    Accedently added mods - Lost crafting items, Help plz

    Posted: 09 May 2020 06:14 AM PDT

    I've been playing without mods for a long time. A friend of mine wanted to show me how the game looked with mods so I joined his game. After a while I went back to my own game and didnt realise I brought the mods with me into my game (I think it was bob mods he used). I went out to main menu to disable all the mods.

    Now I cant build any more roboports, I have lost the recipe somehow https://i.imgur.com/759RyCr.jpg As you can see Its not under crafting and Ive reserched it!

    Does anyone know how to fix this?

    submitted by /u/Grewl0l
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    I have 178 saves for a single game with 600+ hours of play. How do I automate the process to open each save, take a screenshot and combine them to make a time lapse?

    Posted: 08 May 2020 05:29 PM PDT

    I have 178 saves for a single game with 600+ hours of play. How do I automate the process to open each save, take a screenshot and combine them to make a time lapse?

    submitted by /u/identifytarget
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    Even the fish have formed a main bus. Anyone else had this happen? (no mods)

    Posted: 08 May 2020 01:05 PM PDT

    The Factorio Curse

    Posted: 08 May 2020 03:14 PM PDT

    I don't know if this is a common issue but ever since I started playing Factorio I can't play a lot of other games for long unless there is a large amount of automation. Take Astroneer as an example, one of my favourite games where you gather resources to use with machines, but I can't play it as there is no way to automate machines making items or automate keeping your storage organised.

    submitted by /u/DaLemonsHateU
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    Took me more than 100 hours

    Posted: 08 May 2020 09:58 AM PDT

    2 days ago I posted a pic of my first base. This is about 11 hours in. Still my first base, and I know it's 'spaghetti' a mess, but i want to thank everyone who commented here for their tips and help!

    Posted: 08 May 2020 11:01 AM PDT

    Removed Power Lines show up again in blueprints ?

    Posted: 09 May 2020 02:22 AM PDT

    I removed the power lines from some power-poles via SHIFT-click to separate certain areas and replaced them with circuit controlled power-switches instead. So far so good, works as intended.

    However, when creating a blueprint of the area containing these poles the removed power lines are restored in the blueprint and the power switch circuitry does not work properly until manually removing the power lines again.

    Is this a bug or a feature ??

    submitted by /u/Frank-BKK
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