Factorio In memorium of John Conway, an implementation of the Game of Life in Factorio. This pattern is known as a Pentadecathlon, because it has period 15. Enjoy! |
- In memorium of John Conway, an implementation of the Game of Life in Factorio. This pattern is known as a Pentadecathlon, because it has period 15. Enjoy!
- I made a thing (2700 SPM "Xeno-Factory" blueprint). Can I sleep now?
- Preparing for the first 500 SPM megabase took all night... Tomorrow I'll still be calculating all the bus components and refactoring my excel spreadsheet, lol...
- Version 0.18.19
- Nice peninsula map. String in comments.
- <3
- After 7 hours and I'm done with the tutorial ! Tbh really wasn't trying to rush through it as I wanted to get everything right. Well off to start a new world. Wish me luck !
- I build an outpost on a multiplayer map
- The inconsistency is disgusting, the game is unplayable and I want a refund!
- 44 hours in my first factory vs 44 hours in my second. Lots of Trial and Error, and learning. Still no rocket, but I'm close. I know I'm doing everything wrong, but it's great to see actual progress.
- BobAAAces Science Book @90/min SPM - Version 0.18 - Zoom Image
- Additional features to launching satellites: They should uncover in massive range undiscovered areas around launching zone.
- 18-192 Train snaking through new outpost design.
- Ping/jumps tricks
- I make-a da spaghet
- Request: a modifier key to restrict car steering to 8 directions.
- Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- accidentally thought railway needed stone bricks instead of just regular stone
- Inspired by u/TheSwitchBlade post with Sierpinski triangles I made a 1D cellular automat for all combinations. Here is Rule 110. (More info inside)
- This game hits that spot.. and a question about mods
- This hurts to look at, but this was my first world. Took me 22 hours in 4 days
- Potential bug: Inconsistent radar power consumption
Posted: 19 Apr 2020 06:48 PM PDT
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I made a thing (2700 SPM "Xeno-Factory" blueprint). Can I sleep now? Posted: 20 Apr 2020 05:25 AM PDT
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Posted: 20 Apr 2020 01:29 AM PDT
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Posted: 20 Apr 2020 04:51 AM PDT Bugfixes
Modding
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Nice peninsula map. String in comments. Posted: 20 Apr 2020 06:00 AM PDT
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Posted: 19 Apr 2020 11:44 AM PDT
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Posted: 20 Apr 2020 01:09 AM PDT
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I build an outpost on a multiplayer map Posted: 20 Apr 2020 02:42 AM PDT I build an outpost on a multiplayer map which produces blue chips and ships them to the mainbase. In case the mainbase don't need more bluechips, it send the green chips to the mainbase. And in case it does not need the green chips it sends the copper to the mainbase. (all by train) I love my outpost and wonder if we could get a server running where everyone builds his own base and produces something, and then sends them to the central base where it all comes togeter. For example, I do red chips, another one does a ton of steel. The next makes batteries and robots and stuff. Or maybe someone makes science packs. And so on. In the end we have 10 different bases all producing something else and all ship them to the main base. Or maybe they also trade in between bases. Would other people be interessted in this? This works much better on a no biter server :) [link] [comments] | ||
The inconsistency is disgusting, the game is unplayable and I want a refund! Posted: 20 Apr 2020 05:40 AM PDT
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Posted: 19 Apr 2020 04:44 PM PDT
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BobAAAces Science Book @90/min SPM - Version 0.18 - Zoom Image Posted: 19 Apr 2020 05:45 PM PDT
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Posted: 19 Apr 2020 11:07 PM PDT It would be a cool and balanced endgame feature to make some use for launching rockets, especially for satellite... By "uncover" I mean not as a constant view zone and substitution for radars, but just a single big reveal in a massive radius undiscovered areas, so you don't get additional lags every time you are launching rockets. This would be useful because sometimes you are actually lacking information from maximum radar view and you have to run through biters to watch terrain, ores, or pull power with dozens of radars.... There are mods for radars, but, I think it would be a nice, cool, interesting and balanced feature to have in vanilla Factorio... Also, at least for me, satellites were always perceiving as some wierd and additional intermediate component that is made only to make additional demand for high-tier resources for infinite science... Wierd because it's an intermediate product that you can't use productivity on it, it's almost the most endgame boss item, mb is the most dense item by resources, and you use it inside the unique game mechanic structure for the very endgame, but you craft it on the assembly... I somewhat expect it to be as a cherry on top of rocket silo, and rocket, but it feels like you are progressing back after interacting with a rocket silo... It's like fighting the most endgame boss in RPG, and in his final stage he is turning into a plain slime mob with a name Greg... and he is the last boss just because of numbers... Also the thing that you can "win" the game without it... It would be cool if it at least had some mechanics other than being intermediate. Few times, I even had thought about how satellites should be 0.5 second craft instead of 5 — so at least it would have a meme potential, that you crafting a whole satellite for 0.5 sec and then putting it to your pocket.... [link] [comments] | ||
18-192 Train snaking through new outpost design. Posted: 19 Apr 2020 09:51 PM PDT
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Posted: 20 Apr 2020 05:27 AM PDT Are there some tricks to deal with ping issues in multiplayer (2 players, < 1 hour play, small base : lot's of freezes and jumps) ? - we tried a headless server - we dedicated ports The best way to deal with this is to play ALONE, which makes me quite sad. [link] [comments] | ||
Posted: 20 Apr 2020 05:12 AM PDT
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Request: a modifier key to restrict car steering to 8 directions. Posted: 19 Apr 2020 10:47 AM PDT I've got awesome concrete roads and I can hit great speed, but I have to constantly steer back and forth over the center line to stay on the road. I've constantly wished I could hold shift and tap A/D to go straight up, straight left, or 45 degrees between. Occasionally I will hit "straight up" while on the road and I can just lay on the accelerator until I get to the far end... it's glorious. [link] [comments] | ||
Posted: 19 Apr 2020 02:06 PM PDT Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10! I got thoroughly nerdsniped by a comment about making a nuclear reactor for a 9-tile high ribbon world (meaning that with a railway, the entire reactor setup can be only 7 tiles high), and it got me wondering what is the maximum possible. During the process I learned a lot about fluid/heat mechanics, and ultimately I came up with a design, which I don't think can be improved anymore. Beat my 728MW setup and prove me wrong! (I'm probably wrong!). Below is my working design: https://www.youtube.com/watch?v=B_hN1vbnfbc To enter the contest, read the forum post at https://forums.factorio.com/viewtopic.php?f=5&t=83935 Looking forward to some cool designs! [link] [comments] | ||
accidentally thought railway needed stone bricks instead of just regular stone Posted: 19 Apr 2020 05:10 PM PDT
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Posted: 20 Apr 2020 07:52 AM PDT
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This game hits that spot.. and a question about mods Posted: 20 Apr 2020 07:21 AM PDT I've heard of Factorio for years it seems and have always shrugged it off as a 'factory simulator'. Been a pretty dedicated expert style modded mc fan because I loved the automation challenges a lot of the packs provide. Bored, I decided to try out the demo and ended up buying the game 20 minutes later on Saturday. I have no idea where the hell the weekend went but this game just hits that sweet spot for satisfying that need to create elaborate automation processes. Now, I normally don't play vanilla versions for games for very long. Is there a point in which it's recommended to start adding mods? I know once you go modded, it's really hard to go back in any game and I don't want to ruin the fun I'm having now (if I'm making any sense?). [link] [comments] | ||
This hurts to look at, but this was my first world. Took me 22 hours in 4 days Posted: 19 Apr 2020 08:58 AM PDT
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Potential bug: Inconsistent radar power consumption Posted: 19 Apr 2020 05:58 PM PDT
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