Factorio Weekly Question Thread |
- Weekly Question Thread
- Guys I solved the crude oil storage shortage in the world that's currently happening. Where's my Nobel's prize and that sweet oil money?
- Balanced side merging
- stocking barrels, noticed how the inserters go one at a time
- Organized/compact early game oil
- 2 hours in and I'm done with my starter base, now to move on to automating logistic science packs
- The little engine that couldn't (iron chests contain coal).
- Feature request: more precision in production stats
- Just completed the tutorial
- Mega Sushi, or How I Wasted 70 Hours of Quarantine
- What Is Interesting About Factorio
- Mod release - Edit blueprints
- Nuke Plant In Orbit
- Purple Science Help
- [Krastorio 2] Am I missing something or why would you ever use Fertilizer?
- Launched a rocket...finally
- Armour to stop trains
- Haven't played in about 3 years, worth coming back?
- Biter attacks from unknown position
- Krastorio 2 end game setup
- Need help with mod error.
Posted: 20 Apr 2020 11:05 AM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Posted: 21 Apr 2020 02:13 AM PDT
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Posted: 21 Apr 2020 03:39 AM PDT
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stocking barrels, noticed how the inserters go one at a time Posted: 20 Apr 2020 06:14 PM PDT
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Organized/compact early game oil Posted: 21 Apr 2020 01:40 AM PDT
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2 hours in and I'm done with my starter base, now to move on to automating logistic science packs Posted: 20 Apr 2020 11:59 PM PDT
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The little engine that couldn't (iron chests contain coal). Posted: 20 Apr 2020 09:34 AM PDT
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Feature request: more precision in production stats Posted: 21 Apr 2020 03:56 AM PDT I often develop blueprints for a specific part in creative mode or the Lab. In such cases, I often plan my factory to produce e.g. 1962 iron per minute. The easiest way to monitor this is via the production tab as that is the only thing being produced. However, above 1k items the tab starts rounding, so you don't know whether you actually make your production target. Request: can we have a configurable number of digits in the production tab? It doesn't need to be on the icon (which is limited in width) but it can just be on the 2.2k/m next to the colored bar, which can be shortened if needed. [link] [comments] | ||
Posted: 21 Apr 2020 03:35 AM PDT
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Mega Sushi, or How I Wasted 70 Hours of Quarantine Posted: 20 Apr 2020 09:38 AM PDT I present the culmination of my quarantine psychosis. 16 blue belt, Vanilla, 60SPM (theoretical) output Sushi Belt design. It uses 28 sub-loop bays (which are also sushi belts) to build all needed materials and redistribute them to the main loop. The only inputs are raw materials, even oil is barreled and belted I've always loved the level of control needed on sushi belts and expanding it to this size only made it better, but I think I'm going back to using a main bus from now on. [link] [comments] | ||
What Is Interesting About Factorio Posted: 20 Apr 2020 09:19 PM PDT | ||
Posted: 20 Apr 2020 11:31 AM PDT I've been playing around with blueprints recently and one night I had a dream how cool would it be to have a way to just build a blueprint in a different surface in map editor, allowing to edit it. The dream haunted me for a few days until I tried to implement it, and over a few more weeks I actually managed to get a result I'm quite happy with. There's probably some bugs I didn't think of and the performance could probably be better, but over time I hope I'll improve on these fronts. For now from my testing it seems to work. Better yet, it supports things I didn't even imagine originally! You can edit your nuclear setups including landfill, blueprints with offshore pumps or blueprints with mining drills - no longer do you need to find a large enough resource patch to fit them first. I believe someone else might find it as useful as I do. :) https://mods.factorio.com/mod/Edit-Blueprints V [link] [comments] | ||
Posted: 21 Apr 2020 02:52 AM PDT
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Posted: 20 Apr 2020 06:50 PM PDT
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[Krastorio 2] Am I missing something or why would you ever use Fertilizer? Posted: 21 Apr 2020 01:57 AM PDT
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Posted: 20 Apr 2020 05:39 PM PDT I didnt shatter any records, as I was doing everything on my own without outside help. I think I got lucky that I decided to start the rocket when I did, because behemoths are just starting to spawn and they seem quite nasty. So, I'm gonna research the rest of the tech, tweak some blueprints and go at it again. Im thinking this time I should keep the base smaller longer, and push my walls out farther past my pollution cloud to keep the evolution slower. [link] [comments] | ||
Posted: 21 Apr 2020 02:49 AM PDT Hey I have an idea for a set of armour in factorio (got this idea form my dad u/Nooska) The idea is that you have a piece of armour or something you can put in your power armour that makes it so when you go on active rails all signals on that piece of the rail network would automatically turn red so you would not get killed by a train that comes speeding to you. Would this be a smart thing to have in that game or is it to op? [link] [comments] | ||
Haven't played in about 3 years, worth coming back? Posted: 21 Apr 2020 02:27 AM PDT I played about 400 hours back then, I've been addicted to other management games throughout this time period as well. Have there been any significant changes or additions, or is it about the same? [link] [comments] | ||
Biter attacks from unknown position Posted: 21 Apr 2020 03:47 AM PDT Hi all, I'm running Krastorio 2 with a few mods (Even distribution, FNEI, Fluid must Flow, Resource Spawner Overhaul and VehicleSnap). I've secured the perimeter of my base, only I've been getting attacks here (see red circle): https://imgur.com/a/yU2cde1 Allthough I have NO idea where they come from.. I've walled off and turretted each section.. Any ideas? Random spawns? I've planted some more radar's, and it seem they come from the north section.. Are they going through immersite caves? o.O [link] [comments] | ||
Posted: 21 Apr 2020 06:47 AM PDT
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Posted: 21 Apr 2020 01:51 AM PDT
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