Factorio Friday Facts #341 - Audio, Artillery, Attenuation |
- Friday Facts #341 - Audio, Artillery, Attenuation
- Defender Bots
- It only took a global pandemic and 615 hours of gameplay to launch my first rocket
- My Seablock factory accidentally looks like a turtle midlyinteresting
- I made 2 versions of train junction. which one is better? i can't decide.
- Tip: Always preserve found spawners so you can make an XP farm later :^)
- Is it time to give the pistol the steel axe treatment
- 49 hours in and my first rocket launch!
- Krastorio 2 early game smelting
- It's been like this for like 10-15 hours...
- I'm a newbie , this is my base after 6 hours playing. Stuck at blue science pack right now.
- Is this a good setup
- Is water infinite?
- This is my base after my first 14h playing this game, I know it's a mess but it's mine
- Advise me on reorganizing this base before I dive into mods
- Can't join multiplayer game from external ip if I host game from inside the game
- Massive Biter clusters that stand still, and don't react to attacks. Slowing down my game.
- My first ever Base
- total newbie, best starting guide?
- Could someone provide me some circuit help? - Decisions against multiple items
- Belt Buffering
- Why does belt direction change which side inserters place on?
- What is the minimum amount of labs I need for a 120 -> 180 -> 300 spm base?
- I lost 1 space science pack somehow... I might as well throw out 999 of them now
Friday Facts #341 - Audio, Artillery, Attenuation Posted: 03 Apr 2020 11:34 AM PDT
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Posted: 04 Apr 2020 08:22 AM PDT
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It only took a global pandemic and 615 hours of gameplay to launch my first rocket Posted: 03 Apr 2020 08:39 PM PDT
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My Seablock factory accidentally looks like a turtle midlyinteresting Posted: 04 Apr 2020 03:20 AM PDT
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I made 2 versions of train junction. which one is better? i can't decide. Posted: 03 Apr 2020 11:34 PM PDT
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Tip: Always preserve found spawners so you can make an XP farm later :^) Posted: 04 Apr 2020 02:17 AM PDT
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Is it time to give the pistol the steel axe treatment Posted: 03 Apr 2020 02:09 PM PDT It struck me recently that keeping the pistol in the game seems like an oversight when you consider what was done to the iron & steel pick axes. I mean, it's not like there is any reason to ever craft a pistol, and as soon as you unlock the machine gun, there is no reason to be holding on to it. There are various ways to work around this. One could be to have the pistol require no ammo, but also not have any ammo upgrades, so you simply had it as your final hold out, or just automatically upgrade the pistol to a machine gun and just keep that as your basic weapon without anything needing to be crafted or done. Or simply have the pistol be an ingredient for the machine gun, so when you upgrade, you won't be stuck with the bloody pistol in your inventory. What do the rest of you fine folks think? [link] [comments] | ||
49 hours in and my first rocket launch! Posted: 04 Apr 2020 03:45 AM PDT
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Krastorio 2 early game smelting Posted: 04 Apr 2020 08:30 AM PDT
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It's been like this for like 10-15 hours... Posted: 03 Apr 2020 04:34 PM PDT
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I'm a newbie , this is my base after 6 hours playing. Stuck at blue science pack right now. Posted: 04 Apr 2020 12:43 AM PDT
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Posted: 04 Apr 2020 04:20 AM PDT
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Posted: 03 Apr 2020 10:36 PM PDT | ||
This is my base after my first 14h playing this game, I know it's a mess but it's mine Posted: 03 Apr 2020 02:46 PM PDT
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Advise me on reorganizing this base before I dive into mods Posted: 04 Apr 2020 06:24 AM PDT
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Can't join multiplayer game from external ip if I host game from inside the game Posted: 04 Apr 2020 09:01 AM PDT If I try to host game from behind nat using game ui, client binaries can't join using external ip of my nat box. But If I host game with same settings using dedicated server, clients can join just fine. What's going on? Case I: Case II: [link] [comments] | ||
Massive Biter clusters that stand still, and don't react to attacks. Slowing down my game. Posted: 04 Apr 2020 05:05 AM PDT
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Posted: 04 Apr 2020 08:39 AM PDT
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total newbie, best starting guide? Posted: 04 Apr 2020 08:37 AM PDT just picked up the game. I play Satisfactory a lot and thought i would give Factorio a shot. its errr....quit confusing. i did the initial tutorial and have automated green and red science. since then i have been researching everything but not really sure what to do next, there is sooooo much, and the more i research, the more there is. i have so many items i could build, but no idea what they do (arithmatic combinator? etc). is there a recommended youtube guide for newbies? searching myself brings up about 47 gajillion different things (mostly older stuff too), hard to know where to start. [link] [comments] | ||
Could someone provide me some circuit help? - Decisions against multiple items Posted: 04 Apr 2020 08:08 AM PDT UPDATE: Solved - Thanks all Hi everyone. Doing my best to actually learn and understand this a bit, so I have not been grabbing blueprints. I don't necessarily need instructions or an answer, but I need to understand what I'm missing so I can keep trying things and figure this out. Maybe just some feedback or a tip I'm missing, etc. I have a train the will come and dump contents into chests with limits right now. My problem is that I can't figure out the logic for the example below, so that I can automate the refill process. My Goal: Disable a train station, unless it needs any of a few items. (Example: Station is disabled unless Walls < 100 -or- Repair Packs < 100 -or- Ammo < 100) My thought process:
I'm not going to assume my thought process is right, but if it is, I don't know to handle step 4. I hope everyone's doing there best to enjoy the weekend, stay safe, thanks in advance if you take the time to look at this! [link] [comments] | ||
Posted: 03 Apr 2020 09:14 PM PDT
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Why does belt direction change which side inserters place on? Posted: 04 Apr 2020 01:47 AM PDT
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What is the minimum amount of labs I need for a 120 -> 180 -> 300 spm base? Posted: 04 Apr 2020 07:42 AM PDT I wanna place all my labs at the beginning, so I don't have to rebuild them later. But I don't know how to calculate, how many I will need. I'm gonna start with 120 spm (gray assembling machines), then use higher level assemblers and research lab speed ASAP. There are too many factors and I can't figure this out on my own. [link] [comments] | ||
I lost 1 space science pack somehow... I might as well throw out 999 of them now Posted: 03 Apr 2020 12:31 PM PDT
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