Factorio First time playing, Am I doing it well? |
- First time playing, Am I doing it well?
- Crap. Forgot a row of inserters at my stations.
- After 2 hours of playing i automated red/green research
- Decided to upgrade my 0.8 world to 0.18, this was the (sort of glitchy) result
- Revealed right after I collected the biomass in Krastorio2... What does he want?
- What to try after finishing the base game?
- [Bob/Angel] This should be illegal! Hacking my way to some basic electronics boards. Filter inserters make life easier!
- Finished my first game 59:48:48, 0 times got run over by a train, only got hit once while in the car
- literally unplayable
- I know they're evolving, but should i be worried about that guy?
- 400 hours in and haven't beaten the game. Need advice.
- After working on a belt-heavy megabase for hours upon hours and nearly reaching my goal, I finally got burnt out. I took a brief break, and came back to start a water-heavy island-themed map that had been on my mind for a while. I present to you: "Water World."
- April Community Server
- I was doing a lot of math in Factorio, which I enjoyed... untill I didn't, but today I decided to pick it up again, I had had some bad experiences with calculators but decided to check my math to see if it worked, well it works! Except it only has 1 module slot for smelters?? Is there a fix?
- Is there a technical limitation preventing mods from adding roboport equipment with a logistics radius?
- Factorio server map generation
- Gun turret inventory has no margin
- Expanding my factory more and more for resources, need multiple trains on single long tracks. Newest outposts are at the top-left and main base at bottom-right. Do i make multiple rails instead of one long? Or make a lot of intersections in between which can act as 'hubs'? Will train AI enter hubs?
- YOU GET A DEDICATED SMELTER, YOU GET A DEDICATED SMELTER, EVERYONE GETS A DEDICATED SMELTER \o/
- Factorio Community Map - April 2020
- I’m new to this game, is it normal that everything I built looks awful and unorganized ?
- 20 hours gets me a lot further than it used to
- Factorio Community Map Results - March 2020
First time playing, Am I doing it well? Posted: 01 Apr 2020 09:18 AM PDT
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Crap. Forgot a row of inserters at my stations. Posted: 01 Apr 2020 11:02 PM PDT
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After 2 hours of playing i automated red/green research Posted: 02 Apr 2020 03:40 AM PDT
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Decided to upgrade my 0.8 world to 0.18, this was the (sort of glitchy) result Posted: 02 Apr 2020 01:53 AM PDT
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Revealed right after I collected the biomass in Krastorio2... What does he want? Posted: 02 Apr 2020 07:25 AM PDT
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What to try after finishing the base game? Posted: 02 Apr 2020 02:09 AM PDT Been playing since a couple of years on an on/off basis. Once I launch a couple of rockets I lose interest in the endgame and star over. I think I am at a point where playing an extensive mod would re-kindle my flare. What would you suggest? I really enjoy automating stuff and would love to do more stuff in the endgame. Optimizing and pumping up production numbers gets dull after countless games. Thanks in advance! [link] [comments] | ||
Posted: 02 Apr 2020 05:54 AM PDT
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Finished my first game 59:48:48, 0 times got run over by a train, only got hit once while in the car Posted: 02 Apr 2020 05:56 AM PDT
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Posted: 02 Apr 2020 07:00 AM PDT
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I know they're evolving, but should i be worried about that guy? Posted: 02 Apr 2020 08:06 AM PDT
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400 hours in and haven't beaten the game. Need advice. Posted: 01 Apr 2020 11:18 PM PDT well, as the title suggests. I'm not particularly bad at the game, I use a main bus and I am fairly competent at automating, all the good stuff. The truth is I eventually get overwhelmed by the insane demand for iron plates. My question for you is this: How do you overcome the tedium of setting up more smelters and miners and train systems for more iron? [link] [comments] | ||
Posted: 01 Apr 2020 06:05 PM PDT
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Posted: 02 Apr 2020 05:49 AM PDT I am hosting a community map server for April!You can join from the multiplayer list by searching Reddit Community April I kept the mod list fairly short, mostly QoL mods that I really like, but I also did the three mods suggested by Chaosbeing. If you're new to Factorio, or feel unexperienced, please feel free to join, us veterans will happily help you get the ropes. The in-game chat is linked to discord, so even if you don't see anyone playing I'll still get your messages. If you have trouble finding the map, or discord, message me on Reddit. Also we have a discord, so join us on discord! We don't bite! http://discord.gg/CwRwzRj [link] [comments] | ||
Posted: 02 Apr 2020 08:59 AM PDT
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Posted: 02 Apr 2020 08:34 AM PDT Title says it all. I've looked around and can't find any mods that do that. I tried hacking together my own frankenstein creation from scraps of code and other mods, but the game seems to ignore the "logistics_radius" field in the context of equipment, the same parameter that is used for buildings. The only way I think it could possibly be done is with a proxy of a building roboport, but that's a whole mess of nonsense that I don't want to get into. [link] [comments] | ||
Factorio server map generation Posted: 02 Apr 2020 08:28 AM PDT So, I've created a headless linux server (hardware owned by me and hosted in my house) to play with my friends. Only problem is, I didn't know there was an option to set "elevation" and that the default value is "0.17_island" which I guess you can imagine what kind of map creates. Thing is, I don't want to play on a map, and it took us a little long to figure out and we almost finished all researches. Is there a way to change this mid game (changing it on the config does not have an effect, it's encoded in the game files), because even trying to change the value in the save files themselves seems to just corrupt the world. Maybe a map editor where we can just paste the part of our map on another? Thank you for any advice. [link] [comments] | ||
Gun turret inventory has no margin Posted: 01 Apr 2020 01:17 PM PDT
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Posted: 02 Apr 2020 07:53 AM PDT
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YOU GET A DEDICATED SMELTER, YOU GET A DEDICATED SMELTER, EVERYONE GETS A DEDICATED SMELTER \o/ Posted: 01 Apr 2020 06:06 PM PDT | ||
Factorio Community Map - April 2020 Posted: 01 Apr 2020 09:42 PM PDT What is this? The idea behind the monthly community map is to share a map exchange string at the beginning of every month, and get as many people as we can to start a new world with it. Then at the end of the month (or even periodically if you'd prefer!) we share screenshots and saves of our factories so that we can see how different people approach the same spawn; how they set up their base, how they deal with aliens, and how they arrange their science, power, and everything else. I hope it can highlight how many different ways there are to do things, inspire some new designs, and maybe seeing how veteran Factorio players tackle problems will help out new players facing the exact same problems. (Of course, there's also the fact that it'll just be plain cool to see all of the different possible factories - the good, the bad, and the ugly.) Last Month's Results The Community Map For those that haven't seen the results thread yet, go take a peek (preferably talk about how your March map went if you participated) and that'll save me from having to talk about this month's map twice~ ... I've begun optimizing the monthly map threads, huh? I wonder how much faster a I could crank them out with a few beacons? How long would it take for me to automate them entirely? Hmm, I'll need to do more research on that subject. Until that can be determined, I have one last surprise in store for you: Optional mods: Exchange string: What your starting area should look like: https://i.imgur.com/NeINYMq.jpg Since I had a hard time deciding on which direction to swing this map, I figured allowing a few interesting mods to make things easier or harder as you liked would be the best compromise I'd be able to manage. So take whatever of the optional mods you'd like, if any, and give the map a go. Hope it entertains you through this month (or at least a fair chunk of it) and leave any suggestions for additional interesting optional mods below that won't break a game if added midway - I might just add some to the list over the next two or three days. By the way, did I mention yet that the ores will be practicing a sort of social distancing of their own? ...No? Well, I guess that's the last surprise then, isn't it? Never saw that coming! Exchange String Help If anyone isn't sure how to use an exchange string, just go to new game like you're going to generate a new world, and at the bottom there's a button just above play labelled "Import map exchange string" - the icon looks lik a little arrow going into a tray/bucket. Just copy the exchange string above and paste it into the box that comes up when you press that button. Press confirm, and that's it! You're good to go. Just generate the world and come back in a month to show us how your factory turned out! If you run into any issues check to make sure that you copied the whole string, including the three greater than/lesser than signs at the beginning and end, and make sure that your Factorio is up to date with the most recent version installed. (As of the time of this post, the most recent version of Factorio is 0.18.17.) Let's Players If you are a streamer or let's player who will be recording yourself building a new factory on a community map, I'd be happy to add a link to your channel here! Multiplayer Servers If you have an open public server, let me know in the comments below or send me a PM and I'll add your server here! About Mods Since mods can affect how a world spawns and ores are distributed, as well as add or change items and functionality, it's important to make sure that we're all playing the same game by the same rules. For example, if one person's playing vanilla and someone else is playing with Bob's mods, even if they use the same seed and map settings you still couldn't very well say they were playing the same game, and the way they'd play would differ enormously. On the other hand, playing with mods that either don't add any new items or change terrain, or that simply don't change the base game in a significant way, aren't going to change the way you solve problems or the kinds of problems you'll face themselves. As such, these sorts of mods are perfectly fine, even if some people are playing with them and some people aren't. Even Distribution is a wonderful example of a mod that, while very useful, does not inherently change the way the game is played. Then there are also mods like RadarPlus for RSO that do add new items, but still don't really change the way the game is played. I've decided to put together a list of these optional mods that I think are ok to use on any map below. The list is by no means comprehensive; it simply serves as an example of the sorts of mods that should be fine. Optional Mods Note: I can't imagine any situation where this could be an issue, but if you're the author of one of the mods listed here (and can offer me some proof of this) and for whatever reason would like me to remove your mod from this post, I'd be happy to comply. It's entirely possible some of these mods either don't work with the current version of Factorio, conflict with each other, or in some manner just don't work. I can't test them all, let alone every configuration of them, so you might wanna back up your world before adding one of these. Credo Time Lapse Mod up to 0.18 Natural Tree Expansion Reloaded Previous Threads -- 2019 -- -- 2020 -- [link] [comments] | ||
I’m new to this game, is it normal that everything I built looks awful and unorganized ? Posted: 01 Apr 2020 10:15 AM PDT I started playing yesterday and it's a lot of fun! But everything I do leads to chaos. I cannot describe to you how bad everything looks that I build during the campaign so far lol. Everything is all over the place. I've seen so many pictures where everything looks neat and organized. Do I need more practice or is it possible to just be really bad at this game? Edit: Thank you guys, I feel very encouraged by your comments! I will keep growing my factory and hopefully get a little better at this game eventually haha [link] [comments] | ||
20 hours gets me a lot further than it used to Posted: 01 Apr 2020 03:24 PM PDT
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Factorio Community Map Results - March 2020 Posted: 01 Apr 2020 08:43 PM PDT Time's Up Hands off the keyboard! Another month has come to a close, and it's time to share whatever you've got done with the rest of us! Did you finish everything you would have liked to this time around, or did you wind up still having a few big, unfinished plans? Run into any particular issues, or were you pumping those rockets out like nobody's business? Here's the place to share your stories, screenshots, saves, or whatever else you've got! This Month It's crazy to look back at the beginning of the month and think about how different things are since then. I don't want to make another one of those full on coronavirus posts, but I also can't avoid mentioning it entirely. I hope all of you guys are safe, stay that way, and do your part to keep those around you safe as well. Like I said though, let's not dwell on that; it's time for map submissions again! With all the extra time I know a lot of you guys had, I wonder if we're going to see a higher number of submissions than usual. I know a lot of people play the map that never post their bases for one reason or another, so with some added time maybe they were able to polish things up to their personal standard. Looking forward to seeing some posts by some of you lurkers. ; P Next Month Being that, at least where I live, pretty much everything is shut down and it's hard to say when that's going to end, I thought a lot about what kind of map to create. Something hardcore for those experienced players among us to dump endless hours into? Another calm map, for the deluge of new player's we're likely to see? Trying to aim for the middle is generally my first reaction, but a compromise here wound up being the worst of both worlds: Too easy for the veterans, and alienating to new players. I decided I'd scroll through the front page of the sub and that would be my tie breaker. By a fair margin, new players have poured in even more so than I'd expected, so I'm going to make a pretty relaxed map - but I'm going to make everything more expensive. It's an unusual option I've only ever played with once, and I felt like it struck the right balance of mixing things up for experienced players (by throwing off the usual ratios) and keeping things accessible to newer players. As always, comments and suggestions on future maps are welcome, and now it's your turn. Let's see what you've got! Previous Threads -- 2019 -- -- 2020 -- January-February 2020 - Results March 2020 - Results [link] [comments] |
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