Factorio Weekly Question Thread |
- Weekly Question Thread
- Version 0.18.13
- Von Neumann Computer in Factorio
- Me and my friends pet, his name is Exile. He used to like attacking us and destroying walls, but after some hours of training and pointing a gun at him he has finally calmed down and just likes to hangout. We plan to move him to a better location after some time (after we get construction robots)
- Recently got my first train!
- welp, 21 hours later I finished my first game. On a ribbon world no less!
- Why is artillery able to auto-target biter bases hidden in the fog of war?
- Seeing how many more science packs the current tech needs?
- What do you think of my spaghetti?
- Spaghetti storage
- The Factory Must Grow!
- Railroads design questions
- The main menu could contain a little red number beside the "Mods" button if there are updates available for mods
- 12 beaconed most compact smelting: 1 fully compressed blue belt of output
- How starting a new game works?
- I want to design a train base for a Pyanodons run but I have no idea where to start
- Invasion Prep complete. D-Day Beach landing to commence soon.
- Simple timer/counter
- Circuit question: extracting largest single signal value from a wire
- My symmetrical spaghetti Kovarex setup using only belts, inserters, splitters, and undergrounds!
- is there a way to get a saved game back?
Posted: 16 Mar 2020 11:05 AM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Posted: 17 Mar 2020 07:06 AM PDT Gui
Changes
Bugfixes
Modding
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Von Neumann Computer in Factorio Posted: 17 Mar 2020 05:58 AM PDT
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Posted: 16 Mar 2020 05:39 PM PDT
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Posted: 17 Mar 2020 12:17 AM PDT
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welp, 21 hours later I finished my first game. On a ribbon world no less! Posted: 17 Mar 2020 01:39 AM PDT
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Why is artillery able to auto-target biter bases hidden in the fog of war? Posted: 17 Mar 2020 12:35 AM PDT Intuitively it seems like artillery should only be able to auto-target enemy bases that show up on radar pings, instead of any/all bases in range as it is currently, unless I'm just missing when the radar pings happen. If artillery only targeted bases that show up on radar pings, biter bases would likely sneak up a bit closer to turret walls, fog of war would feel a bit more uncertain, and biters might attack the base at different points organically once again like in early/mid game as they'll be further in the pollution cloud. [link] [comments] | ||
Seeing how many more science packs the current tech needs? Posted: 17 Mar 2020 07:30 AM PDT I've tried Google for this, and can't seem to find anything, but maybe I'm not using the right search terms. Is there a way (vanilla or mod) to see how many science packs are needed to complete the tech currently being researched? The green progress bar is nice and all, but it isn't quite enough information for my needs. Unrelatedly, I tried to use "Question" as my flair and could not hit the "Apply" button, so it wouldn't "take"... [link] [comments] | ||
What do you think of my spaghetti? Posted: 17 Mar 2020 12:18 AM PDT
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Posted: 17 Mar 2020 06:06 AM PDT
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Posted: 16 Mar 2020 07:42 PM PDT With the corona Virus spreading an increasing number of people are being kept indoors so now is our time to grow our factories as far as the eye can see and give in to the addiction that is factorio. Since we are on a planet with no other people around we don't have to worry much. So stay safe, wash your hands and expand the factory. [link] [comments] | ||
Posted: 17 Mar 2020 06:54 AM PDT
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Posted: 17 Mar 2020 05:34 AM PDT I started the game, steam ought to take care of any updates of the game, but after playing for a bit I noticed that some mod must have broken. Sure enough there was an update, which I had to manually go looking for. [link] [comments] | ||
12 beaconed most compact smelting: 1 fully compressed blue belt of output Posted: 16 Mar 2020 05:21 PM PDT
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How starting a new game works? Posted: 16 Mar 2020 11:43 PM PDT So there was this FFF that said you'd start with broken pieces of a ship and resource crates around you when you start the game but this was in some kind of tutorial mission I think. I think that this is now being scrapped by devs. However, is there not a tick box for a 'Quick Start' where you have these broken pieces and resources around you at start so you can go from there (using the pieces as buildings too like the FFF said) as opposed to a truly blank slate? The reason I'm asking is I'm interested in this way of starting the game as it sounds to me like it's a natural way to begin... You crash your ship into a world and use what's left to begin. Whereas its always been that you start game then you just begin your existence with nothing. So is this a still a thing? Haven't played for a year because of other games 🙄 [link] [comments] | ||
I want to design a train base for a Pyanodons run but I have no idea where to start Posted: 16 Mar 2020 11:36 PM PDT I've quickly realized using bots for everything is going to destroy my UPS/FPS and I haven't even made it to chemical science. I want to know what sort of stuff i should be doing in order to design ah efficient train tile Anything helps~ [link] [comments] | ||
Invasion Prep complete. D-Day Beach landing to commence soon. Posted: 16 Mar 2020 10:56 AM PDT
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Posted: 17 Mar 2020 05:03 AM PDT To the greater hive factorio mind, is there a mod that sits in the corner of your screen and shows you how long it been since a certain event? ideally i would like to know the intervals between rocket launches for example. Thanks in advance, the factory must grow! [link] [comments] | ||
Circuit question: extracting largest single signal value from a wire Posted: 16 Mar 2020 08:04 PM PDT Hi folks. If I have a wire with many different signals on it, how would I extract the value of the largest signal from that wire? Apologies if this has been answered elsewhere.. [link] [comments] | ||
My symmetrical spaghetti Kovarex setup using only belts, inserters, splitters, and undergrounds! Posted: 16 Mar 2020 01:46 PM PDT
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is there a way to get a saved game back? Posted: 17 Mar 2020 03:51 AM PDT i accidently saved a game on my 14 hour game is there any way i can get it back. i also got a 7 hour save game of this map [link] [comments] |
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