Factorio Weekly Question Thread |
- Weekly Question Thread
- Fixed Version of my 100 spm tileable factory. This time with blueprint
- Since the devs are reworking the sound, Can we pls get the new artillery sound that they teased about 1,5 years ago?
- Steel smelting
- "Screw it, lets use belts" Bad idea!
- This is how I drew an uber Logistic Robot (fanart)
- Artillary Outpost Project Overkill (start real action @ 1:40)
- Am I reading the electricity consumption/production charts correctly?
- my universal LTN provider just wont provide anything.. period.
- To the sky and beyond!
- Spaghetti Industrial revolution startup mall( all this just for burner inserters and yellow belt)
- Spaceblock Day 2. Red and Green research automated, and a semblance of a bus
- I Finally made it into the 1k SPM Club
- The New Building Destroyed Alert and Robo Alert Sounds Are... A Little Hard To Get Used To
- Binary Encoded Numeric Display
- Batteries keeping their charge
- Ribbon World With 20 SPM of the First Four Sciences
- 200hrs in and this is my base so far
- What's a good set of mods to make Factorio Insanely hard?
- First try Kovarex
- I was bored and decided to shoot myself with the Artillery, and then this happens
- This is fine.
- Tight, like a tiger
- Hi Reddit
Posted: 03 Feb 2020 10:05 AM PST Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Fixed Version of my 100 spm tileable factory. This time with blueprint Posted: 04 Feb 2020 04:05 AM PST
| ||
Posted: 03 Feb 2020 12:13 PM PST about 1,5 years ago they teased some new artillery sounds in an FFF, It sounded awesome but we never got it in an update. I dont know why but since they are now reworking the sounds it makes sense to include it. [link] [comments] | ||
Posted: 03 Feb 2020 09:04 PM PST
| ||
"Screw it, lets use belts" Bad idea! Posted: 03 Feb 2020 02:38 PM PST
| ||
This is how I drew an uber Logistic Robot (fanart) Posted: 04 Feb 2020 04:19 AM PST
| ||
Artillary Outpost Project Overkill (start real action @ 1:40) Posted: 03 Feb 2020 11:21 AM PST
| ||
Am I reading the electricity consumption/production charts correctly? Posted: 04 Feb 2020 03:00 AM PST The satisfaction meter is varying but the production is full at 9MW, the satisfaction meter is at about half so that would mean 4.5MW (both meters say 9MW at the end) It sounds like Im making twice as much as I need, but hovering over the elec poles shows that Im only making half of what I need. Am I readiing this correctly? Never really bothered before because both bars were full, but now I want to switch to solar and have noticed the bar dropping. Thanks [link] [comments] | ||
my universal LTN provider just wont provide anything.. period. Posted: 04 Feb 2020 06:11 AM PST
| ||
Posted: 04 Feb 2020 01:41 AM PST
| ||
Spaghetti Industrial revolution startup mall( all this just for burner inserters and yellow belt) Posted: 04 Feb 2020 02:10 AM PST
| ||
Spaceblock Day 2. Red and Green research automated, and a semblance of a bus Posted: 03 Feb 2020 09:25 PM PST
| ||
I Finally made it into the 1k SPM Club Posted: 03 Feb 2020 04:27 PM PST
| ||
The New Building Destroyed Alert and Robo Alert Sounds Are... A Little Hard To Get Used To Posted: 04 Feb 2020 01:53 AM PST With the overhaul in the audio of the game it's becoming very difficult to know what are new contruction/factory sounds and what are the robo/building destroyed alert sounds. I was walking around for ~~5 minutes~~ 60 seconds trying to isolate a sound before I realised that three of my mining outposts had been eaten! I was far away so I'd have lost most of it anyway so I didn't reload. But future attacks have left me looking for the source of the noise again. It just... doesn't sound like an alert. It sounds like something being contructed or hit. I know I'll probably get used to it but unlike the last time when it was changed from a klaxon alarm to a much more unique and practical sound that registered every structure death (which was WAY better) this seems like a move backwards. Edit: OK I actually don't know what the noise I'm hearing is anymore. I thought it was robo related but I just heard it when a bot went to repair something. [link] [comments] | ||
Binary Encoded Numeric Display Posted: 04 Feb 2020 06:17 AM PST
| ||
Batteries keeping their charge Posted: 04 Feb 2020 02:27 AM PST I am not sure if this was posted somewhere before. Once again I started playing Factorio and some features are getting in my way to enjoy the game more and more. One of the issues is that batteries don't keep their charge. In the instant that you take them out of the power armor grid, they lose it. This always bothered me that I just wanted to rearrange my equipment and after that, I have to wait so long for my solar panels to recharge the batteries. This is mainly the mid-game issue, but I spend a lot of time in this phase and the great feeling of upgrading your armor for better one with a bigger grid is somewhat diminished with the knowledge of tedious waiting for my batteries to recharge. It wouldn't have to be an automatic feature, having it earned by research would be awesome. [link] [comments] | ||
Ribbon World With 20 SPM of the First Four Sciences Posted: 04 Feb 2020 12:36 AM PST
| ||
200hrs in and this is my base so far Posted: 03 Feb 2020 04:43 PM PST
| ||
What's a good set of mods to make Factorio Insanely hard? Posted: 03 Feb 2020 01:36 PM PST My brother and I want to cry ourselves to sleep after playing. I'm talking computer smashing, P TSD having, Quitting my gaming career kind of pak. [link] [comments] | ||
Posted: 03 Feb 2020 08:38 PM PST At the top left are the inputs. Left input = U-238 Output is at the top right !blueprint https://gist.github.com/juggle-tux/78831ba92c38bb1991cab298c3cb81de [link] [comments] | ||
I was bored and decided to shoot myself with the Artillery, and then this happens Posted: 04 Feb 2020 07:48 AM PST
| ||
Posted: 03 Feb 2020 04:12 PM PST
| ||
Posted: 03 Feb 2020 04:31 PM PST
| ||
Posted: 04 Feb 2020 06:36 AM PST Can you pass me some Good vid about complex automatic trains? I've never understanded that. Yea i can make railroad with like 2-3 trains but nothing more :/ [link] [comments] |
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment