Factorio Version 0.18.4 |
- Version 0.18.4
- When you don't understand what the purple logistics chests do
- Compact 37 Gun Artillery Outpost
- Animated Battery Display
- By "popular" request (two users), Nicer Fuel Glow now supports electric furnaces and modded fuels.
- Is there an external app for planning your base, or parts of it?
- Sneak peek of a 8.5k SPM megabase
- First Game after the Intro and I found a mod to take automatic screenshots every 10 seconds and made a timelapse video of my journey. please check out my first episode of the series and let me know your thoughts. (still learning, so feedback would be great)
- Redid my overkill outpost, now with 99% less laser
- Spaceblock Day 3. Solar fields, "Grey assemblers are better?", and the start to basic oil started
- My first time playing DeathWordl! I generated a really nice map (will share here). Well balanced, easy to protect, space to expand, and more enemies to balance a little bit. What do you think?
- Compact Belt and Inserter Mall (link in comments)
- Compact all in one design for Uranium Processing > Kovarex Enrichment, Nuclear Fuel, Uranium Fuel Cell, & Nuclear Fuel Reprocessing - Blueprint in Comments
- My "big" module factory
- Am I fucked?
- I won't play factorio again!
- Deathworld Marathon - am I behind or doing ok?
- New player - Overwhelmed but having great time
- Does anybody else do this?
- factorio end game mod
- Work and factorio
- Can a request chest be used by the logistic network?
- Messy factory designs?
- 1100 hours, I'm still terrible but proud of this
Posted: 06 Feb 2020 06:30 AM PST Balancing
Sounds
Bugfixes
Scripting
Modding
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
When you don't understand what the purple logistics chests do Posted: 05 Feb 2020 04:33 PM PST
| ||
Compact 37 Gun Artillery Outpost Posted: 05 Feb 2020 12:59 PM PST
| ||
Posted: 05 Feb 2020 04:06 PM PST
| ||
By "popular" request (two users), Nicer Fuel Glow now supports electric furnaces and modded fuels. Posted: 05 Feb 2020 02:15 PM PST
| ||
Is there an external app for planning your base, or parts of it? Posted: 06 Feb 2020 01:08 AM PST
| ||
Sneak peek of a 8.5k SPM megabase Posted: 05 Feb 2020 06:53 PM PST
| ||
Posted: 06 Feb 2020 04:17 AM PST
| ||
Redid my overkill outpost, now with 99% less laser Posted: 05 Feb 2020 05:12 PM PST
| ||
Spaceblock Day 3. Solar fields, "Grey assemblers are better?", and the start to basic oil started Posted: 05 Feb 2020 11:08 PM PST
| ||
Posted: 06 Feb 2020 06:42 AM PST
| ||
Compact Belt and Inserter Mall (link in comments) Posted: 06 Feb 2020 12:13 AM PST
| ||
Posted: 06 Feb 2020 06:54 AM PST
| ||
Posted: 05 Feb 2020 11:04 PM PST
| ||
Posted: 06 Feb 2020 12:32 AM PST I thought I turned off biters so that I could properly learn the mechanics of the game, only when I start looking for uranium do I realise that I'd just set the starting area to max. I'm at blue science, no military science, no tanks, turrets, nukes anything. I didn't think I'd need stone at all so I don't have any. What's the best thing to do in this situation? Rush tank and trample them? Rush artillery? Make a border around the base? (It's really big) I don't have logistic bots yet so I'm still building manually. [link] [comments] | ||
Posted: 05 Feb 2020 11:30 PM PST The reasons: - It's too damned addictive. One more smelting row, one more copper train, just do this small thing and go to sleep (5 hour task). - It needs 1/3 of the time planning and researching for efficiency than playing. Maybe more. Its super fun but... my job needs the same amount of planning before programming. - The last time I played a map it took me 270 hours to finish it. Love the game, I spread it's love but 270 hours are enough! Have fun builing [link] [comments] | ||
Deathworld Marathon - am I behind or doing ok? Posted: 05 Feb 2020 10:55 PM PST
| ||
New player - Overwhelmed but having great time Posted: 05 Feb 2020 12:49 PM PST 22 hours in game and here is my messy base so far and any critique is wellcome: My first base I am overwhelmed by the possibilities we unlock after every research but i love that mainly because every tech is so appealing fun, everything is so well explained and i can take my time to understand how things works. Just unlocked logistic and i was amazed by that technology. It was a joy setting roborports and watch robots flying around building and bringing me stuff but right now they are to slow. My next goal is research every logistic upgrade. I can't wait to reach the point where my base will be fully automated. I am having a great time and fun. Good job Developers because you have made a masterpiece. Sorry about my poor english as is not my main language and thank you for reading. [link] [comments] | ||
Posted: 05 Feb 2020 04:54 PM PST
| ||
Posted: 06 Feb 2020 01:42 AM PST Im looking for a mod that expands the end game a bit, bether radras, bether bots, bether power production, ... is there enything of the sort out there? im aware of things like armor and radars having simple mods that add more of them but is there a big mod that ads a new end game? or does someone have a list of super end game mods they like to use? i would strongly prefere if the items you unlock trought this are super hard to make and something you can work towards. [link] [comments] | ||
Posted: 05 Feb 2020 03:43 PM PST Does anyone else find that they press "q" to deselect their tool... I'm in Visio doing a network diagram and after selecting the connection point tool I keep pressing q to go back to the pointer tool... Just me? Can I go home to my factory now? [link] [comments] | ||
Can a request chest be used by the logistic network? Posted: 06 Feb 2020 03:09 AM PST As you can see I have a roboport and a requester chest with supplies to keep defenses up. Will this chest be used or will I need to transport the items to a different chest so they will use them? [link] [comments] | ||
Posted: 06 Feb 2020 07:35 AM PST I think based on the aesthetic of Factorio it encourages you not to be ashamed of created messy factories with conveyer belts everywhere running to the weirdest areas. Maybe it might be good to see some messy yet efficient factories every once in a while to add a little bit more diversity to the thread and encourage new ways to play Factorio. [link] [comments] | ||
1100 hours, I'm still terrible but proud of this Posted: 05 Feb 2020 02:06 PM PST
|
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment