- I was putting together my first nuclear power setup and had steam storage next to some water backup. Noticed the steam window fills from top down. I appreciate all the little details this game delivers.
- My mom likes painting rocks... So she made me this for Christmas!
- I Nearly Fell Off My Chair
- So i let my newbie friend take care of part of the green science production
- 26s to spare...
- Anyone else do this?
- Quick Question About Enemies
- I did an oopsie
- Uranium Ore Processing And Enriching
- I tried a mini factory too, the 16K factory! (128x128)
- Any tips for playing on a save with max biter frequency and size?
- I launched my first rocket!
- Why is this game so god damn addictive
- Updated Mega Mall for Mid to Late Game - Logistics Based Bot Mall
- Self-disabling supply station for outposts with "hysteresis" - how can I simplify the circuitry?
- Hey guys a newbie passssing through
- [Krastorio] Should I convert the ore into the enriched stuff
- Ore gen settings for megabase
- Idea for interesting enemies
Posted: 28 Dec 2019 08:58 PM PST
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My mom likes painting rocks... So she made me this for Christmas! Posted: 28 Dec 2019 10:34 AM PST
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Posted: 29 Dec 2019 04:52 AM PST
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So i let my newbie friend take care of part of the green science production Posted: 28 Dec 2019 09:28 PM PST
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Posted: 28 Dec 2019 08:14 PM PST
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Posted: 29 Dec 2019 07:14 AM PST
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Posted: 29 Dec 2019 06:42 AM PST I know they don't attack things like rails and power lines. Would I need to protect a distant mining outpost? Or would they not target electric miners [link] [comments] | ||
Posted: 29 Dec 2019 02:15 AM PST
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Uranium Ore Processing And Enriching Posted: 29 Dec 2019 04:22 AM PST
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I tried a mini factory too, the 16K factory! (128x128) Posted: 28 Dec 2019 06:53 PM PST
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Any tips for playing on a save with max biter frequency and size? Posted: 29 Dec 2019 05:35 AM PST I've got a couple hundred hours on the game, and i wanted to try something for a real challenge that'd make me use all the cool military tech like artillery and nukes that I usually ignore in favor of laser turret spam. So I thought I'd create a challenge map by taking the Rail World's map generation settings, but combine it with death world evolution and pollution, and then turn the biter frequency and size up to max so it was a pretty frightening wall of death beyond my starting area. Problem is, I keep getting my butt kicked before I can even get a foothold established. I found what I think is a pretty good seed that puts me on a peninsula that looks defensive with lots of green to help absorb the pollution. My base was just 6 or 7 electric mines, five or six furnaces, and just three assemblers total, one for gears, one for red science, and one for bullets. Even that was eventually creating enough pollution to start tickling the edge of the biters and starting to summon attacks while I was still on red science without any bullet damage techs researched, so I was nowhere near prepared to take on the nearby bases without it being a long slog. My starting area was 200% size. It feels like to keep the biters away I'd have to have just one miner and one furnace for each ore and live with a teeny tiny trickle of resources till the point where I can get more techs researched, and even then I'm not sure if that'd be enough or if that'd take so long the evolution time factor would have screwed me anyway. Am I doing something wrong, or is this just normal? Do I need a better seed? I know you're expected to keep the base small and do a lot by hand at first, but I thought I was keeping my automation to a pretty small amount. Turning the starting area size up to 300% feels a bit cheaty of the spirit of the challenge but I think I might rather do that and have a chance to get a foothold than to spend a few hours mining and crafting science by hand. Should I turn richness or size up even more from the normal rail world settings to offset how hard it'll be to expand to those areas, or will that make it too easy? [link] [comments] | ||
Posted: 28 Dec 2019 09:28 PM PST
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Why is this game so god damn addictive Posted: 28 Dec 2019 09:27 AM PST So yesterday my friend came to my house at 3pm and we were going to do a lot of different things. Coincidentally, I was playing factorio before he arrived and we decided to start a lan world. We DIDN'T sleep at all. We played for 15 hours straight. Fifteen. Hours. Straight. Right through the whole night. Thanks game... [link] [comments] | ||
Updated Mega Mall for Mid to Late Game - Logistics Based Bot Mall Posted: 28 Dec 2019 06:06 PM PST
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Self-disabling supply station for outposts with "hysteresis" - how can I simplify the circuitry? Posted: 29 Dec 2019 02:42 AM PST
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Hey guys a newbie passssing through Posted: 29 Dec 2019 06:49 AM PST I just got the game a few days ago and it's indeed fun. I have now progress to the yellow flask stage but at this point everything seems so overwhelming. My spawn is relatively newbie friendly as it has so many trees around it to absorb a big load of pollution my factory produces so I didn't bother to work on my defense much. But my iron source in my spawn is kind of running out and I suck at using my railroad system(aka two standalone loop transporting two different resources). And my factory is pure sphegetti :( and somehow I'm starting to feel depressed as everything feels so overwhelming [link] [comments] | ||
[Krastorio] Should I convert the ore into the enriched stuff Posted: 29 Dec 2019 06:34 AM PST Writing while on the bus so excuse the lack of understandable text. So I have been playing this mod for a bit now with one of my friends and I wonder if enriching the ore would be a good idea, also if you have any tips we'd love to hear them! [link] [comments] | ||
Posted: 29 Dec 2019 12:20 AM PST TL;dr what are the best ore generation settings for a megabase world? Recently I have abandoned a second world after launching a rocket because of ore patches being too small/far away for me to start a megabase and keep my sanity. I would like to know what experienced megabase builders consider good ore generation settings when starting a new world. Thanks in advance for any help [link] [comments] | ||
Posted: 29 Dec 2019 01:10 AM PST You know the game has these bugs that attacks you right? They are only composed of two types, biter and spiters. What if we make some variety? Here is some ideas.
[link] [comments] |
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