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    Saturday, December 28, 2019

    Factorio Friday Facts #327 - 2020 Vision

    Factorio Friday Facts #327 - 2020 Vision


    Friday Facts #327 - 2020 Vision

    Posted: 27 Dec 2019 04:23 PM PST

    Anybody know what could be the cause of the mouse and item to not be synced/laggy?

    Posted: 28 Dec 2019 04:01 AM PST

    Empty Mine Alert

    Posted: 27 Dec 2019 10:24 PM PST

    TIFU

    Posted: 28 Dec 2019 05:40 AM PST

    Hello everyone. This is from yesterday.

    I never play too long factorio, but start again some days ago. Creat a new map and put better pratices on it. But, between creating my complex of belts and insertors. A failure in my energy drove me into a rebuild coal mining to recover energy suplie from generators on steem. In the end i realize i will need but another coal suply. Then i check map and see a good spot between 2 aliens bases. I already devastate 3 or 4 at this point. Get rid of some ammo from turrets of south (less aliens) and run noth to pick my new coal site. This is the problem i run out of ammo in noth battle and aliens attack from south. I never make to many defenses there, because my 5 turrets are enought, but not thia time. I lost my entire factory the remaining stuff is random... All my main bus gone. My kit production obliterated. My new belts complex in pieces. My iron mine site still, at least the far away one. But this attack is far from what i think possible in 8:30 hours of newbie playthrough.

    I spend all my easy coal close to start point. Get died, get destroied. Just because i no put too many defenses. Next play i make a complex for ammo and turrets and walla soon as possible. After main bus i guess

    submitted by /u/Vectruz
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    My Christmas Tree

    Posted: 27 Dec 2019 05:04 PM PST

    A new way to play Factorio

    Posted: 28 Dec 2019 06:12 AM PST

    Tank tech means new borders for my territory. Manifest Destiny West for oil.

    Posted: 27 Dec 2019 07:06 PM PST

    I love building spaghetti!

    Posted: 27 Dec 2019 01:48 PM PST

    After 736 hours and never launching a rocket; It is only natural that my first rocket be in a full Bobs + Angels + AAI modded world! 91 Hours! The real game is only just beginning!

    Posted: 27 Dec 2019 03:06 PM PST

    Rail Signal Planner - Will signal your intersections for you

    Posted: 27 Dec 2019 10:11 AM PST

    How can I make factorio cuter?

    Posted: 28 Dec 2019 07:17 AM PST

    I'd like to play factorio with my SO but she's put off by how bleak it is. What are your favourite mods that make the alien planet a more pleasant place to be?

    For example: make biters more adorable, allow you to have pets, customise your character, decorate your base, make everything more colourful, etc?

    Thank you!

    submitted by /u/EdSaperia
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    Updated, WIP: My first modded game, 42 hours in and I only JUST NOW automated basic circuits* (Bob's+Angels+AAI Industry+Space Exploration)

    Posted: 28 Dec 2019 07:52 AM PST

    my first spaget

    Posted: 28 Dec 2019 07:51 AM PST

    No FFF tonight?

    Posted: 27 Dec 2019 12:22 PM PST

    Just downloaded this wonderful game and smelted some iron ore. I loved every second of it.

    Posted: 27 Dec 2019 10:51 AM PST

    I literally learned after 15 minutes wandering hopelessly that left click does let me manually mine. Smelted some iron ore after few more rounds of different mineral deposits. I face done so little but invested 2 hours in this. And, no boredom whatsoever.

    This game is wonderful and I surely think I'll be playing this for years to come.

    submitted by /u/jainswapnil52
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    What is the difference between these two 4x4 balancers? I keep seeing both everywhere but don't know what each does?

    Posted: 27 Dec 2019 10:20 AM PST

    Deep learning Friday update

    Posted: 27 Dec 2019 07:55 PM PST

    Tomorrow I'll have some real free time to put towards the project. TODO a lot of stuff, figure out how much can be done gameside, ie can I grab mouse control control, single tick speed possibilities Thought an update might be a good idea

    submitted by /u/dfghjzxc
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    Offence or Defence?

    Posted: 27 Dec 2019 08:40 AM PST

    Hi all! New to factorio (100 hrs in) and I'm wondering if it's more common to destroy the nests or to beef up defense and allow them to attack??

    Also, this is the worst game in the entire world. I can't eat. I can't sleep. All I can do is factory.

    submitted by /u/lady_picadilly
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    what do people do after they finish the game

    Posted: 27 Dec 2019 04:51 PM PST

    I'm new to factorio but I see not much point in replaying the game after I finish it once (which I haven't yet), yet lots of people play factorio a lot. what do you guys do?

    submitted by /u/blelch69
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    Updated blueprints for Combinator Ethernet (now with two signal modes!)

    Posted: 27 Dec 2019 09:26 AM PST

    A couple years ago, I posted my design for Combinator Ethernet with collision avoidance. I've been fiddling with that design since, redesigning the core and adding new features. I finally got around to wrapping up the design and compacting the blueprints.

    Overview

    Ether-what?

    These blueprints form a communication network that shares a single signal wire. You can run many different "virtual wires" over a single base-spanning wire.

    Transmitters send frames of information that are tagged with a destination address. Receivers listen for frames sent to their address and translate the frame back to a usable signal. Conceptually, it works a lot like Ethernet, but this isn't an actual Ethernet implementation. (If you want to see real-life networking protocols in Factorio, check out Feathernet.)

    Features

    • Collision detection and avoidance
    • Congestion control
    • Addressable receiver stations
    • Pulse mode to send signals which can be summed over time
    • Level mode to transmit the latest value of a signal
    • Extensible core for building new modes

    Examples

    I use these blueprints in my survival games to do things like:

    • Request production of items as they're consumed
    • Keep long belts or trains backed up (to control buffer effects)
    • Adjust the items stocked by defense outposts (all at once)
    • Signal electric requirements to power plants

    I don't stretch long wires around my base anymore. Well, just one - the green network wire. I don't have to worry about which wire is which because everything goes over one long-distance wire.

    Blueprints

    !blueprint https://gist.github.com/Majiir/4ef95aedebdf4ba552aa1be409f9475e

    The Ethernet book contains four blueprints:

    • Level Transmitter
    • Level Receiver
    • Pulse Transmitter
    • Pulse Receiver

    The Core + Retransmit blueprint is the foundation of the two transmitters. It provides addressing, collision detection, retransmission, congestion control, frame assembly and success indicators. You could use this blueprint to build a new type of transmitter (e.g. a buffered packet transmitter).

    User's guide

    Addressing

    Transmitter and receiver stations are configured with an address using the gray color signal. Receivers will only process signals that were sent to their configured address. There are 232 (~4 billion) usable addresses.

    Modes

    Both modes simulate a wire between a transmitter and a receiver. The modes make different tradeoffs to operate on a shared channel.

    Level mode sends the latest value of the input signal. It might skip some intermediate values if the signal is rapidly changing.

    Pulse mode sends the pulses given in an input signal. It might combine multiple pulses by summing them if the signal is rapidly pulsing.

    Examples:

    • You would use level mode to monitor the amount of ore remaining in a mine.
    • You would use pulse mode to track each science pack as it's consumed.

    Receivers

    Receiver layout

    • Set the gray color signal in the address combinator to your chosen station address.
    • Connect the red wire on the electric pole to your receiving circuit.
    • Connect the green wire on the electric pole to the network.

    Transmitters

    Transmitter layout

    • Set the gray color signal in the constant combinator between the lamps to the destination address.
    • Connect the green wire on the electric pole to the network.
    • Connect the red wire on the electric pole to your input signal.
      • [EDIT] Important note: The input signal cannot have any color signal. These are used by the system to regulate frame transmission.

    Retransmit Core

    Retransmit Core layout

    This module is a little trickier to work with.

    • The lamps, network pole and address combinator work the same as in the transmitters.
    • The input pole has two wires.
      • The green wire should be given the value you want to send in a frame. (This value must be held on the wire until the green lamp indicates successful transmission.)
      • The red wire is used to initiate a send. This must be done by sending a 1-tick pulse with a yellow color signal with a value greater than zero.
    submitted by /u/Majiir
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    Is there any way to undo all of the undo commands I've put in.

    Posted: 27 Dec 2019 06:12 PM PST

    After exhausting all of the forum/google searches I could think of, and looking at just about every keybind possible, I've decided to come here.

    Due to how 'undo' works my machines won't work because anything with a red X over it will not run as it needs to. Short of replacing everything I've already placed, is there anyway to fix this problem with a command?

    People have mentioned a redo button, but there's nothing in controls for that.

    submitted by /u/sethboy66
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