Factorio are there plans to update the sprite for satellites? |
- are there plans to update the sprite for satellites?
- When your daughter wants to do arts and crafts...
- Things just get weird on the map view later in the game
- Bi-directional Logistics Network Balancer
- 1k Spm, 2-6 train, belt based, city block base
- The War Room - Going after biters has never been so easy
- An logistic bot comes to pick up his package (w/o color)
- The Snek Must Grow..
- TIL theres fishes in the game, and that inserters grab fishes when it swims under them
- If you burn wood you get 150 coal? Is this a bug? (im new to the game)
- Spaghetti
- No ICBMs?
- How to make a speaker play a sound once when a train arrives.
- My first attempt at mass producing green circuits. I tried making it as compact as possible without using beacons or a lot of modules. More details in the comments
- My Tileable Ratioed Solar Array (blueprint, including unlit and radar variants, in comments)
- The Biters are actually really the (less) bad guys
- Is there a simpler way to make this kind of splitter setup?
- Why did I buy this game?
- Just increased my artillery range, and made a few hundred biters mad...
- About 50 SPM starter base with everything producing, now what to do to go towards megabase status? Give me goals please!
- Huge GUI Lag when Playing on headless (3ms Ping)
- Green is chain, red is normal (Responding to user having trouble with signals)
are there plans to update the sprite for satellites? Posted: 27 Dec 2019 12:54 AM PST
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When your daughter wants to do arts and crafts... Posted: 26 Dec 2019 01:46 PM PST
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Things just get weird on the map view later in the game Posted: 27 Dec 2019 07:26 AM PST
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Bi-directional Logistics Network Balancer Posted: 27 Dec 2019 01:07 AM PST
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1k Spm, 2-6 train, belt based, city block base Posted: 27 Dec 2019 06:16 AM PST
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The War Room - Going after biters has never been so easy Posted: 27 Dec 2019 04:01 AM PST
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An logistic bot comes to pick up his package (w/o color) Posted: 27 Dec 2019 06:23 AM PST
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Posted: 26 Dec 2019 05:09 PM PST
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TIL theres fishes in the game, and that inserters grab fishes when it swims under them Posted: 26 Dec 2019 09:59 AM PST
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If you burn wood you get 150 coal? Is this a bug? (im new to the game) Posted: 27 Dec 2019 03:31 AM PST
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Posted: 27 Dec 2019 04:40 AM PST
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Posted: 27 Dec 2019 04:01 AM PST I have been wondering for the longest time now. There are nuclear rockets for your rocket launcher in the game, and that is an excellent tool for cleaning out Edit: I mean the kind of weapon system which can fire automatically, and not has to be triggered manually, like LOIC, for instance [link] [comments] | ||
How to make a speaker play a sound once when a train arrives. Posted: 27 Dec 2019 02:39 AM PST Hi all, I can't seem to find an answer to this question so here goes: I want a speaker to play a sound (and accompanying notification) once when a train arrives at a station, but I can only get it to play the whole time the train is at the station. What do? [link] [comments] | ||
Posted: 27 Dec 2019 06:04 AM PST
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My Tileable Ratioed Solar Array (blueprint, including unlit and radar variants, in comments) Posted: 26 Dec 2019 11:44 AM PST
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The Biters are actually really the (less) bad guys Posted: 26 Dec 2019 04:32 PM PST Consider this: We see no other lifeforms on Nauvis except fish and plantlife. The only thing around on the planet (or moon?) are craptons of Biters, in incredibly packed and dense nests that seem to span the entire planet, so thick they are effectively one giant colony. So, what if... the Biters killed everything else off? When you have plants and fish and stuff, without doubt there's going to be an incentive to move onto land and develop into terrestrial species. The only reason I can think of for there not being anything but Biters around is that the Biters were so effective at cooperation and reproduction that they just flat out exterminated everything else on the planet and completely supplanted the entire terrestrial ecosystem with their own biomass. Of course, one might think that it is possible that Biters are actually the natural descendants of the fish that came onto land, but if the presence of crude oil is anything to go by, there were actually other animals around in the ancient past (Ancient dead animals like dinosaurs turned into oil here on Earth, not sure if bugs can turn into oil also. Please someone with more knowledge on this chime in?). Which points to Biter-enacted extermination. If all of this is true, the Biters are themselves the "big scary apex invader" that wants to use your resources and kill you for being on them. In that case, the good-ol' Engineer we play as is giving their entire race a big dose of Karma, showing the bugs who the real invasive mechanical monster is and avenging the animals of their planet. Of course, we still aren't the good guy, as we're still polluting Mother Nauvis into oily shit. Maybe this will all make us feel better about wiping them off the face of the(ir) planet. [link] [comments] | ||
Is there a simpler way to make this kind of splitter setup? Posted: 27 Dec 2019 08:05 AM PST
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Posted: 27 Dec 2019 07:27 AM PST Goodbye social life... well whatever one I actually had. Amen for this community and seeing the designs for automation. My brain gets so worked up with the planning that I never get anything done! The biters are getting closer and I just got guns up! But honestly this game is insanely addictive, reminds me of the first time I played Tekkit mod. [link] [comments] | ||
Just increased my artillery range, and made a few hundred biters mad... Posted: 26 Dec 2019 10:15 AM PST
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Posted: 27 Dec 2019 06:26 AM PST
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Huge GUI Lag when Playing on headless (3ms Ping) Posted: 27 Dec 2019 06:15 AM PST I set up a headless server on windows which seems to work fine apart from lag: Although server Ping is at 3ms, any in-game gui button takes about 2 SECONDS to respond? How is that possible? I tried everything from removing all mods, reinstalling factorio from steam AND directly from wube, loading a new save. Any further ideas? [link] [comments] | ||
Green is chain, red is normal (Responding to user having trouble with signals) Posted: 26 Dec 2019 02:09 PM PST
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