Factorio Friday Facts #318 - New Tooltips |
- Friday Facts #318 - New Tooltips
- I like to build compact. I've added a system where larger trains are unloaded onto smaller trains, after which I use a circuit network to dispatch the trains. Hope you like it :D
- One of my favourite things in the game is to watch a belt slowly get saturated
- Artillery can't damage your construction bots.
- Corner belt balancer 8 to 8
- Got my friend into Factorio and he made this little animated loop
- You know what I like most about Friday?
- Mod suggestion for weaponry suited for an insane number of enemies?
- Attempting to create a safe crosswalk
- A noob question about trains.
- We're posting spaghetti? Here's my Krastorio/Factorissimo base
- Automated Remote Radar Outpost
- Version 0.17.73
- When you go big, but then realise you can go bigger
- My Attempt At Uranium Processing In A Small Space. (blueprint in comments)
- What's the point of using trains if all the necessary raw ore is spawned in near another?
- My first self-balancing refining setup!! (explanation in the comments)
- So I didn't rush robots, and now I'm being attacked every 3-5 mins by spitters. How do I defend properly?
- Blueprints and backups
- Belts?
- If anyone wants a railroad seed that only had 2 small entry points
- Efficient mining outpost setup
- Version 0.17.74
- Can I play with somebody who don't have the same version of factorio than me ?
Friday Facts #318 - New Tooltips Posted: 25 Oct 2019 06:32 AM PDT
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Posted: 25 Oct 2019 02:03 AM PDT
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One of my favourite things in the game is to watch a belt slowly get saturated Posted: 24 Oct 2019 10:14 PM PDT Anybody else feel this way? Even if there is something else that needs urgent attention, when I've worked on increasing the production of an assembly line I like to physically see the effect, and just walk along next to the belt as the saturation point moves further and further back slowly, even if it takes 5 minutes to fully saturate. So satisfying [link] [comments] | ||
Artillery can't damage your construction bots. Posted: 24 Oct 2019 08:40 PM PDT I manually targeted some construction bots who didn't have a place to charge and no orders to perform (and thus where floating in place). None of the bots at ground zero suffered any damage. To check friendly fire, I destroyed a nearby roboport and power pole with the same artillery piece. This is in 17.69. Don't ask why those bots deserved death. They just did. Edited to add: They didn't have an available spot in a roboport to go into. There is only one logistics zone on the map and too many bots for the ports. Just to double check again, a fish placed inside an armored tank does take damage from artillery strikes and, as previously pointed out in another thread, the least expensive and easiest method to get rid of fish. [link] [comments] | ||
Posted: 25 Oct 2019 07:43 AM PDT
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Got my friend into Factorio and he made this little animated loop Posted: 24 Oct 2019 03:01 PM PDT | ||
You know what I like most about Friday? Posted: 25 Oct 2019 06:25 AM PDT Always having a great blog post to look forward to reading by an amazing dev team. Sometimes it has something new, and sometimes it just fluff. But it is always posted with some kind of content. Wube, you have earned the cult following of very happy gamers. [link] [comments] | ||
Mod suggestion for weaponry suited for an insane number of enemies? Posted: 24 Oct 2019 04:19 PM PDT
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Attempting to create a safe crosswalk Posted: 25 Oct 2019 07:53 AM PDT
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Posted: 25 Oct 2019 06:07 AM PDT So I've played this game a lot but I still can't figure out how the trains work. Am I the only one who has problems with them or is it a normal for people to have problems understanding it? The hard part for me is to know how the signals work. Is there some sort of guide or tip that makes it possible to understand? [link] [comments] | ||
We're posting spaghetti? Here's my Krastorio/Factorissimo base Posted: 25 Oct 2019 06:40 AM PDT
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Automated Remote Radar Outpost Posted: 25 Oct 2019 06:14 AM PDT
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Posted: 24 Oct 2019 11:30 AM PDT Graphics
Bugfixes
Modding
Scripting
Balancing
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
When you go big, but then realise you can go bigger Posted: 25 Oct 2019 03:33 AM PDT
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My Attempt At Uranium Processing In A Small Space. (blueprint in comments) Posted: 24 Oct 2019 09:29 PM PDT
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What's the point of using trains if all the necessary raw ore is spawned in near another? Posted: 25 Oct 2019 05:14 AM PDT Can't I just not use trains and build my factory without them? [link] [comments] | ||
My first self-balancing refining setup!! (explanation in the comments) Posted: 24 Oct 2019 06:36 PM PDT
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Posted: 25 Oct 2019 07:04 AM PDT My title says it all. Started a new game a week ago, very new player (30 hours), first game was on peaceful so I could figure out the basics. Started this new save with biters for some more challenge. In the last about 2 hours of playtime I started getting attacked by the acid spitting bugs. I have fun turrets all around my base, with a 2 thick wall and a 3 wide staggered wall barricade past that - but the spitters shoot right through it and destroy the turrets. The last few hours of game play has been really frustrating since I'm basically putting everything on hold to run and fix / rebuild turrets after reach frequent attack. Do you guys usually rush robots right after starting a new game to combat this issue? I've been really regretting researching other stuff instead of that. What are some other good tips for defending bases? I'm not sure what else I can do right now, since I really only have access to turrets and regular / piercing ammo. If I try and destroy the enemy bases I'm being attacked from, will that solve my issue? [link] [comments] | ||
Posted: 25 Oct 2019 06:15 AM PDT OK,, I have played this game for a long time. Today.. my blueprints are gone. In desperation,, i went to another pc and it had some blueprints. I tried copying the blueprint file to my pc,, backup of the game and restore from the backup on a pc where it works to the PC missing the blueprints, using Steam Cloud. Deleting,, reinstalling and copying data files over. This whole thing is broken. I have read lots of the pages on the forums. Most posts are defeated by sarcasm as people think.. yeah,, just recreate them. But.. thats not why I play the game.. to redo my work each time a developer has a chubby to change things. This is not the first post,, it won't be the last by people. Maybe its time to take a look at it. As it is,, the Blueprints process pretty much SUCKS. Others have pointed this out over and over. I found the web page a person created to do Blueprints which is a TON better, but it should be included to make this whole process better. Yes.. I know people will just want to flame this post as its a negative one regarding the game,, but this is the single aspect of the game that makes me,, and many others stop wanting to play it. This is NOT THE FIRST TIME this has happened to me or many many others. Maybe a clear backup and restore feature that works would be nice,, so if something gets messed up,, you can just restore a previous backup. Please put this on the list. [link] [comments] | ||
Posted: 25 Oct 2019 05:43 AM PDT
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If anyone wants a railroad seed that only had 2 small entry points Posted: 24 Oct 2019 11:16 PM PDT | ||
Efficient mining outpost setup Posted: 25 Oct 2019 04:49 AM PDT How do you set up your mining outposts that are feeding your main base via trains? I was wondering if it's more efficient to just have miners without smelters at the outposts or if smelting should rather take place where the mining is. Maybe some of you have pictures of their outposts. Would interest me to see different setups! :) [link] [comments] | ||
Posted: 25 Oct 2019 08:16 AM PDT Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Can I play with somebody who don't have the same version of factorio than me ? Posted: 25 Oct 2019 07:40 AM PDT like, if I have the last version, can my friend join my server ? Or if my friend have the last version but not me, can I join his server ? thx a lot ! [link] [comments] |
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