Factorio Love playing Factorio like this. |
- Love playing Factorio like this.
- Tiny "remote" power control station
- [SE] Transitioning my space base from belt based to train hexes! Fun not fun.
- Thoughts on my Green Circuit outpost? 44k p/m
- Raynquist found a failure case in my balancer, so here's a slightly larger edge-case-less version.
- Mmmmh spaghetti blue science pack
- After using Nilaus' Jump start base and a max rate calculator, I've created a blueprint book that scales from his Jump Start and adds Military and Chemical Science! More in comments
- Balancers were not originally considered...
- Space exploration, let's discuss our builds and plans!
- Can you tell where we gave up in Bobs Angels?
- Spiral coordinates circuit blueprint
- Saving the environment
- Can anyone help point out the issues with this 4 belt buffer setup? Judging by how complex many of the 4 belt buffers look I take it I'm missing something, but this seems to work fine in my tests
- Made a Piercing Ammunition Module which is (mostly) symmetrical, Feedback is appreciated :D
- What is a good rail track spacing?
- Factorio but you have to eat
- Is there a good mod to include nuclear materials in a science pack?
- help with k2 mod water pumps
- Lab grid!
Love playing Factorio like this. Posted: 14 May 2021 11:52 AM PDT
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Tiny "remote" power control station Posted: 15 May 2021 04:02 AM PDT | ||
[SE] Transitioning my space base from belt based to train hexes! Fun not fun. Posted: 15 May 2021 03:59 AM PDT
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Thoughts on my Green Circuit outpost? 44k p/m Posted: 14 May 2021 12:51 PM PDT
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Raynquist found a failure case in my balancer, so here's a slightly larger edge-case-less version. Posted: 14 May 2021 10:56 AM PDT
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Mmmmh spaghetti blue science pack Posted: 15 May 2021 07:47 AM PDT
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Posted: 14 May 2021 01:05 PM PDT
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Balancers were not originally considered... Posted: 14 May 2021 07:08 PM PDT
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Space exploration, let's discuss our builds and plans! Posted: 15 May 2021 03:13 AM PDT I need to talk about the obsession that is my current playthough and this mod in general. Let's keep it spoiler free please. Ask anything, share anything and generally vibe. My current worry is how to expand productivity and depend less on buffers. I'm current working on astro science level 1 (my first branch) and I'm wondering how people plan ahead from here. My modest space station automatically creates basic space science but the landing pad is feeding the whole station, I have no mall for basic items like assemblies or inserters. I think my plan is to use Navis to craft all basic science and be my ground mall, then use its orbit for all advanced science and space mall. Is this a Good idea? Or will there be reasons to create bigger and better bases I'm distance solar systems? [link] [comments] | ||
Can you tell where we gave up in Bobs Angels? Posted: 14 May 2021 08:15 PM PDT
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Spiral coordinates circuit blueprint Posted: 15 May 2021 05:50 AM PDT I made a circuit to calculate the x,y cell coordinates for a grid spiral. The BP is below. Here's what it looks like: https://imgur.com/gallery/OrMTAEe It makes a pattern like this: https://imgur.com/gallery/NYxCOhO Set N=1, and the coordinates come out as I, J. If you want to use this to place blueprints in a spiral, you'll need to multiply this by an initial X, Y, and a width and height of your blueprint. I used the maths formula from a user called LHF at the link below. In factorio you can only have integers, not floats, so I made one modification to use the ceil of the square root instead. This doesn't change the result, and the spiral is still perfect. The BP for the ceil square root is below. I also needed a division function that returned the ceil, as opposed to the floor, which is the default for factorio division. The BP is below. Spiral coords bp
ceil square root bp
ceil division
[link] [comments] | ||
Posted: 14 May 2021 01:33 PM PDT
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Posted: 14 May 2021 04:13 PM PDT
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Made a Piercing Ammunition Module which is (mostly) symmetrical, Feedback is appreciated :D Posted: 14 May 2021 03:53 PM PDT
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What is a good rail track spacing? Posted: 14 May 2021 09:57 AM PDT
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Posted: 15 May 2021 05:54 AM PDT That's it. Add shit like forest fruit, meat from other fauna (maybe make it a natural prey of biters) and later on synthetic foods [link] [comments] | ||
Is there a good mod to include nuclear materials in a science pack? Posted: 14 May 2021 02:16 PM PDT It's one of the things I thought that creators should have done, that one of the science packs should have used nuclear material in some way. It's basically around for power and bigger booms with the weapons. I have so much production and would like a reason to use it more. [link] [comments] | ||
Posted: 14 May 2021 08:34 PM PDT I am trying out the krastorio 2 mod. All of a sudden, I cannot add water pumps to non "region spawn" water areas. I tried to add waterfill (based on the k2 mod) but I cannot pump water either. I then tried to add P.U.M.P. mod and other pump mods to allow water to pump from non waterfilled regions, but that did not work. Is there anything I can do to allow for water pumps to work from away from spawn? [link] [comments] | ||
Posted: 14 May 2021 04:38 PM PDT |
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