Factorio For science. |
- For science.
- Why you should always use Coal Liquefaction
- 20K Rail MegaFactory that runs at 60 UPS on my laptop.
- Just bought the game yesterday and made my first base( I am aware of my inability to organize)
- A thank you to the devs and this game
- Usually, my balancer looks like this
- Is there a mod to avoid this many spidertron remotes?
- Just started the game but... something feels wrong.
- This is not at all a flex...About 565 hours, completely vanilla
- Would you use barrel-based transport for liquids in a megabase?
- Could someone share a tileable solar blueprint with a roboport in it?
- I've built around 30 buffer chests at one time. RIP electric system
- I posted a design for my Green Chip factory and received some nice feedback, so here's my updated design using your suggestions!
- Does having a lot of radars lower FPS?
- Dumb question about whitelist and blacklist.
- An extensible train station design for many inputs.
- LTN Sushi belt Mall
- Meet BAE, my 6/13 Build Absolutely Everything Base-in-a-train
- What is the right place to discuss mod ideas?
- Playing factorio as it is meant to be played like
Posted: 21 May 2021 07:45 PM PDT
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Why you should always use Coal Liquefaction Posted: 22 May 2021 01:17 AM PDT Most of us will burn coal in our steam engines until we switch to something bigger and better - nuclear or solar, depending on map type and base size goals. I'm here to tell you that in between Coal and Nuclear, you should always switch to "Gas Turbines" - Coal Liquefaction making solid fuel to burn in your steam engines. Here is the math: Coal Liquefaction takes 5 seconds to consume 10 Coal, 25 Heavy Oil, and 50 Steam, and produces 90 Heavy Oil, 20 Light Oil, and 10 Petroleum Gas, while consuming 420 kW of electricity. The energy value of the coal consumed is 4 MJ each, so 40 MJ total. The steam has an electricty value of 1.5MJ, and the Refinery will consume 2.1 MJ of electricity over 5 seconds, so your total input cost, in terms of energy, is 43.6 MJ. We'll subtract the Heavy Oil from the output, as it's a recycled product. The 90 - 25 = 65 Heavy Oil can be crafted straight into Solid Fuel, netting 3.25 Solid Fuel, for a total energy of 39 MJ. But you do better to crack it into Light Oil, making 48.75 Light Oil, which can be turned into 4.875 Solid Fuel, for an energy value of 58.5 MJ. The chemical plant needs 1.625 crafts to do this, with each craft lasting 2 seconds and consuming 210 kW of power, or 420 kJ per craft, which equals 682.5 kJ for the whole batch of heavy oil. This is far less than the 20 MJ we gain from the cracking process. Water is free, electrically speaking. You've now got 48.75+20 Light Oil, so you'll need 6.875 crafts to make that all into solid fuel, at an electrical cost of 420 kJ per craft = 2.8875 MJ. The petroleum gas can be crafted into solid fuel, netting half of a solid fuel per refinery craft, which is equal to 6 MJ. It'll cost 120 kJ of electricty. All in, we have consumed 43.6 MJ of coal, steam, and electricity for the refinery, 682.5 kJ for cracking heavy oil, 2.8875 MJ for making solid fuel from light oil, and 120 kJ for making solid fuel from Petroleum Gas. Your total input cost is 47.29 MJ, and your output is 6.875+0.5 = 7.375 Solid Fuel, which is worth 88.5 MJ! Your net gain here is huge. Thus, as soon as you have the technology, you should build a refinery dedicated entirely to coal liquefaction, and take the coal you have and convert it into solid fuel to run your steam engines. It's literally free energy. Thanks for coming to my TED talk. [link] [comments] | ||
20K Rail MegaFactory that runs at 60 UPS on my laptop. Posted: 21 May 2021 01:24 PM PDT
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Just bought the game yesterday and made my first base( I am aware of my inability to organize) Posted: 22 May 2021 12:38 AM PDT
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A thank you to the devs and this game Posted: 21 May 2021 08:21 PM PDT After over 100 hours and countless retries I finally beat the game. Right now life has been very hard and feels like taking blow after blow and not being allowed to get back up. Thank you to the Factorio devs, for making a game that pushed me but allowed me after all this time to create something special that I could call mine. I didn't know how badly I needed to just feel accomplished even in something as insignificant as a game. It's given me the drive to continue chasing my passions in life. Thank you! [link] [comments] | ||
Usually, my balancer looks like this Posted: 22 May 2021 02:56 AM PDT
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Is there a mod to avoid this many spidertron remotes? Posted: 21 May 2021 01:44 PM PDT
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Just started the game but... something feels wrong. Posted: 22 May 2021 03:02 AM PDT Just finished all the tutorial missions! Under the construction of my very first factory but... I don't feel right I check the clock and notice I've been playing for over 2 hours straight. I don't know why but I feel something strange... something calling to me, what is happening? [link] [comments] | ||
This is not at all a flex...About 565 hours, completely vanilla Posted: 21 May 2021 08:41 AM PDT
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Would you use barrel-based transport for liquids in a megabase? Posted: 22 May 2021 05:40 AM PDT If so, which steps would you make barrel-based?: a) only between oil fields and refineries b) also between subsequent liquid production factories and liquid end-consumption factories c) all the way, i.e., also for intermediate liquid processing like heavy oil to light oil processing [link] [comments] | ||
Could someone share a tileable solar blueprint with a roboport in it? Posted: 22 May 2021 03:36 AM PDT Googled it at first but the designs I saw were from 2-3 years ago. To be fair solar has not changed so they still work, but regardless I was wondering if anyone around here has a good design handy. [link] [comments] | ||
I've built around 30 buffer chests at one time. RIP electric system Posted: 21 May 2021 07:57 AM PDT
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Posted: 22 May 2021 02:10 AM PDT
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Does having a lot of radars lower FPS? Posted: 22 May 2021 03:26 AM PDT I'm not talking about the radars themselves but rather the area that they reveal when you go into Map Mode. Basically having a lot of the area of the map revealed at all times, does it lower the FPS? I'm planning to build a gigantic solar farm and want to know whether to plan to radars or not. [link] [comments] | ||
Dumb question about whitelist and blacklist. Posted: 22 May 2021 01:21 AM PDT Hi everyone, I may be dumb but am I thinking about this correctly? If you use a filter inserter and black list 4 items, for example, then the filter inserter will pick up all other items except for the 4 items you have chosen (blacklisted). Am I correct in that thinking? Can anyone explain blacklisting and whitelisting better? I can't seem to find anywhere that explains it. Thank you! [link] [comments] | ||
An extensible train station design for many inputs. Posted: 21 May 2021 09:34 PM PDT
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Posted: 22 May 2021 07:54 AM PDT
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Meet BAE, my 6/13 Build Absolutely Everything Base-in-a-train Posted: 21 May 2021 11:19 AM PDT
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What is the right place to discuss mod ideas? Posted: 22 May 2021 07:17 AM PDT | ||
Playing factorio as it is meant to be played like Posted: 21 May 2021 03:01 PM PDT
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