Factorio Weekly Question Thread |
- Weekly Question Thread
- So uhh. this bitter showed up when i was in the restroom. and its a Category 15 Bitter.
- Copper ore mine looks like a surprised monster trying to get away tip-toeing holding a balloon.
- Compact lane mixers (from x1 to x4)
- Improved Compact Red and Green Science: 367 per minute (Sushi tips)
- That moment when you change some minor stuff in your base where the blueprint alone brings down your fps by half, and all 18k construction robots are busy... I kinda like how it looks, ngl.
- Nullius Factory 16h in
- How exactly does one expand from an island into pissed-off biter territory? Im running short on copper, kinda desperate here...
- Mall based on sushi design
- Controller Support?
- How do I stop biters from damaging my builds at all?
- Do you guys bring ore to your base and melt it there, or melt the ore at the source and bring the plates to your base?
- Factorio 100% speedrun improvement ideas
- 4-lane rail spacing?
- Me and my dad's factory 4 hours in using a few qol mods.
- ~20 hours in first playthrough any suggestions would be appreciated
- My train system is fucked.
- How do you create/order city blocks?
- Hate trains, hate having to belt everything around. BUT I LOVE logistic bots. But the roboport range is short and it's quite expensive. Is there any mod or some way to make my logistic network (the smaller roboport square I guess) cover my entire base? Like one megabase worth of logistic bots.
- My biggest annoyance in Factorio (and I already beat the game once) is bringing the materials I need to build something. Like, let's say I need X and that needs iron, copper and circuits. Well now I need to drag belts or use trains to bring all those to automate it. Is there an easier way?
- Does being good at Factorio mean anything skillset-wise?
- My life now
- Pre blue science tech biter cleaning
Posted: 04 Apr 2021 09:00 PM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
So uhh. this bitter showed up when i was in the restroom. and its a Category 15 Bitter. Posted: 04 Apr 2021 09:34 PM PDT
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Copper ore mine looks like a surprised monster trying to get away tip-toeing holding a balloon. Posted: 05 Apr 2021 05:57 AM PDT
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Compact lane mixers (from x1 to x4) Posted: 05 Apr 2021 07:13 AM PDT
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Improved Compact Red and Green Science: 367 per minute (Sushi tips) Posted: 05 Apr 2021 05:19 AM PDT
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Posted: 04 Apr 2021 11:07 AM PDT
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Posted: 05 Apr 2021 03:13 AM PDT
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Posted: 04 Apr 2021 02:33 PM PDT
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Posted: 04 Apr 2021 05:13 PM PDT
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Posted: 05 Apr 2021 01:57 AM PDT Does anyone know if controller support or a console release is planned? I know it sounds strange but I am a father of two. I can mainly play while my kids watch TV or at night in the bed. I use PS Remote Play, GeForce Now and Stadia for this because it spares me the time I lose when the pc starts, loads updates and stuff. I can just start and play without any big waiting times. I would love to play Factorio but it needs a controller layout so I can control it with my backbone one and my iPhone. I did this already with Tropico and City Skylines and it worked like a charm. [link] [comments] | ||
How do I stop biters from damaging my builds at all? Posted: 05 Apr 2021 02:37 AM PDT So basically I and my friend are playing on a map with a lot of biters and our defense is pretty strong, they can defeat any attacks but the pipes(i use them as a wall) are getting damaged, constantly and we can't do anything because we have to run up and down constantly to repair things and robots are not an option since we are only at military science pack so how would I go about not taking any damage at all(we can only use turrets since we cant even leave the base to setup oil outpost so it doesn't get overrun when the pipes get destroyed) so is there any way to efficiently defend our base without taking damage? [link] [comments] | ||
Posted: 05 Apr 2021 04:39 AM PDT | ||
Factorio 100% speedrun improvement ideas Posted: 04 Apr 2021 07:27 PM PDT
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Posted: 05 Apr 2021 01:41 AM PDT
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Me and my dad's factory 4 hours in using a few qol mods. Posted: 04 Apr 2021 01:34 PM PDT
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~20 hours in first playthrough any suggestions would be appreciated Posted: 04 Apr 2021 08:23 PM PDT
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Posted: 05 Apr 2021 08:02 AM PDT So I am getting more and more trains and it seems that there are cases where my trains get stuck and I have to go there and play with rail signals so the whole things get unwinded. I need a new train system, meaning junctions etc, that work with a high quantity of trains that are 5 wagons long. Or 4 would probably also work. Can any of you recommend something? Preferrably with 2 or 4 lanes. [link] [comments] | ||
How do you create/order city blocks? Posted: 05 Apr 2021 08:02 AM PDT I'm interested as to how your city blocks are created. Do you have a builder train stop by? Do you have a chest on the edge on the side of each city block so that they build themselves? And if you have any of those things how did you do the circuits? Please help. Now to city blocks but i don't want to keep run back to the base and get a million concrete. [link] [comments] | ||
Posted: 05 Apr 2021 07:40 AM PDT I want to use logistic bots for everything! Is it possible? Even if just with mods [link] [comments] | ||
Posted: 05 Apr 2021 07:04 AM PDT Every time I need to automate something it just takes so long. Gotta bring the iron, the copper, the wires the circuits the whatever. EVEN WITH A MAIN BUS or a train or whatever, it just takes too long to bring all this crap together. Is there an easier way? Maybe a mod? [link] [comments] | ||
Does being good at Factorio mean anything skillset-wise? Posted: 05 Apr 2021 06:49 AM PDT I really like resource/logistics management games e.g. Factorio, Transport Fever, SimCity, Cities Skylines, and the Tycoon series. I'm currently a student and have recently been considering looking into logistics as a legitimate future career. What do you think? Do these games say anything about our natural affinity, or are they just made to be fun for anyone? [link] [comments] | ||
Posted: 04 Apr 2021 07:41 PM PDT Biters, they don't stop. My boss gives me new orders. Factory must grow. ... "Doctor, can't hear trains." "Have you been outside, Camel?" "More refineries." ... Sleep settles softly East wall, no ammunition What good is sleeping? [link] [comments] | ||
Pre blue science tech biter cleaning Posted: 05 Apr 2021 02:18 AM PDT I started a deathworld marathon map a few days ago on a rail world with biter expansions. Sounds great, yeah. Anyway, I got all the Red-Green-Black tech unlocked and the next step is oil. In rail world the resources are spread far away from starting position. The closest oil I got is located is some huge Biterville location. More oil is somewhere in terra incognita and is probable already hosting even more biters. The evolution is about 0.7 now, so I shouldn't really wait for the behemoths to start spawning. The question is about a solid way of actually clearing relatively large nests (10-20 spawners with big biters mostly, 10-20 worms, mostly medium ones) with a limitation of using Submachine Gun, Shotgun, Grenades, Gun Turrets, AP Rounds, Weapon damage/speed 3, Heavy Armor, 15 Defender Robots, Raw Fish (sure). So far I did the turret creep which kills about 2-5 of nest buildings per 5 destroyed turrets with about 250-400 AP rounds lost in the process. Also there is a huge risk of getting killed on approach. Just can't tank that much anymore. It kind of works in a really slow and painful way. Is there something I'm doing wrong or I should I just make peace with my fate for it was only me myself who signed the contract with those settings? [link] [comments] |
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