Factorio Sine waves and Fourier series in Factorio |
- Sine waves and Fourier series in Factorio
- Completed my first large (to me) bus base. Targeted 60-100 SPM. No bots or blueprints used in the making of this base--designed all production units myself.
- What do spm, 10k, 20k bases mean.
- Why is the factorio community always seem hungry?
- Don't forget to turn of you bot production kids
- My sprawling base (1k+ sometimes) with only 1-2 trains and two 'magic circles' - occasional traffic jams. No city blocks!
- circuits used to be a mystery to me, but now I finally did it! I made a resource-efficient kovarex chain all on my own!
- After nearly 60 hours, I have finished my first playthrough!
- My current spaghetti setup for Pyanodons (recently got the 3rd and 4th science)
- Is this the smallest viable city block?
- Compact Logistics Hub (description and blueprint string in comments)
- Any factorio discords?
- Building concrete is annoying. Almost finished with my 2k spm default settings base
- And the weeks is gone! From Redditor stuck in a hotel quarantine for a week with Factorio!
- Help me r/factorio, you're my only hope.
- Lags When Shooting And Driving; Multiplayer Hosting; Latency Hiding
- Did I single this 4 way 1 way intersection right?
- My Lazy B* design for a mall. 3 belts of 6 goodies all feeding into the snaking assemblers. Thought I might know enough about the recipes to build something 'smarter' but here we are... Any love for my inefficiency?
- I put a mining drill on the boundary between coal and iron (1.5k for each expected) but it doesn't feed a smelter automatically with both. Any way to control that?
- How do I actually use the petroleum gas I collect?
- Spacing problems
- Compact Red and Green Science: 347 per minute -> 25% cost reduction
Sine waves and Fourier series in Factorio Posted: 05 Apr 2021 09:35 AM PDT
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Posted: 05 Apr 2021 10:40 PM PDT
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What do spm, 10k, 20k bases mean. Posted: 06 Apr 2021 05:00 AM PDT Ok so I'm a bit new to Factorio (and totally not addicted to it or anything.......) Anyway. I see people maiking 10k spm bases and stuff. I was just wondering what do the spm and 10k mean? I guess spm is sience per minute or something but how do ypu measure them? [link] [comments] | ||
Why is the factorio community always seem hungry? Posted: 06 Apr 2021 02:42 AM PDT Ok hear me out we have spaghetti bases we have meatball designs these are all the ones I know but I'm pretty sure there's more [link] [comments] | ||
Don't forget to turn of you bot production kids Posted: 05 Apr 2021 01:10 PM PDT
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Posted: 05 Apr 2021 05:47 PM PDT
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Posted: 05 Apr 2021 07:36 PM PDT
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After nearly 60 hours, I have finished my first playthrough! Posted: 05 Apr 2021 05:53 PM PDT
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My current spaghetti setup for Pyanodons (recently got the 3rd and 4th science) Posted: 05 Apr 2021 05:32 PM PDT
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Is this the smallest viable city block? Posted: 05 Apr 2021 05:26 PM PDT
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Compact Logistics Hub (description and blueprint string in comments) Posted: 05 Apr 2021 08:54 PM PDT
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Posted: 06 Apr 2021 04:24 AM PDT I'd love to play factorio with more people, or just be part of a factorio discord, so if anyone has any discords, please drop an invite! [link] [comments] | ||
Building concrete is annoying. Almost finished with my 2k spm default settings base Posted: 05 Apr 2021 06:17 PM PDT
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And the weeks is gone! From Redditor stuck in a hotel quarantine for a week with Factorio! Posted: 05 Apr 2021 12:48 PM PDT
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Help me r/factorio, you're my only hope. Posted: 06 Apr 2021 12:19 AM PDT
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Lags When Shooting And Driving; Multiplayer Hosting; Latency Hiding Posted: 06 Apr 2021 06:29 AM PDT Hey, me and my friends (3+1) just bought Factorio. When someone of us hosts a game usually everything works fine, there are some little lags sometimes but nothing special, but when we go into combat (shooting e.g.) or driving a car nothing works anymore. If you shoot for example you get teleported back, driving is basically impossible if you have to drive precise (for everyone except the person hosting. I scrolled through the internet and found some seemingly solutions. One suggests to host the game on the slowest computer, the logic being that he then dictates the UPS and the faster computers can keep up with that. As our problem only is really present when shooting and driving i would say that this is due to the latency hiding system (correct me when i am wrong). Some people said you could cap the latency for all players just above the highest ping all players get, and that would fix the problem. Is this still possible and if so how EXACTLY to do this (set the limit ingame, i know how to check for our pings in general)? (That is basically what the person in the second link also asked). Thank you so much for helping me, we all REALLY enjoy this game though these lags get really annoying... :) Links: https://www.reddit.com/r/factorio/comments/4dosv6/multiplayer_lag_when_shooting/ [link] [comments] | ||
Did I single this 4 way 1 way intersection right? Posted: 05 Apr 2021 02:49 PM PDT
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Posted: 05 Apr 2021 01:00 PM PDT
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Posted: 05 Apr 2021 11:31 PM PDT The mine has access to an equal amount of iron and coal, but it only mines iron. I was hoping I could get it to automatically feed both into a smelter. Am I just off on my expectations? [link] [comments] | ||
How do I actually use the petroleum gas I collect? Posted: 05 Apr 2021 09:20 PM PDT I can't seem to figure it out I found oil and set down a pump, then I set out a pipeline that leads to some tanks and an oil refinery. Now I'm producing petroleum gas which I need for certain recipes apparently in assemblers but I have no idea how to actually get the gas out of the pipes into the assemblers. What is the connector between a pipe and an assembler? EDIT: Thank you for the response I can now start my next level of production thanks to you all [link] [comments] | ||
Posted: 06 Apr 2021 12:05 AM PDT I kind of have a problem in all the bases I make. At about the time when I transition to using the main bus, I always build things too close. This then leads to problems later in the game, which then leads to my question. Is there some rule or guiding principle I can use to space my base more appropriately, so that I don't have spacing issues later in the game? [link] [comments] | ||
Compact Red and Green Science: 347 per minute -> 25% cost reduction Posted: 05 Apr 2021 11:50 PM PDT
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