Factorio Because belts are too mainstream |
- Because belts are too mainstream
- Hey so I heard you guys like spaghetti
- My first attempt at nuclear production has resulted in this Kovarex enrichment monstrosity
- It is time to tear down, so that something greater can be built in its stead
- DOUBLE SUSHI Compact Red and Green Science - 264 per minute from ore
- context
- Behold my automatic wood burner! It stops every 5 minutes to restock on wood automatically!
- "Ok, so a space engineer crash lands on an uncharted planet..."
- Did someone call for a unnecessarily complicated junction?
- has anybody else had a lab name like this?
- What the hell is going on here! Why are they placing so close!
- Start settings - Why is ADVANCED>>TECHNOLOGY>>RESEARCH QUEUE AVAILABILITY always set to "After the game is finished" as default.
- Is there a "go to bed" mod?
- The emergent scenarios of the Space Exploration mod
- Pyanodon, did you know that you can place Sap trees into machines and they work like speed modules? Is this a bug? I think inside miners it should be a bug...
- Circuit network question
- Brownouts across the factory: So apparently dumping 20k bots into your factory to see what happens uses up alot of power
- Question about many to many train setups - what happens if I have multiple trains going to a multi-unload train depot, and each station uses circuit network to disable the station as it gets enough material. Will this result in trains stopping in the network if they are en-route to the depot?
- Full Pyanodon's with Alien Life - First time
Because belts are too mainstream Posted: 04 Apr 2021 05:23 AM PDT
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Hey so I heard you guys like spaghetti Posted: 03 Apr 2021 02:09 PM PDT
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My first attempt at nuclear production has resulted in this Kovarex enrichment monstrosity Posted: 04 Apr 2021 06:11 AM PDT
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It is time to tear down, so that something greater can be built in its stead Posted: 04 Apr 2021 03:10 AM PDT
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DOUBLE SUSHI Compact Red and Green Science - 264 per minute from ore Posted: 04 Apr 2021 05:05 AM PDT
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Posted: 04 Apr 2021 06:07 AM PDT
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Behold my automatic wood burner! It stops every 5 minutes to restock on wood automatically! Posted: 04 Apr 2021 08:39 AM PDT
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"Ok, so a space engineer crash lands on an uncharted planet..." Posted: 03 Apr 2021 06:13 PM PDT "Most of his automation tech is destroyed in the wreck, but some basic robotics gear survives along with the ship's database. To get home, he will need to teach himself the science he used to take for granted, literally re-inventing the now-historic Space Age one discovery at a time. Luckily the planet harbors lush forests, food, and all the basic resources he will need... along with signs that something more sinister is lurking around his fledgling base. "Soon he realizes that he's not alone on Nauvis. In addition to rocketry and automation, he must also delve deep into the ship's records on military tech... weapons that his people cast aside long ago in favor of a more civilized existence. As he races to counter an increasingly hostile and ever-evolving threat, he begins to suspect that everything about the planet he once thought so inviting and bountiful hates him with a nascent sentience. "Initially plucky and bookish, the engineer grows more savage and bloodthirsty. He knows with every victory his enemy will adapt and regroup. He faces a choice - to redouble his efforts to build his rocket and escape the verdant but hostile planet, or re-invent the horrific war apparatus of the barbaric 20 and 21st centuries - including the atom bomb - in an all-out gamble to secure his base before it is overrun. "Ultimately the Engineer realizes that he - not the ferocious monsters - is the malignancy on this once-undisturbed planet. "We're looking at Pedro Pascal or Tom Hardy as the Engineer, Natalie Dormer as the ship's holographic computer, and Andy Serkis as every alien and most of the trees. Ridley Scott has expressed interest in directing, although Denis Villeneuve won't stop calling me about the project." HBO executives give standing ovation. Three out of the five Games of Thrones spin-offs are immediately cancelled to make room in the budget. Wube goes on to become the wealthiest game studio in the world Seriously though, anyone else imagine this as a television show? I know it's not the most original concept, something of a mixture between Avatar, The Martian, and Castaway... but I would watch the bejeeznus out of it. [link] [comments] | ||
Did someone call for a unnecessarily complicated junction? Posted: 04 Apr 2021 01:11 AM PDT
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has anybody else had a lab name like this? Posted: 03 Apr 2021 07:03 PM PDT
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What the hell is going on here! Why are they placing so close! Posted: 03 Apr 2021 06:14 PM PDT
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Posted: 03 Apr 2021 08:10 PM PDT Except when forgetting (and the very first time I played), I have never played with this turned to "After the game is finished". In fact, I've restarted a game because of this setting. Changing to ALWAYS allows you to "stack" science. It doesn't change the game at all. "Always" should be the default. Why isn't it? [link] [comments] | ||
Posted: 03 Apr 2021 05:08 PM PDT On several occasions, my brother and I have stayed up well past our usual bedtime, sometimes almost an hour, playing Factorio. I would really appreciate a mod that could lock me out of the game (preferably with a warning beforehand) at scheduled times. I don't actually care about spending too much time on this game, I mostly just hate when it interferes with my sleep. Is there a mod that can help? Edit: Since several people have been suggesting Windows-only options, I might as well put it here: I play on a Mac, not a PC. [link] [comments] | ||
The emergent scenarios of the Space Exploration mod Posted: 03 Apr 2021 02:27 PM PDT The Space Exploration mod does a lot of things well; great graphics, interesting design and logistics challenges. But one thing I haven't heard talked about is emergent gameplay scenarios. The kind of situations you would see in a game with a series of campaign maps. Example 1. There was a planet that was one of the first we went to when we unlocked rockets. We came back with one rocket full of vulcanite, and at that point in the game we needed very little vulcanite, so it lasted a very long time. And, we got core mining drills after that, allowing us to get a continuous small amount of vulcanite on the starting planet. So this planet had an entire base built, then abandoned. Meteors kept falling on that planet, damaging the infrastructure. Many hours later, we finally had a large demand for vulcanite, and we got to experience the scenario of an old abandoned base that just needed some repairs to become functional again. Example 2. When going to a new solar system you cannot do reconnaissance ahead of time on the planet you are going to. You just end up at a random planet. The random planet we ended up at was a Desert planet full of iron and biters. This scenario is a bit more familiar to vanilla players, like starting a death world. But it's still very different. We have advanced tech, but limited supplies. The biters are full evolved. There is not a drop of water on the planet to form a choke point. We used nukes to carve out a small area to make a base running on solar to power laser turrets. We had brought everything we needed to take a rocket off the planet, except for fuel. So we had to secure an oil field and process a lot of fuel to escape the planet. Example 3. Actually same planet as example 2. We managed to build substantial enough defenses that we could have maintained a presence on that planet. However, gaining every inch was a fight, and huge worm spawns would require manual intervention on the defenses. There were easier places to get iron, so the planet was abandoned. Over hours the defenses were overrun and the biters setup nests. But a mostly idle base running on solar doesn't make much pollution, so the biters didn't destroy everything, they just made bases very close. After the base was thoroughly overrun, but still surprisingly in tact, I realized that we had left some valuable supplies behind. Primary target was a Tier 8 speed module we'd found in a temple. Secondary target was a chest full of nukes. After that is was targets of opportunity. So I landed on the planet, almost immediately angering some biters. I frantically gathered what I could. Fortunately a cargo rocket was already fully fueled, and just needed some rocket parts to be ready to launch very quickly. My presence caused a cascade of biter aggression that lead to a pretty epic departure. [link] [comments] | ||
Posted: 03 Apr 2021 02:23 PM PDT
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Posted: 04 Apr 2021 08:33 AM PDT
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Posted: 04 Apr 2021 12:25 AM PDT
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Posted: 04 Apr 2021 06:54 AM PDT So to fully explain what I'm trying to do:
So, What will happen to this train as the station becomes disabled? Will it continue and just wait in the stacker until a station becomes available? Does it just stop on the track where it is as it can no longer find a path to the station? The googling I've done seems to indicate that it'll just stop in the track where it is until a station becomes available... which as you can imagine I would really rather this not happen. If this is the case, how can I avoid this? Is the station train limit a solution? If I set each stations limit to one does that mean no additional trains will try to go to a station so long as there is already one train there/en-route? This would mean as the station was disabled no other trains would be trying to get there, as the limit would prevent it? Maybe the better way is to control the station limit instead of disabling/enabling them? I'm pretty sure that can be done with circuit networks, right? Maybe reduce the limit to zero when it is full, that means if there was a train en-route it'll still go there, but no further trains would then go there? Greatly appreciate anyone with more experience with these train many-to-many situations that can help. Note: I'm using Vanilla and would really rather avoid needing to use mods as a solution to this - if it's just not possible to avoid these issues in a many to many setup I'll just revert to using differently named stations and having two trains go to each or something similar. [link] [comments] | ||
Full Pyanodon's with Alien Life - First time Posted: 03 Apr 2021 09:44 PM PDT
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