Factorio Original placeholder art was something else.... |
- Original placeholder art was something else....
- Tips and Advice welcome. This is my first Science setup: Red, Green, Blue and military science. (My first playthrough)
- My first attempt at krastorio2/bob's mods (read my comment below)
- I made a thing to sort my recycling, is it possible to do the same for fluids?
- My 3 noob friends and I first base after 7hr
- Electric Furnaces with eff1 is better than early solar for pollution reduction
- How to get past oil?
- Hide in the forest they said, it absorbs pollution they said
- Stumbled upon this cutscene gem while drinking my coffee this morning (video is from MsGamer47 YT channel)
- Let my factory grow naturally and just moved away advanced circuit production, looks like I have no idea what I'm doing
- Is this the most efficient way to use a balancer?
- Red box deconstruction planner keeps appearing.
- Searching mod that converts a blueprint to logistic request
- Space, the final frontier.
- How to automatically delete helmod blueprints?
- Keep Inventory and toolbar in map editor?
- Why is solar considered late game compared to nuclear?
- Just finished my first playthrough! Came from DSP. Few Comments
- Why aren't the Heat Boilers able to take in water dispite 175K Water in tanks and (out of screen) left side tanks? Pipes show 15-0.4l of Water, turbines have barely any steam
- 3x3 Chunk Solar Array (30.1 MW)
- Just wanted to share my base so far
Original placeholder art was something else.... Posted: 27 Apr 2021 06:09 AM PDT
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Posted: 27 Apr 2021 02:26 AM PDT
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My first attempt at krastorio2/bob's mods (read my comment below) Posted: 27 Apr 2021 03:14 AM PDT
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I made a thing to sort my recycling, is it possible to do the same for fluids? Posted: 27 Apr 2021 06:21 AM PDT
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My 3 noob friends and I first base after 7hr Posted: 26 Apr 2021 06:12 PM PDT | ||
Electric Furnaces with eff1 is better than early solar for pollution reduction Posted: 27 Apr 2021 06:16 AM PDT We're gonna assume here that the grid is 100% steam engines + boilers, and every bit of power the solar panels can make during the day is used. 25 solar panels make 42 kW over the course of a day each, so that's like 1.05 MW of clean energy. So that's (1.05 / 1.8) * 30 pollution / min = 17.5 pollution / min saved with 25 solar panels Now let's find the impact of 1 electric furnace with 2 eff 1 modules, again we assume the furnace will run constantly. This guy runs at 72 kW and 0.4 pollution / min, compared to its chief competitor at this stage, the steel furnace, which runs at 90 kW and 4 pollution / min. So you save 18 kW, which is 0.3 pollution / min from boilers, and you save 3.6 pollution / min from the furnace itself. So an eff 1 electric furnace saves 3.9 pollution / min. So to do a cost benefit analysis, let's find how many solar panels it takes to reduce 3.9 pollution. (25 / 17.5) * 3.9 = 5.57 solar panels 5.57 solar panels cost: 153.2 copper ore, 222.8 iron ore 1 electric furnace with 2 eff 1 costs: 20 stone ore, 90 copper ore, 90 iron ore, 15 coal, 307.7 crude I found these results surprising, as I always considered electric furnaces with efficiency 1 to be a last step of pollution reduction, but really they are quite strong. Especially because if you want more than 70% pollution reduction on your boilers you need accumulators, raising the cost even further TLDR: electric furnaces with 2 eff 1 modules are roughly twice as effective as solar panels at reducing pollution for the ore required to build them [link] [comments] | ||
Posted: 26 Apr 2021 08:49 PM PDT I've played this game for years and years, and yet I almost always get stuck at oil and restart the world. Whenever I get oil I freak out because I don't know how to make it look good and neat and tidy. I've gotten past oil before but I always get freaked out whenever I try to work on it or optimize it. I really want to continue but it is just such a big hurdle I don't know how to begin. [link] [comments] | ||
Hide in the forest they said, it absorbs pollution they said Posted: 26 Apr 2021 11:18 AM PDT
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Posted: 27 Apr 2021 07:42 AM PDT
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Posted: 26 Apr 2021 01:37 PM PDT
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Is this the most efficient way to use a balancer? Posted: 26 Apr 2021 07:14 PM PDT
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Red box deconstruction planner keeps appearing. Posted: 27 Apr 2021 04:53 AM PDT Hallo guys every time I deconstruct something a red box appear on my inventory. Same goes when I copy/cut and paste something, a blueprint keeps on appearing on my inventory. Getting hassle to delete one by one. Any help will be appreciated. Thanks! [link] [comments] | ||
Searching mod that converts a blueprint to logistic request Posted: 26 Apr 2021 10:49 PM PDT Hi, Is there any mod that looks at a blueprint and puts all items into a personal logistic request so my robots can deliver me? I am building a city block seablock base and would like to go to my mall and have all items ready. [link] [comments] | ||
Posted: 26 Apr 2021 07:05 PM PDT
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How to automatically delete helmod blueprints? Posted: 27 Apr 2021 05:15 AM PDT
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Keep Inventory and toolbar in map editor? Posted: 27 Apr 2021 05:04 AM PDT For every playthough i open a new map in Map editor to design new Blueprints and test things out. But every time i save the map and reopen it i lose all my Inventory and Toolbar. Now every time i reopen the map i have to recreate the toolbar again. Is there a way to keep the Toolpar and/or the Inventory in Map editor? Edit: Okey i found a work around. Download the mod Editor Extentions and start a new Creativ Game. There you can create your toolbar and just switch to Map Editor by pressing the shortcut you choosen in your settings. [link] [comments] | ||
Why is solar considered late game compared to nuclear? Posted: 26 Apr 2021 08:01 PM PDT This is my 3rd game in the past month, and during that time I've watched a few videos and read wiki entries, all alluding to solar being the "final stage" for power. Why is this? Why is nuclear considered mid-game? Solar only works part of the day while nuclear is constant and barely requires any effort to mine/convert. In my first 2 games, with little understanding, I used solar as a temp stop-gap measure to get from coal/steam to nuclear. But then I see these videos saying the opposite. What's the reasoning here? [link] [comments] | ||
Just finished my first playthrough! Came from DSP. Few Comments Posted: 26 Apr 2021 10:49 AM PDT First of all, my god this game is amazing! Honestly at first I felt the graphics were a bit lacking, but the gameplay is just so good that I didn't care after a few minutes playing.
Props to the games devs, this is a brilliant game! And props to the community, so many helpful tips and videos around the internet. I hope to build some huge crazy stuff in the future! [link] [comments] | ||
Posted: 26 Apr 2021 05:55 PM PDT
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3x3 Chunk Solar Array (30.1 MW) Posted: 26 Apr 2021 06:44 PM PDT Correction: the title should say 30.3 MW, not 30.1 MW After experimenting with solar arrays, I present my 3x3 chunk solar array design. It is not quite as efficient as some larger designs, but using a 3x3 chunk design allows the blueprint to be placed only once from the map screen (unless building over water). This blueprint can also be extended in all 8 directions, including diagonals. Pastebin: https://pastebin.com/raw/xYPthdnB Factorio Prints: Factorio Prints: 3x3 Chunk Solar Array (30.3 MW) Figures:
Note that for one tile, there are 4 radars and 5 roboports. When tiled, this drops to 1 radar and 2 roboports for each tile. [link] [comments] | ||
Just wanted to share my base so far Posted: 26 Apr 2021 01:29 PM PDT |
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