Factorio TTT #30 - Workshop Support ... Finally! |
- TTT #30 - Workshop Support ... Finally!
- So, I introduced this friend to Factorio and all he does is complain
- Magic Show (Factorio [Fanmade] Comic Strip # 21)
- TIL: Inserters take modules out of beacons. I replaced an electric furnace with a beacon, but didn't remove the inserter. Took me a minute to figure out why the furnaces beside weren't getting the speed increase, and also why the beacon wasn't 'accepting' the modules.
- I just found out about this on the Alt-F4 blog
- Precision Throughput Meter (3 significant digits)
- Positive Force
- The Dolphin Base (Renai Transportation, one rail with jumpy trains)
- This lil beauty right here is repairing my outposts fully automated. I'm a little bit proud of myself now, after finishing it.
- a new perspective on trains in factorio
- A modest Space Exploration tribute
- Early Game Auto Switch from Solar to Steam at Night (without an Accumulator)
- Factorio Speedrunning - March Edition Recap
- Making fuel cells on the spot might be better than it seems
- 8-core, 1.1GW Nuclear Reactor
- Factorio 1.1 WR Speedrun in 1:04:21 [DOUBLE WR!] Default Settings / Any%...
- Probably there are smarter ways to handle it. But i like my humble sushi belt.
- First rocket launch -- full spaghetti, no bots or trains.
- I've got my friend into Factorio and this is our base so far:)
- Hey fellow engineers, after many hours of playtime I'm looking for more ways to play. What are the best scenarios, custom maps, self imposed rules, etc that you recommend?
- Full Advanced Circuit Blue Belt
- Instead of a mall I made a mall train at the green science stage. What a difference!
- Made my first 4 reactor power plant, and I wanted to share it! :D
- Robotic Rails Network - Efficient relaying design - Blueprint book
TTT #30 - Workshop Support ... Finally! Posted:
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So, I introduced this friend to Factorio and all he does is complain Posted:
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Magic Show (Factorio [Fanmade] Comic Strip # 21) Posted:
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Posted:
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I just found out about this on the Alt-F4 blog Posted:
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Precision Throughput Meter (3 significant digits) Posted:
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Posted:
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The Dolphin Base (Renai Transportation, one rail with jumpy trains) Posted:
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Posted:
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a new perspective on trains in factorio Posted:
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A modest Space Exploration tribute Posted:
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Early Game Auto Switch from Solar to Steam at Night (without an Accumulator) Posted:
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Factorio Speedrunning - March Edition Recap Posted:
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Making fuel cells on the spot might be better than it seems Posted:
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Posted:
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Factorio 1.1 WR Speedrun in 1:04:21 [DOUBLE WR!] Default Settings / Any%... Posted:
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Probably there are smarter ways to handle it. But i like my humble sushi belt. Posted:
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First rocket launch -- full spaghetti, no bots or trains. Posted:
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I've got my friend into Factorio and this is our base so far:) Posted:
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Posted: Over the course of many years, I've played factorio for over 6,000 hours and in that time I've done a whole lot, but I've taken about a year long break from a serious game, and I want to play it more but in different ways. The only (not included)scenario I've played is diggy, which was really fun and interesting. Ive played bobs mods, b+a, seablock, etc to death, plus a lot of vanilla and vanilla+ gametime. If possible, I want to play through scenarios that change all or some of how the game is played, like diggy did. I'm not specifically looking for vanilla or modded content, but I will say that I don't get much enjoyment from big overhaul mods anymore because you're doing the exact same things you would in vanilla, just with extra steps and products. That certainly adds to the game, but I want to do more than plug 3 products into a machine and deal with 3 outputs, over and over hundreds of times. So, what kind of custom maps, scenarios, custom or self imposed rules, etc, would you recommend I play? Thanks in advance! [link] [comments] | ||
Full Advanced Circuit Blue Belt Posted: https://factorioprints.com/view/-MXDL6PHSkGD0BQTfBW- Output:
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Instead of a mall I made a mall train at the green science stage. What a difference! Posted: For me, Factorio is about the process more than creating some optimal artifact of a base. I create a lot of new worlds and experiment with progression through the science stages. I don't have a picture because I'm at work, but I cobbled together a "mall train" at the green science stage. I have done this with bots, but never this early in the game. The train itself is 1-2-1-2. Naturally I use my starter base strictly as a mall, but this time I am automatically loading the train with all my base building products using filtered slots and filter inserters. It took a bit of doing to spaghetti all the items over to the train, and I ended up splitting the job over multiple train stations. I read the belt contents to avoid buffering, say, hundreds of locomotives. (I guess I could have done a sushi belt to load the train, but I wanted a decent throughput for items like tracks and belts and carried on with 1 belt lane per item paradigm.) Not gonna lie, it was a little tedious setting up the train, but now that I've done it: what a way to expand at this stage. I lay track out to, say, an oil field and take a moderate number of pumpjacks, power poles and pipe from the train. Then I send the train back to the mall and let it chill there and load. If I start to run short on something, I summon the train via a temporary stop and grab more. I knew it would be more convenient, but not this convenient. I drastically underestimated how often I would run back to my mall because I had 200 red inserters but 5 power poles. I am also very conscientious about emptying my inventory into the train, so I'm not stuck running around with refineries and chemical plants when I am setting up smelting. My pre-power armor inventory feels huge now! [link] [comments] | ||
Made my first 4 reactor power plant, and I wanted to share it! :D Posted:
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Robotic Rails Network - Efficient relaying design - Blueprint book Posted:
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