Factorio Showerthought: Subnautica and Factorio are almost opposites of each other |
- Showerthought: Subnautica and Factorio are almost opposites of each other
- Finally completed my dual run of "Lazy Bastard" and "Logistics Embargo"
- After realizing how much I was missing out on by not utilizing beacons and speed modules (I only used production models and had massive assembly lines), I made my first ever 12 beaconed setup
- First Rocket launch after 120hrs and severe Train spaghetti in my very first game, what do you think?
- Update for the redditers who helped me with the insufficient water flow to Steam-Turbine engins issue: (It may not be fabulous, but it works insanely well)
- Grateful : We just finished SpaceEx
- Simplest Kovarex setup ever?
- Just finished my first game and I have some thoughts
- so after (checks time 20 hours) i now have this ........ automated mess?
- 2nd playthrough, my 1st 1 GW power plant (1.1 GW). Could add a few more if I wanted, last pipe is at 600 C. I have all my water pumps on their own grid 100% run by solar and accumulators because I learned the lesson the hard way about having the water supply power be connected to the main grid.
- My 12 beacon lab setup, how many labs would the belts support?
- Wanted to share with you my first rocket launch base, any feedback is welcome !
- My first playthrough. [6 SPM All Sciences in 1 block]. Tips/Advice/Critique welcome. Im really proud of my spaghetti monster.
- I accidentaly pressed spacebar. good thing I'm on map editor.
- my very own spaghetti base created in 4 hours with a friend!
- My first 1.1k spm mega base! ( solo survival , no biters , no mods,) I,ve been working on this for about 3 weeks, not finished but... I think i should take a break from factorio ( this worlds 160+hours old) please feel free to give advice :)
- How to transition into trains?
- So I'm doing heavy oil for the first time...
- Holy Moly! Just found the edge of the Map
- Looking for Inventory-Checklist (preferably from blueprints)
- Do you study engineering or logistics?
- Enemy despawn questions
- Mining productivity tech
Showerthought: Subnautica and Factorio are almost opposites of each other Posted: 27 Apr 2021 10:11 PM PDT In Subnautica, you're trying to get off the planet 4546B and get home. In Factorio, you're trying to turn Nauvis into your new home. In Subnautica, you're trying to cure the environment (mostly yourself though) of a deadly bacterium. In Factorio, you are the deadly disease ravaging the planet. In Subnautica, everything you build is smooth and clean. In Factorio, the dirtier the better. In Subnautica, the planet is covered in water. In Factorio, it's not. The same parts are that you crash land on an alien world with life on it and are the sole survivor of the crash. Interesting thought I came across after finishing Subnautica today. [link] [comments] | ||
Finally completed my dual run of "Lazy Bastard" and "Logistics Embargo" Posted: 27 Apr 2021 02:44 PM PDT
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Posted: 27 Apr 2021 09:49 PM PDT
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Posted: 28 Apr 2021 03:20 AM PDT | ||
Posted: 27 Apr 2021 12:29 PM PDT
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Grateful : We just finished SpaceEx Posted: 28 Apr 2021 07:08 AM PDT We ended up renting a small server for the 4 madmen of us. It took us 460 hours to finish The SpaceExploration Mod/Mission. Spoiler: The ship a partial reveal of the solution, as we spent a fair chunk of time on the design, but then again, the complexity was self-inflicted! ;p "SE" kept us sane during the pandemic and the lockdowns up here, so I am very grateful for that. Will be chipping in to the Patron page, as we all should! Happy to share our list of mods, if you'd like. Stay safe, stay sane, and thank you! [link] [comments] | ||
Posted: 28 Apr 2021 07:51 AM PDT
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Just finished my first game and I have some thoughts Posted: 28 Apr 2021 05:32 AM PDT I finally bought factorio and was instantly addicted. Amazing game that kept throwing new logic challenges at me in an organic way. While I "won" I'm far from done with the game, but I have some thoughts/complaints and was wondering what the community thought.
I hope this hasn't been talked to the ground before. [link] [comments] | ||
so after (checks time 20 hours) i now have this ........ automated mess? Posted: 27 Apr 2021 08:39 PM PDT
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Posted: 28 Apr 2021 05:21 AM PDT
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My 12 beacon lab setup, how many labs would the belts support? Posted: 28 Apr 2021 07:00 AM PDT
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Wanted to share with you my first rocket launch base, any feedback is welcome ! Posted: 28 Apr 2021 08:04 AM PDT
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Posted: 28 Apr 2021 03:19 AM PDT
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I accidentaly pressed spacebar. good thing I'm on map editor. Posted: 27 Apr 2021 03:03 PM PDT
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my very own spaghetti base created in 4 hours with a friend! Posted: 27 Apr 2021 04:49 PM PDT
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Posted: 27 Apr 2021 05:03 PM PDT
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How to transition into trains? Posted: 28 Apr 2021 08:44 AM PDT So I wouldn't call myself new to this game, just not very good at it. I've never gotten that far into the game, and I was wondering how to properly use trains. All of these bases that I see on this subreddit utilize trains extensively, but I always end up just using them to move stuff from mining/oil outposts and to my factory, I'm a big fan of the main bus concept, but how do I move from that kind of base into a city block/ train-based base? Thanks! [link] [comments] | ||
So I'm doing heavy oil for the first time... Posted: 27 Apr 2021 09:52 PM PDT I'm sorry of this is a highly-saturated question on the sub, but I was wanting to be able to discuss this further. I'm delving into heavy oil for the first time, so my question is obvious - how do I deal with one resource backing up and halting the production of the others? I know that I need to do cracking to convert light oil into gas, but that still creates the inevitability of gas backing up, or heavy oil backing up when I need one or the other. Is there a surefire way around this where I don't have to unclog everything? What should I produce from the gas? [link] [comments] | ||
Holy Moly! Just found the edge of the Map Posted: 28 Apr 2021 01:14 AM PDT
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Looking for Inventory-Checklist (preferably from blueprints) Posted: 28 Apr 2021 07:11 AM PDT I would like to have a checklist to convenient gather factories for a build. Something that tells me that I have 78/100 belts 15/20 inserters 0/5 refineries I am currently playing seablock and gathering all the buildings for a build (calculated in helmod or copying via blueprint) gets chaotic quite fast. Does anyone know a mod that can do that? Or how hard it would be to make one (might give it a shot if nothing exists yet)? [link] [comments] | ||
Do you study engineering or logistics? Posted: 28 Apr 2021 06:11 AM PDT
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Posted: 28 Apr 2021 02:14 AM PDT I've been messing around with spidertrons and artillery on my main world recently, and found out that I can take my spidertron battalion onto a tiny island, place some artillery wagons, and fill them up with artillery shells, and they'll shell every nest and worm in range, and the biters and spitters don't retaliate for some reason. Eventually, the biters and spitters despawn, it seems (I've seen enemies poof right in front of me after my artillery destroyed all the nests and worms). My best guess is that they despawn when they spend a certain amount of time without a nest nearby... as long as they don't have a target for their aggression. I'm hoping someone has already put in the research for this. My questions are:
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Posted: 28 Apr 2021 01:24 AM PDT Hi, I'm developing mining productivity. And I'm wonder at whichevel of this tech i can fulfill blue belt just by two mine. Worth Bleu modules. Anyone calculated it? As for now I'm researching mining productivity 71. [link] [comments] |
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