Factorio I cant see! |
- I cant see!
- Alternative Factorio Trailer
- So i just noticed that the player leaves footprints in the desert. The amount of subtle details in this game is stunning
- I filled up an entire sea with landfill over the course of a day
- Daylight Siren for helping your teammates know when it is day
- Alt-F4 #31 - Combinator Crash Course
- Looks like Factorio from the 90's with spidertron
- A fully optimized 'Do Nothing' machine
- My solution to automating engines, thoughts/comments?
- Applied Sushi: When and why to use sushi
- Robot arabesque
- Why is my train stopped? A stoplight is there and is red, but there's nothing it would run into. The shared track ahead is clear.
- [Bug] Rotating a half line of items will cause a new item to slip into the single belt, this can be repeated to overstuff items onto it.
- Fill4Me autofills ammo, which means i can spray gun turrets like bullets
- Thanks to some nice people from my First post on here talking about how to improve on my Smelter design I redesigned to be more Efficient and still able to expand I also included some blueprint pieces to show how you can expand it easily without causing a mess
- Blue belt 40/s
- Why does it say that my logistic is disabled and how do i enable it again?
- Blue Circuits are NVidia Cards
- Full Bob's Base Blueprint (Update 2.1)
- Bitter spawner behaviour help
Posted: 15 Apr 2021 10:06 PM PDT
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Posted: 16 Apr 2021 04:34 AM PDT
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Posted: 15 Apr 2021 11:43 AM PDT
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I filled up an entire sea with landfill over the course of a day Posted: 16 Apr 2021 05:08 AM PDT
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Daylight Siren for helping your teammates know when it is day Posted: 15 Apr 2021 12:48 PM PDT
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Alt-F4 #31 - Combinator Crash Course Posted: 16 Apr 2021 02:18 AM PDT
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Looks like Factorio from the 90's with spidertron Posted: 16 Apr 2021 12:31 AM PDT
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A fully optimized 'Do Nothing' machine Posted: 16 Apr 2021 08:26 AM PDT
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My solution to automating engines, thoughts/comments? Posted: 15 Apr 2021 10:48 PM PDT
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Applied Sushi: When and why to use sushi Posted: 15 Apr 2021 02:45 PM PDT
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Posted: 16 Apr 2021 08:27 AM PDT
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Posted: 16 Apr 2021 08:11 AM PDT
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Posted: 16 Apr 2021 01:19 AM PDT Here is an example of what I'm talking about. You just spam rotate and items will slip into the belt after a couple of rotations. And it doesn't look like it has a limit. https://imgur.com/gallery/cNMkX75 I guess it's more of a feature than a bug. [link] [comments] | ||
Fill4Me autofills ammo, which means i can spray gun turrets like bullets Posted: 15 Apr 2021 10:42 AM PDT
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Posted: 15 Apr 2021 06:21 PM PDT | ||
Posted: 16 Apr 2021 06:14 AM PDT hey quick question, I am running a full belt of copper to cable machinesthey take 2 plates per second, so a blue belt should be able to feed 20 I have 19 now and the 19th is only working 50% of the time, are the assembling machines faster or is the belt not filling completely?(I feed the belt with priority from 3 full belts of plates) Edit: ok so i was wrong and blue belts do 45/s again. Question still stands, mine only does 37/s [link] [comments] | ||
Why does it say that my logistic is disabled and how do i enable it again? Posted: 16 Apr 2021 12:14 AM PDT
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Blue Circuits are NVidia Cards Posted: 16 Apr 2021 02:15 AM PDT | ||
Full Bob's Base Blueprint (Update 2.1) Posted: 15 Apr 2021 11:05 PM PDT So this isn't the update I wanted to do. But in testing I lost hard. (To emphasis how sad this is, I had enemy spawn pushed as far back as I could, and lowered base growth and removed time as a way for them to evolve.) But Power was the main culprit. It turns out the belts actually have a different cap in Bob's for boilers. So I had to do a deep dive into the power. What I learned is that the Boilers are garbage. Even the Fluid Boiling ones cap out really low on a per-water basis... and now that I'm thinking about it, probably the fluid boilers can be doubled (not so much with the coal burners, they actually cap the belt out too, so unless you are producing a Lot of better fuel than coal, you can't extend them). Though I think I forgot I had double water input (one for each side) so I should have doubled the water cap. Oops. Something for the next update. ^ (Also ticking all those boxes on the receiver chests for taking from buffers. After almost a month in the labs when I realized I had a few hundred blueprints to do that to, I decided to let sleeping monsters lie. I can tackle that on the next blueprint round.) Anyway, this ended up being highly productive in many ways. Not just power rework, but I got City Block to work, and scaled it to the Level 4 Roboports in Bob's. Made the blueprints all able to overlap as you upgrade too. I also added defensive walls to the city block, so that should make setting defenses up much easier. I also added new storage and logistics prints, with a buffer field (set to city block) and a storage tank system that is set just to take overflow. Hopefully I clear the test round this time, I'd hate to restart from the beginning again. (On attempt 8...) But the hope is the next update will be Military science. [link] [comments] | ||
Posted: 15 Apr 2021 01:37 PM PDT
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