Factorio Do Nothing Machine |
- Do Nothing Machine
- Sneak peek, little bit more work but should be fun
- Me and my friend memorizing the six spiders who died in our great war (dectorio mod)
- My biggest spaghetti base yet (250 SPM). She's ugly but I'm proud of her!
- So you want to know if the game is worth buying
- I saw your "do nothing" machine, and Raise you THIS:
- Compact Blue Science - 340 per minute (Proof of concept)
- My experience as a new player
- Tiny Island Base (17% size - 30 SPM)
- Compact Tileable Red Circuits Factory - 286 per minute
- I REALLY hate darkness and i dont like the grey look of night vision.
- Made a simple basic spaceship automation guide
- electronic chips, just the right size
- bot fast delivery
- Finally got the silver time achievement
- Any mod that improve early game biter nests removal?
- How am I supposed to set this up so they won't crash
- Realism adding mods
- how exactly does movement speed penalty for firing weapons work?
- Help me, the railway signal system is driving me insane.
- Finally finished my first Station Design with Circuits for the next step in my SE + K2 run. This and some other things took me 5h. What do you think?
- Prevent encircling by biters
- Biters coming from base with no pollution? (vanilla)
Posted: 14 Apr 2021 10:04 PM PDT
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Sneak peek, little bit more work but should be fun Posted: 15 Apr 2021 01:29 AM PDT
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Me and my friend memorizing the six spiders who died in our great war (dectorio mod) Posted: 15 Apr 2021 03:44 AM PDT
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My biggest spaghetti base yet (250 SPM). She's ugly but I'm proud of her! Posted: 14 Apr 2021 04:11 PM PDT
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So you want to know if the game is worth buying Posted: 15 Apr 2021 07:28 AM PDT If you are looking for something to kill a little time, then no, don't get it. If you want to keep your job or get things done around the house, then no, don't get it. But if you have lots of time to kill and want a game that is replayable many times over, then yes, pay the $30 you cheap bastard. It will be the best money you ever spent on a game. Assuming you like this type of simulation game. But a word of caution... I have been playing this game, in vanilla mode, for about 6 weeks now and my DVR is full of shows that I haven't watched yet. My house chores are piled up. My work has fallen in productivity. I have watched every video on youtube to understand every aspect of the game. If I am not playing or watching videos, I am thinking about how can I improve my next build. When I close my eyes, I see belts and inserters in full motion. I have to go now, the flies from lack of bathing, are getting in the way of my typing. My wife is packing her bags because I don't pay any attention to her anymore. Not sure that is a bad thing. Fedex is ringing my doorbell with a registered letter from my employer. That can't be to notify me of a promotion. I think I need to feed the dog. When was the last time I fed her? Hell, when was the last time I ate something? I am looking a little thin. Well, at least something good is coming from it. One last thing, you can achieve the victory condition without any blue belts, railroads, nuclear tech, advanced smelting, beacons, or modules. Don't feel you need to build everything in the game to win. I have yet to mine any uranium. I am just now starting to use trains in my builds. [link] [comments] | ||
I saw your "do nothing" machine, and Raise you THIS: Posted: 15 Apr 2021 05:09 AM PDT
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Compact Blue Science - 340 per minute (Proof of concept) Posted: 14 Apr 2021 06:53 PM PDT
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Posted: 14 Apr 2021 10:46 PM PDT
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Tiny Island Base (17% size - 30 SPM) Posted: 14 Apr 2021 02:43 PM PDT
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Compact Tileable Red Circuits Factory - 286 per minute Posted: 15 Apr 2021 03:53 AM PDT
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I REALLY hate darkness and i dont like the grey look of night vision. Posted: 14 Apr 2021 04:09 PM PDT | ||
Made a simple basic spaceship automation guide Posted: 15 Apr 2021 07:04 AM PDT
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electronic chips, just the right size Posted: 15 Apr 2021 08:27 AM PDT
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Posted: 15 Apr 2021 08:15 AM PDT i always wanted to use items in my logistics network rather than crafting them myself or grabbing it off the bus , setting up a logistics auto request and deleting after is annoying and i wish you could have a fast way to requst a item only one time [link] [comments] | ||
Finally got the silver time achievement Posted: 14 Apr 2021 05:19 PM PDT | ||
Any mod that improve early game biter nests removal? Posted: 15 Apr 2021 04:37 AM PDT I like playing with biters due to the defensive part of the war. Bob's Enemies, Armoured Biters and Natural Evolution are my go-to mods for improving the biters experience and difficulty. However I'm starting to hate more and more the slow process of running around with my tank and grinding out the nests. It's just so repetitive and boring. Plus driving in a cliff while being purchased by biters made me discover a whole new range of emotions I would have preferred never to experience. I also don't like the awkward strategy that involves dumping a line of turrets near the biters base. It just feels "off" the rest of the gameplay. Are there any mods allowing early game nests removal from the comfort of your base, while not feeling too cheaty? Maybe slow and weak mini-artilleries? Or tiny spidertrons that go do the job for you? [link] [comments] | ||
How am I supposed to set this up so they won't crash Posted: 14 Apr 2021 07:09 PM PDT
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Posted: 15 Apr 2021 03:18 AM PDT These are my favorite mods as they don't change the game but improve visuals:
Helpful/slightly game-changing Deprecated:
[link] [comments] | ||
how exactly does movement speed penalty for firing weapons work? Posted: 15 Apr 2021 08:27 AM PDT Do all handheld weapons have the same penalty while active? when does the game stop applying the penalty? wondering if pistols/basic shotguns can possibly have a meta, once you no longer care about the tech/craft cost of submachine guns and combet shotgun (weapons with better range and fire rate) [link] [comments] | ||
Help me, the railway signal system is driving me insane. Posted: 15 Apr 2021 06:02 AM PDT New player here, I love this game but I'm having trouble figuring out the railway system. What I'm trying to do at the moment is not complicated at all, and yet I'm spending an infuriating amount of time trying to make it work, to no avail. I'm out of ideas, so here I am asking for your help. Here's my network for now. The arrows are signals (I drew the directions like this, the signal is facing towards the arrow's direction), most of them are probably useless but at this point I'm too scared to do anything. I have two trains on this system. What I'm trying to have here is:
Pretty simple, right? I see much, much more intricate stuff daily on this subreddit. And yet, the trains keep pissing me off with a "No access way" error, especially the iron one when it's at the iron treatement station. I could just make two separate networks but it's sad having to resort to this. So, if anyone can help me by telling me where to put my signals (and to which direction), I'd be eternally grateful. Thanks in advance! [link] [comments] | ||
Posted: 14 Apr 2021 02:33 PM PDT
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Posted: 14 Apr 2021 10:13 PM PDT I'm a new player with my main base and some outposts to the north and south. I go on a biter clearing spree which eases the attacks, however I'm finding that over time the biter colonies start to creep in again until I'm getting encircled, which is leading to frequent attacks all around me. I've placed some turrets (laser and bullet) at key locations however I'm interested in different strategies for preventing the biters creeping in, or any other suggestions. [link] [comments] | ||
Biters coming from base with no pollution? (vanilla) Posted: 14 Apr 2021 04:01 PM PDT |
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