Factorio I tried to make factorio engineer in hero forge: |
- I tried to make factorio engineer in hero forge:
- Perfect Train Timing
- First steps towards a self-expanding factory
- the demo is surpassingly expansive compared to most. now i need to figure out how to sell a kidney to buy factorio legit
- 500 spm base with only 1-2 trains.
- Do you want to make spaghetti, main bus or city block base? YES! Just joking, it is actually main spaghetti bus with some blocks (Krastorio 2 + Space Exploration) and also 6GW CME umbrella charged by solar panels
- Wat? Can anyone explain this for me? Heavy oil tank, fresh pipes (nothing was in them previously and deleted), won't let me connect to heavy oil pipe.... am I missing something or is this a bug?
- Belt interaction group view
- Unlimited power
- I continued Markiplier's Death World Challenge because he did not continue it. Here is what I got so far in 13 hours.
- Is it me or is there no Mining Productivity 4?
- Running on Linux
- Need help with ratio.
- Train station controllers system - need some help
- Setting up headless server for LAN
- What is the difference between disabling a train station and setting train limit to 0?
- Wave Defense [Normal] in 1h 24m 56s
- What are the best items to put on the bus in bob's mods?
I tried to make factorio engineer in hero forge: Posted: 22 Apr 2021 12:24 AM PDT
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Posted: 21 Apr 2021 11:42 PM PDT
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First steps towards a self-expanding factory Posted: 21 Apr 2021 08:41 AM PDT
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Posted: 21 Apr 2021 04:35 PM PDT
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500 spm base with only 1-2 trains. Posted: 21 Apr 2021 03:19 PM PDT
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Posted: 21 Apr 2021 09:56 PM PDT | ||
Posted: 22 Apr 2021 06:25 AM PDT
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Posted: 21 Apr 2021 08:44 PM PDT I was wondering if there was a way in game or with a mod that allowed you to enable a view of how the belts interact and which sides of belts interact, like this image from Friday Facts #364? I just thought it looked cool and was curious how my factory would look with a view like that turned on. [link] [comments] | ||
Posted: 22 Apr 2021 04:08 AM PDT Hello there, I was wondering, once you have a functional kovarex system, it will produce the good kind of uranium and you will make uranium cells ( I don't remember the name) and then I can produce power in a reactor for almost an infinite time ? Or is there something I am missing? [link] [comments] | ||
Posted: 22 Apr 2021 07:57 AM PDT
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Is it me or is there no Mining Productivity 4? Posted: 21 Apr 2021 11:01 AM PDT
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Posted: 21 Apr 2021 05:34 PM PDT When I try opening Factorio it displays: "Failed to create OpenGL context: Could not create GL context: GLXBadFBConfig" I tried installing and running through Steam and it did the same thing. I am new to Linux so please bear with me. [link] [comments] | ||
Posted: 22 Apr 2021 04:34 AM PDT What should be the (coal) ratio of directly producing plastic from coal. I have a full blue belt of coal, what should be the coal ratio for plastic:liquefaction? Assuming I use productivity 3 module everywhere. [link] [comments] | ||
Train station controllers system - need some help Posted: 22 Apr 2021 03:06 AM PDT Hi, I rebuild my spaghetti train base (https://www.reddit.com/r/factorio/comments/m9f3oh/my_spaghetti_trains_challenge_please_please_help/) And I'm trying to control on/off stations. I need to do some comparator. Most of the Unloading station are doubled (or even trippled). I need to make mechanism which will turn on the station with the lowest resource in the chests. So I got 4 station with the same name I need to turn on 2 of them with the lowest cargo in chest (lest say its green chips). If all chest are full I need to turn off all station. If all chest are equal but not full I want to all station ON. CAn anyone help me to do that (or maybe share blueprint)? [link] [comments] | ||
Setting up headless server for LAN Posted: 21 Apr 2021 07:45 PM PDT I've got a headless server running factoriotools/factorio docker image and when I click browse LAN games I don't see any games listed. I can connect directly via IP or via the public games, but not LAN games. Any ideas of what's misconfigured? I'm guessing I need to open some port that's currently closed. [link] [comments] | ||
What is the difference between disabling a train station and setting train limit to 0? Posted: 21 Apr 2021 04:43 PM PDT I am making a giant train base and was wondering what the better option is. Disabling stations seems to be better. the train just waits at the previous station until next station has a train limit of at least 1. Disabling makes it skip the next station. Are there more differences? [link] [comments] | ||
Wave Defense [Normal] in 1h 24m 56s Posted: 21 Apr 2021 03:58 PM PDT I thought I'd get into playing Factorio fast, and went after Wave Defense because it looked like it'd have a bunch of interesting problems and opportunities. I'm pretty happy about getting Normal difficulty down to 1h 24m 56s, from map preview to victory message, without imported blueprints. Wave Defense doesn't seem to attract much of a speedrun presence so far, so a wide strategic landscape with many unanswered questions is good for me. It's a weird scenario like Rocket Rush. Neither involve doing research (which isn't very Factorio), both start with techs unlocked & free personal roboport, both conclude with getting a rocket up. The differences are:
The "have crobots, no research, make a rocket" setup makes RR and WD vastly different to Freeplay mode. It's nowhere near 5 hours of Default Settings speedrun or 3 hours of tile-perfect placement for Any%, but also somehow more Factorio-like than racing to Getting On Track Like A Pro with a giant handfed burner city. It might be time to take this base over to Wave Defense [Hard], or look at re-tuning it for Rocket Rush. Uh, with a new iteration of petrochem build. I'm now faster than I was when I planned it & it doesn't get to buffer enough fuel for later. Good times. But with all the starting equipment, who even knows if this is the best strategy? Maybe someone else can do better? It's certainly different to Freeplay Factorio, maybe even interesting. [link] [comments] | ||
What are the best items to put on the bus in bob's mods? Posted: 21 Apr 2021 11:11 PM PDT I'm playing a modpack with all bob's mods and as you know there are lots of resources. In my first try i ended up putting every single plate/ingot and 1/2 phase items on the bus, making it massive and totally unefficient. I'm not the best at this game in general, so i restarted the game and i did my first ever run using the city blocks strategy. It's going pretty good and as you know the bus plays an important role in city blocks. Here's what items are now on the bus (fluids excluded) -iron plates -copper plates -stone bricks -tin plates -lead plates -glass -stone -wood -resin (no rubber yet) -carbon -brass plates -bronze plates -gold ingots -steel plates -aluminum plates For example solder plates aren't in the bus bc theiir.only use is to make solders, wich are in a separated tech bus with circuits and electric components. Can someone tell me if there is a way to make this bus better? I still just started to research modules, so i'm in the mid-game. For [link] [comments] |
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