Factorio Weekly Question Thread |
- Weekly Question Thread
- The Old Power Station at Blue Lake
- One of us! My first factory I am proud of, and when splitters finally *clicked.* So worth 30 dollars.
- Hmmm... where did I put those mining drills at?
- Introduced a friend to Factorio and this is what he tells me at 12am. The factory must grow!
- The Train Chain: 11 tile high ribbon base (500SPM) with a weird train system
- Concrete, why you gotta be so hard?
- First stab at core mining
- My first Factorio playthrough about 4 years ago.
- 16 reactor nuclear plants have a very nice ratios
- Using rational numbers to find the ratio of all inserter speeds (math in comments)
- Started playing for the very first time. Any help would be greatly appreciated.
- Any recent and updated tutorials you would recommend for a novice player?
- I thought I would never finish!
- First attempt at solo "No Time for Chitchat" on default settings with biters
- Integrating the Logistics Network into City Blocks
- Hydrogen use in Space Exploration & Krastorio 2?
- Train Chain (500 SPM ribbon base with auto-deconstructing trains): Base tour (7 min)
- Tiny yet effective autonomous artillery outpost made by Spidertrons!
- Space Exploration: How are you doing rocket fuel?
- S.E. Core Mining Drill Set up
- Holy moly, this guy has an inserter irl
Posted: 07 Mar 2021 09:00 PM PST Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
The Old Power Station at Blue Lake Posted: 08 Mar 2021 02:14 AM PST
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Posted: 07 Mar 2021 04:34 PM PST
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Hmmm... where did I put those mining drills at? Posted: 08 Mar 2021 02:47 AM PST
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Introduced a friend to Factorio and this is what he tells me at 12am. The factory must grow! Posted: 07 Mar 2021 09:50 AM PST
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The Train Chain: 11 tile high ribbon base (500SPM) with a weird train system Posted: 07 Mar 2021 07:15 PM PST
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Concrete, why you gotta be so hard? Posted: 07 Mar 2021 04:40 PM PST
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Posted: 07 Mar 2021 10:22 PM PST
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My first Factorio playthrough about 4 years ago. Posted: 07 Mar 2021 06:47 PM PST
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16 reactor nuclear plants have a very nice ratios Posted: 08 Mar 2021 03:37 AM PST
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Using rational numbers to find the ratio of all inserter speeds (math in comments) Posted: 07 Mar 2021 07:30 PM PST
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Started playing for the very first time. Any help would be greatly appreciated. Posted: 08 Mar 2021 12:28 AM PST
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Any recent and updated tutorials you would recommend for a novice player? Posted: 08 Mar 2021 01:58 AM PST I can't read the factorio cheat sheet ratios at all, but it really would be nice to understand how to make an effective spaghetti base in the start, since, due to biters, I can't just build a huge base with room for modular expansion from the get-go. For reference, I never really got around to using oil and such. Very little years in the past, but I just decided to play the game again, since I saw it got its final release. Green science makes sense, but like I said, I don't know how to find the ratios, so everything is trial and error pretty much. I would like to know ratios since introducing more elements in spaghetti bases is going to induce so much chaos and reduce scalability. Therefore it would be nice to know beforehand. I just discovered blueprints, and I think it would be a ton of fun for me to make both modular designs, but also some very efficient spaghetti bases for the early game. Anyway, with all that in mind, I'm looking for a good tutorial. I can't seem to find a guide for 1.1, but perhaps that isn't really important. Please let me kow if you know a good one. Perhaps what you liked about it. [link] [comments] | ||
I thought I would never finish! Posted: 07 Mar 2021 12:10 PM PST
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First attempt at solo "No Time for Chitchat" on default settings with biters Posted: 07 Mar 2021 02:22 PM PST
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Integrating the Logistics Network into City Blocks Posted: 08 Mar 2021 06:57 AM PST Hey all, I picked up Factorio again recently and started a second playthrough. Last time I launched a rocket and stopped, but this time I want to go big with a City Block base. As I'm getting ready to design my blocks, I was hoping to get some thoughts/tips from those who have done it before. I love bots and I absolutely want them to be part of my base, but I'm concerned about covering the entire base on the same logistics network. My fear is that everything will be very slow with bots needing to travel long distances, especially for things like restocking my personal logistics. Does anyone have any experience with this issue? Is it worth putting each block on its own network or has a huge network not really been an issue for you? [link] [comments] | ||
Hydrogen use in Space Exploration & Krastorio 2? Posted: 08 Mar 2021 05:31 AM PST Other than water & hydrogen chloride; are there any use for hydrogen?
Manufacturing the latter, creates a excess of hydrogen, which I either dump manually (sigh..) or pump into the 'Fluid Burner' (which creates pollution..!?), when a tank gets close to full.
Either those options, OR, I could be a really good neighbor, pulling underground pipes to an island with natives, make some perimeter activated massive fluid burner defense and see how they discover that thing in the woods and form some religion to honor the God that gives. This might be the Law, don't know, being a noodling-train-roadkill noob.
Long long ago, there was a mod though. Any better ideas? [link] [comments] | ||
Train Chain (500 SPM ribbon base with auto-deconstructing trains): Base tour (7 min) Posted: 08 Mar 2021 07:53 AM PST
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Tiny yet effective autonomous artillery outpost made by Spidertrons! Posted: 07 Mar 2021 07:38 PM PST https://www.youtube.com/watch?v=rrvzyciYY0k Just a fun yet useful autonomous artillery outpost made by stuff carried by 3 Spidertrons! It needs a bit of water for landfill and you are good to go! It has about 800 artillery shells made on site! Jump to 9:45 for some artillery action... Blueprint
[link] [comments] | ||
Space Exploration: How are you doing rocket fuel? Posted: 07 Mar 2021 08:25 PM PST So I am about 400 hours in to space exploration, I am on second tier science, and my constant bottleneck is rocket fuel. I have setup each kind of rocket fuel production, but I constantly struggle with it and am having trouble deciding whats best to focus on to solve it. I have about 40 rockets that are automated, going from here to there. It sucks up a lot of fuel. Rockets only launch when resources are needed, nothing is wasted or frivolous. Origonally all fuel was produced on Nauvis, via the normal setup sourced from oil. Nauvis is limited though, so I know the goal is to produce outside. So on my vulcanite mining planet, I start producing it, but it produces a lot of stone as a by product. So I shut down all stone production on navies so I can ship the excess stone there as well to be used. Well, I use vulcanite based fuel faster than I consume stone byproduct, so production deadlocks. So methane ice has to be the answer? I ship methane ice to Nauvis, and convert it to oil to feed the already existing refineries. I can barely keep up still. Maybe there is a tech just out of my reach that helps, but I am seriously struggling with rocket fuel, I have piles of stone I can't use up, so I know vulcanite isnt the right answer, but methane with my current tech isnt helping much. One thing I havnt done, and maybe my vanilla thinking is holding me back, is produce all the way to rocket fuel on the astroid field. Anything that can use productivity modules I ship to a planet to produce to take advantage of that. Perhaps its better to produce without productivity modules in space and avoid shipping costs? I dont know. Please, someone further along in SE tell me, there is a way to improve rocket fuel production that I am missing? [link] [comments] | ||
Posted: 08 Mar 2021 05:55 AM PST My S.E. core mining drill with sorting, all outputs should be given priority as any outputs that are blocked can stop it all [link] [comments] | ||
Holy moly, this guy has an inserter irl Posted: 07 Mar 2021 01:55 PM PST
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