Factorio You guys asked for oil, but it ain't pretty... |
- You guys asked for oil, but it ain't pretty...
- Pretty happy with my starter base
- So, Ive updated my 125x125 loading stations and it looks final (Or no?). Book contains all main ores for vanilla.
- Enjoying the Random Recipes mod with a friend! Here's the mall I just built.
- Had to share the no circuit tileable Kovarex design I've been using for quite some time now.
- Okay, It's pretty now.
- Optimal belt balancing in Factorio
- 87 hrs in. I have rebuilt my base three times. I have decided to start the main bus. Any tips?
- "Ahh, I'm producing enough of everything! Great! Now to make blue circui- bugger."
- Recipe Randomizer 1.1.3 now officially supports Sea Block
- PSA: Steam for (nuclear) energy storage.
- Map seed that's easily defendable and with oil (9) inside perimeter - default settings. 4265264417
- I've never gotten past Green Sci and I'm perfectly okay with that!
- Is it just me ? - Burner Inserters can take coal FROM a furnace
- Minimal-er Kovarex. Absolute minimality.
- Sharing my base pt 3. my set up for plastic, sulfur and red circut production (i know i need to make the red circut bigger) and my set up for blue science. Its starting to look like a mess haha :D but i,m still happy about it and it feels pretty orginized anyway. so far i know what i,m doin. lol
- What do you guys think?
- My Korvax Solution
- Processing unit block, 1200 / minute
- Day 3 of being a Factorio player and finally got my purple science running and I love it.
- Reddit blocked some of my comments from yesterdays post, so I reuploaded it to another storage, hope it helps. Again, this is modular (Sort of) support train loading station. Amount of items controlled only by one combinator on loading station itself, or on the unloading station.
- Getting updated map strings from older maps
- Kovarex Kompetition 2021
You guys asked for oil, but it ain't pretty... Posted: 24 Feb 2021 09:02 PM PST
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Pretty happy with my starter base Posted: 24 Feb 2021 10:17 AM PST
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Posted: 25 Feb 2021 04:04 AM PST
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Enjoying the Random Recipes mod with a friend! Here's the mall I just built. Posted: 25 Feb 2021 02:44 AM PST
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Had to share the no circuit tileable Kovarex design I've been using for quite some time now. Posted: 24 Feb 2021 01:05 PM PST
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Posted: 25 Feb 2021 05:12 AM PST
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Optimal belt balancing in Factorio Posted: 25 Feb 2021 04:08 AM PST
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87 hrs in. I have rebuilt my base three times. I have decided to start the main bus. Any tips? Posted: 24 Feb 2021 12:58 PM PST
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"Ahh, I'm producing enough of everything! Great! Now to make blue circui- bugger." Posted: 24 Feb 2021 08:57 AM PST It's always the same moment. Everything's ticking over just fine, then you need to make blue circuits, and suddenly half your bus is empty. I love it, but I also hate it. [link] [comments] | ||
Recipe Randomizer 1.1.3 now officially supports Sea Block Posted: 25 Feb 2021 05:04 AM PST If you're a masochist, try it and post some highlights! It actually works really well, but the recipes are a bit more complex and scary. I also added a preset for IR2. It works with other mods too, you just need to configure the randomizer settings. If you get it to play nice with some other mod, let me know, so I can make the settings into an official preset! [link] [comments] | ||
PSA: Steam for (nuclear) energy storage. Posted: 25 Feb 2021 04:13 AM PST I'm a spaghetti player with a few hundred hours in Factorio. I don't really look at blueprints or guides so I have no idea what other players are doing. I just stumble on stuff in the game or sometimes lazily browsing Reddit. I've just discovered this: Build a shit load of Storage Tanks to store steam produced by your nuclear plants. Just feed in fuel cells when the steam runs low (simple circuit network logic). Steam never loses temperature and turbines only use steam when they need to produce electricity so it's super efficient and you'll use way less nuclear fuel. For max efficiency you want enough storage tanks so that they never fill up or run out. [link] [comments] | ||
Map seed that's easily defendable and with oil (9) inside perimeter - default settings. 4265264417 Posted: 25 Feb 2021 08:17 AM PST
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I've never gotten past Green Sci and I'm perfectly okay with that! Posted: 24 Feb 2021 06:02 PM PST I have 35 hours, and Im still learning new things in the beginning game. I recently learned how to use blueprints, and that you can fish, which is sooooo useful. I've had more fun, and adventures learning all of these things, than I have since Mincraft in 2012. Im so happy about this community and how helpful they are, and I help this game flourishes for the rest of my life. That's all, thanks for listening. Cheers! [link] [comments] | ||
Is it just me ? - Burner Inserters can take coal FROM a furnace Posted: 25 Feb 2021 06:29 AM PST Over 1,000 hours into the game and only just discovered that Burner Inserters can take fuel out of a furnace to load the output belt. Would have saved so much electrical knitting... Edit - ok, I have just started on IR2, so maybe it's only with that Mod. [link] [comments] | ||
Minimal-er Kovarex. Absolute minimality. Posted: 24 Feb 2021 01:42 PM PST
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Posted: 25 Feb 2021 05:55 AM PST
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Posted: 25 Feb 2021 04:49 AM PST
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Posted: 25 Feb 2021 06:12 AM PST
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Processing unit block, 1200 / minute Posted: 25 Feb 2021 08:20 AM PST
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Day 3 of being a Factorio player and finally got my purple science running and I love it. Posted: 24 Feb 2021 03:39 PM PST
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Posted: 25 Feb 2021 01:27 AM PST
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Getting updated map strings from older maps Posted: 25 Feb 2021 05:58 AM PST I'm a recent convert to Factorio, and a friend and I are about to start our second playthrough together. We have been looking through some map strings online for some interesting maps to play. Some of these strings are from older versions (think 0.15) and won't work in the latest version. I am able to download the older version, import the map string, save the file, then "upgrade" the file through subsequent versions to get a map that works with 1.1. All great, except when I try to use the map string from it, it's still comparatively short, and when entered in a new map, gives a totally different layout. If there a way to get an updated map string from these upgraded maps, that would give the same layout in 1.1? [link] [comments] | ||
Posted: 24 Feb 2021 08:26 AM PST
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