Factorio Weekly Question Thread |
- Weekly Question Thread
- A new spidertron model! (just a photo edit, maybe there will be some good mods for 1.1?!)
- First rocket launched! No game has captivated me quite like this in some time. Here’s a mini-review with some thoughts and tips.
- Can this scrollbar be placed at the text space below, and not the grid itself? I'm using 100% Ui scale at 1366x768 resolution.
- I finally won!
- Define cloverleaf interchange I dare you
- I finally found it!
- I'm curious to know what's your sector of activity as a Factorio player.
- Can I make a server for me and my friends which runs as a headless server when I'm not playing
- After more than 500h in the game I thought that I finally need to overcome my biggest enemy: trains and LTN. So in sandbox I build this mini network and spent more than I want to admit to figure out how to make it work.
- Would be cool to have turret variants that can use shells and rockets
- Does anyone have a better design that I can use (perhaps more compact etc)Angels Mod
- You have heard of sushi belts and you have heard of city blocks, but have you ever heard of sushi blocks?
- Does anyone have a more elegant solution/blueprint to this? Combining two four-lane belts into 8 lanes of combined belts?
- Belts vs buffered inserters
- First time Pyanodon run
- X1KV3 Week 9
- New YouTube Series- Beginners Guide
- mistakes were made, rip stacks of builder bots. I will remember this spot and won't fill it with new concrete
- My collection just got one more... a bit proud, and what a ride it was
- Why has my Nuclear reactor suddenly stopped producing anywhere near as much electricity as it was?
Posted: 10 Jan 2021 09:00 PM PST Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
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A new spidertron model! (just a photo edit, maybe there will be some good mods for 1.1?!) Posted: 11 Jan 2021 04:45 AM PST
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Posted: 10 Jan 2021 08:19 PM PST On a very high level, this is a bit of a mashup between a city builder and a crafting/survival game. Maybe even throw a bit of real-time strategy in there too. I'm a fan of all three genres, so it makes sense I was drawn to Factorio. The biggest thing this game gets right is that the high level of intricacy is met with a low level of urgency. And while speed and efficiency is a main focus of the game, there isn't much punishment for slowing down. Now, there isn't zero urgency, as there is a balance of pollution and expansion with defense/offense against biters. It sounds like a lot of people on this sub play with biters off or attacks disabled, but I really liked them. City builders without any external threat and all the time in the world tend to lose my interest. But for the most part, there is no big rush. Once you figure something out and get it automated it just hums along... until of course you're unhappy with its speed and want to expand or replace it. It's a game where you have "a lot of plates spinning at once", but for the most part they never come crashing down. They just slow down, or are suddenly too slow compared to the rest, and you speed them up how you see fit. It's game of finding a problem, figuring it out, getting a nice little endorphin boost, moving on to the next problem, and occasionally murdering some insects who were trying to avenge the trees you also murdered. The design also turns a potentially frustrating aspect into a charming one: the player character. When a game is all about building a city/system it often doesn't use a physical player character. You just are some sort of god with a top-down view of your territory. Having a player that needs to travel places and bring objects from point A to point B is just adding tedium. But Factorio just turns the limitations of your character into yet another problem to solve and optimize. By the end of the game you feel like a robot god that can make structures appear and disappear on a whim. Overall I just really have nothing but good stuff to say about this game. I would recommend any new player reading this take advantage of the wiki and this subreddit. There were some very basic questions I had answered here that would have really stumped me. But avoid walkthroughs, instructional videos, and pre-made blueprints. The fun of playing the first time is figuring out your own little designs. [link] [comments] | ||||||||||||||||||||||||||||||||
Posted: 10 Jan 2021 11:59 PM PST
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Posted: 11 Jan 2021 05:58 AM PST
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Define cloverleaf interchange I dare you Posted: 11 Jan 2021 06:39 AM PST
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Posted: 10 Jan 2021 04:15 PM PST
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I'm curious to know what's your sector of activity as a Factorio player. Posted: 11 Jan 2021 02:31 AM PST This is just a personal curiosity. I'd really like to know what your daily activity is :) If you're a student, answer based on what you're learning. [link] [comments] | ||||||||||||||||||||||||||||||||
Can I make a server for me and my friends which runs as a headless server when I'm not playing Posted: 11 Jan 2021 04:43 AM PST Can I make a server for me and my friends which runs as a headless server when I'm not playing? Alternatively can I run the games as a headless server and then close it and load it in a normal multiplayer game when I want to play too? I don't think the downtime of this is a big deal as I only have a couple of people I would be playing with. [link] [comments] | ||||||||||||||||||||||||||||||||
Posted: 10 Jan 2021 03:14 PM PST
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Would be cool to have turret variants that can use shells and rockets Posted: 11 Jan 2021 06:30 AM PST I strikes me that the game seems to lack emplacements that make use of tank shells or rockets, both of which would be cool and add to the variety of defensive lines. Especially since the Spidertron is a thing one just wonders what would be feasible, and it feel like a missed opportunity that some options are only uses by e.g. the tank. The way I'd picture these is pretty straightforward, e.g.:
A tacked-on thought would be regarding bots: it would be cool if e.g. roboports had the option to stack defensive robots which would be released if biters enter it's area of influence. The release itself could also be controlled by circuit conditions. PS: is there a way to control construction bots, i.e. preventing them from repairing turrets while they are being engaged (or if biters are nearby), or rebuilding mines on ground that is still on fire (both are a bit problematic)? [link] [comments] | ||||||||||||||||||||||||||||||||
Does anyone have a better design that I can use (perhaps more compact etc)Angels Mod Posted: 11 Jan 2021 05:11 AM PST
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Posted: 11 Jan 2021 07:43 AM PST | ||||||||||||||||||||||||||||||||
Posted: 10 Jan 2021 02:45 PM PST
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Posted: 10 Jan 2021 11:43 PM PST The preparationI ran some tests with belts and inserters to see what is the fastest way to move items. The machine consisted of: - Two input chests - Two input mass inserters - The testing lines (belt line and inserter line) - Two output mass inserters - Two output chests - Some circuit to make both lines start at the same time - Another circuit to decide which line was faster - 10 solar panels to provide energy Both lines were 11 tiles long. The image: https://imgur.com/EdxCymz The executionBoth lines started with tier 1 belts/inserters. After every ran test the slower line got upgraded by the following rule: Belt -> Fast belt -> Express belt Inserter -> Fast inserter -> Mass inserter There were two sets of tests. One was to transport one item and one to transport a stack of 50 items. DataNotation
One item:
50 items:
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Posted: 11 Jan 2021 07:27 AM PST
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Posted: 11 Jan 2021 05:37 AM PST
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New YouTube Series- Beginners Guide Posted: 11 Jan 2021 06:44 AM PST Hi Guys and Girls, But my main love and focus is Factorio, I am so hooked on the game and want to share my love with others. Many people steer away from factorio because they see it as complicated or just dont understand. So I am launching Factorio For Beginners on my channel. I would like any questions or ideas on how you think i could help people? Maybe you need help yourself as a new comer to the game. Factorio Beginners Guide - Ep: 1 Any support given means the world to me [link] [comments] | ||||||||||||||||||||||||||||||||
Posted: 10 Jan 2021 11:51 AM PST
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My collection just got one more... a bit proud, and what a ride it was Posted: 11 Jan 2021 08:05 AM PST
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Why has my Nuclear reactor suddenly stopped producing anywhere near as much electricity as it was? Posted: 10 Jan 2021 09:43 PM PST
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