Factorio Real rock/Fake rock? They all looks the same... (Factorio [Fanmade] comic strip # 10) |
- Real rock/Fake rock? They all looks the same... (Factorio [Fanmade] comic strip # 10)
- This is my first game, I'm building organically not deleting anything (start base inner wall) just got the nuclear reactor and on my way to making blue chips, I'm gonna have to expand!, I absolutely love trains and spent 2h figuring out traffic lights, I love this game and its wonderful community
- Will this balance the lines? If not, how do I balance this?
- 380 hours into Seablock and....I've finally automated Blue Science!
- Early tiny production machines
- My 5-yo son said that factory must grow and will work even after we are all dead. I find it as beautiful as disturbing but I thought you guys would be proud.
- How is it possible to have -1 of something in logistics storage?
- Why can't we assign a keyboard shortcut to open the Trains panel?
- Am I the only one who cant place Map Markers in the latest experimental?
- Small native colony living on an old nuke
- Steam cards
- Allow artillery remote to paint area (nests and worms) for queued destruction similar to how deconstruction planner works.
- How to fix this ugly
- What comes after 1.1?
- Rail Intersection advice?
- Factorio Calculator Help (KirkMcDonald)
- Early merry Christmas! Jokes aside, how can I improve this whole mess? Can someone please provide a blueprint for a 4 lane T junction with |--|--|--| spacing?
- How far have you traveled, and in which direction?
- Filtering negative numbers from signals
- X1KV3 Week 5
Real rock/Fake rock? They all looks the same... (Factorio [Fanmade] comic strip # 10) Posted: 14 Dec 2020 05:13 AM PST
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Posted: 13 Dec 2020 11:56 AM PST
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Will this balance the lines? If not, how do I balance this? Posted: 14 Dec 2020 04:58 AM PST
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380 hours into Seablock and....I've finally automated Blue Science! Posted: 13 Dec 2020 11:07 AM PST
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Early tiny production machines Posted: 13 Dec 2020 03:33 PM PST
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Posted: 14 Dec 2020 08:04 AM PST | ||
How is it possible to have -1 of something in logistics storage? Posted: 13 Dec 2020 04:53 PM PST
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Why can't we assign a keyboard shortcut to open the Trains panel? Posted: 13 Dec 2020 06:00 PM PST Most other panels can have a shortcut assigned, but not the trains panel. This is very inconsistent, and inconvenient when working with your train network. Do the developers at Wube intend to take a look at hotkeys in their upcoming updates? Or do you know of a mod that fixes this in the meantime? This question has been brought up before, though I am hoping we can get a mod recommendation or an in-game fix. [link] [comments] | ||
Am I the only one who cant place Map Markers in the latest experimental? Posted: 14 Dec 2020 04:57 AM PST | ||
Small native colony living on an old nuke Posted: 13 Dec 2020 07:09 PM PST
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Posted: 13 Dec 2020 07:17 PM PST Does factorio have steam cards or anything like that? It would be nice to have some of the new main menu backgrounds as a steam profile background for example, will this ever be a thing ? Or have they already said no to this [link] [comments] | ||
Posted: 14 Dec 2020 01:02 AM PST I'm looking for a mod that allows me to paint areas for removal without individuallu clicking every spawner and worm. I'd really like to see this feature for my manual artillery targeting. Is there any such mod, autohotkey script, or other autoclicker that allows this? [link] [comments] | ||
Posted: 14 Dec 2020 06:55 AM PST
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Posted: 14 Dec 2020 06:23 AM PST What do you think devs do after 1.1? How likely there is a chance for expansion? What will become of factorio in the long run? I mean, you cant optimize and tweak the game forever so there are not many options... expansion, Factorio 2 or new ip. Which is more likely do you think? I think its likely we could get one more big update for factorio, 1.2 maybe, that focuses on more qol additions. I also hope we get one expansion for factorio (maybe space related) and then i think they will move on from factorio and work on something else. [link] [comments] | ||
Posted: 13 Dec 2020 02:30 PM PST
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Factorio Calculator Help (KirkMcDonald) Posted: 14 Dec 2020 02:08 AM PST I have zero clue what I'm looking at, I'm gonna be honest. I see icons of things in the game and numbers, but what are those numbers exactly?? And factories?? Meaning like the assembly machines? Mind you -- I've only played this game for slightly under 100 hours and the farthest I've gotten is researching rockets and making them...but not mass producing. I just made some stuff by hand to kinda play around with the flamethrower and rocket and I'm close to tanks. Maybe I don't understand some stuff due to inexperience?? Or am dumb :p [link] [comments] | ||
Posted: 14 Dec 2020 05:10 AM PST
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How far have you traveled, and in which direction? Posted: 13 Dec 2020 03:11 PM PST I started a base a long time ago, and eventually decided to make it into a mega-base. However, it got annoying to rebuild mining-outposts all the time, and since I had not too-resource-friendly settings I had to wander east, to the promised riches. So I went east. For a long time, until resource plots got bigger. I kept travelling, until i found lots of 100M ore fields, and built a new base there. I created single-column rail connection with no electricity to bring in the initial building material for my new base, and started again - the old connection is now mostly used for bringing in white science and the ride takes a few minutes, even with nuclear fueled trains. I'm currently at 29000 East, 2000 North. And now I'm wondering - how far have you travelled? And in what direction? For me it felt just natural to go east.. [link] [comments] | ||
Filtering negative numbers from signals Posted: 14 Dec 2020 04:32 AM PST [SOLVED] Is there a way to get a signal to filter all for example negative, or possible values? Im working on a system to supply a certain amount of items and i would like to have a display that only shows what items are missing. At the moment only the missing items are displayed in negative and the ones that are satisfied in possitive number showing how many more than the threshold amount is there. Which of course is correct. I would just like to have it show only the important info. [link] [comments] | ||
Posted: 13 Dec 2020 04:07 PM PST
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