Factorio BCG Event Announcement: Vanilla+ Ribbon World... Even a potato can join! |
- BCG Event Announcement: Vanilla+ Ribbon World... Even a potato can join!
- Helping new players like...
- Version 1.1.4
- Debugging the first version of our self-growing factory "Autorio" (340x Speed)
- Spaceship status is "Normal", I sure hope not
- I like symmetry. This is my near-ideal ratio SolarSquare with 2 tile wide space in between. Plus it looks nice on the map. First time posting, be gentle :)
- huuuuu, i lost a recipe.. where is my medium electric pole help apreciated
- 'Muricatrons. Kills any biter nest within 1000Km of an oil patch.
- TIFU: Rip my base
- My how many Rockets I launched button is gone and i want i back, i need help!
- It was my 3rd try, but totally worth it. Made small mistakes but happy with my run
- Made a Factorio (especially SE mod) coloring book page for AdmiralZogbag
- Why factorio is ignored by the gaming sites and goty competitions?
- How do you play factorio a majority of the time?
- Acceleration Based Refuelling System (ABR)
- 5.4K SPM with Seablock
- Question on how to approach the midgame.
- Krastorio 2 + Space Exploration: In over my head?
- Megabase Idea
- Advent of Code day 1 solution in Factorio [crosspost]
- Odd one out inserting into splitters?
- Quick Question: Steam Achievements
- Spidertron bug?
BCG Event Announcement: Vanilla+ Ribbon World... Even a potato can join! Posted: 02 Dec 2020 07:14 PM PST Good evening all! Feeling a bit of early Factorio Christmas joy or fancy joining an MMO event for the first time? Then this month's Factorio event hosted by Big Community Games might be the event for you! The event is this Saturday at 6PM GMT (click here to see in your timezone). With the world type Ribbon... cover the place in Christmas ribbons! (I narrowly avoided more puns there) We have included a couple of mods, added to spice things up a bit, so expect to see super-wide bases and flying players. Full details like the countdown timer can be found on the website. https://www.bigcommunitygames.com/factorio-ribbon/ Side news: Next Months MMO event by BCG will not be on the First Saturday of the month (TBC). [link] [comments] | ||
Posted: 03 Dec 2020 05:47 AM PST [showing a buddy the basics of the game in peaceful mode] Me: "And see, now our iron plates production isn't keeping up, so time to expand production." Buddy: "Or reduce consumption." Me: ... Buddy: ... Me: "No" Buddy: "like, just in the short term" Me: "The factory MUST GROW" 😂 [link] [comments] | ||
Posted: 03 Dec 2020 07:32 AM PST Bugfixes
Changes
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Debugging the first version of our self-growing factory "Autorio" (340x Speed) Posted: 03 Dec 2020 07:26 AM PST You can watch the full resolution half speed video here. This factory automatically scans its surroundings (detecting ores and oil by monitoring the amount of drills and pumps in the logistic network) and decides which type of cell is needed most next. There are still quite a few bugs with it, though :) But we're working on them, and in a few days it might actually be a fully-autonomous factory. We'll keep you updated. https://reddit.com/link/k5z8l9/video/qn87bar2pz261/player Mods used so far:
[link] [comments] | ||
Spaceship status is "Normal", I sure hope not Posted: 02 Dec 2020 07:41 PM PST
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Posted: 03 Dec 2020 09:42 AM PST
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huuuuu, i lost a recipe.. where is my medium electric pole help apreciated Posted: 03 Dec 2020 04:12 AM PST
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'Muricatrons. Kills any biter nest within 1000Km of an oil patch. Posted: 02 Dec 2020 08:11 PM PST
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Posted: 03 Dec 2020 03:59 AM PST Today i had my first experience with that spiderbot thing. Loaded it up with nuclear warheads and saw the configurations options. Appearantly autofire is an option... just as my base was getting attacked my spidermonster decided it'd be a good idea to fire at the attackers. Thing is, i create funnels that run pretty deep into my base so the attack was happening roughly in the middle of my base... well 1+1 is 2 and my base was badly damaged. I tried to repair it before another attack happened, which i couldnt, and the spiderbot fired once again, but this time i was trapped within the raging fire as well. I died [link] [comments] | ||
My how many Rockets I launched button is gone and i want i back, i need help! Posted: 03 Dec 2020 04:49 AM PST
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It was my 3rd try, but totally worth it. Made small mistakes but happy with my run Posted: 03 Dec 2020 10:43 AM PST
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Made a Factorio (especially SE mod) coloring book page for AdmiralZogbag Posted: 03 Dec 2020 09:07 AM PST
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Why factorio is ignored by the gaming sites and goty competitions? Posted: 03 Dec 2020 06:24 AM PST Now that the game is fully released i don't understand why it's completely be ignored by every gaming sites even though the game sold 2m copies. Many indie and non indie games that sold much less get much more attention by the gaming media. Also factorio should have been indie 2020 goty if not 2020 goty yet it seems no one even aware about this game existence. [link] [comments] | ||
How do you play factorio a majority of the time? Posted: 03 Dec 2020 05:18 AM PST | ||
Acceleration Based Refuelling System (ABR) Posted: 02 Dec 2020 06:03 PM PST
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Posted: 03 Dec 2020 05:14 AM PST
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Question on how to approach the midgame. Posted: 03 Dec 2020 10:31 AM PST Hello, I have just over 100 hours on Factorio. Not a ton, but enough to get the general gist of the game. Those hours are split between 3ish iterations of my playtime: about 30 hours when I first got the game, maybe 50 hours this summer, and 20 for my most recent fixation. Here's my problem: I have the early game production part of the game down. I can generate tons of red and green science packs very reliably and can whip through all of the research items that require only those two. I've got power production down. I've started to dabble in plastics, but this opens up a huge portal into the midgame strategies which seem... vast. So here's my question: What's the best way to approach the midgame? Should I just keep playing and research things as I come upon them, or should I pause playing and spend some time watching midgame tutorials and learning the entire midgame before proceeding? If this is the solution, what tutorials would y'all recommend? [link] [comments] | ||
Krastorio 2 + Space Exploration: In over my head? Posted: 03 Dec 2020 07:43 AM PST Alright so I'm looking for a little advice. I finished my first play of vanilla in about 40 hours. I had a great time. So much so that I wanted more, but something different. So I tried some different mods out and settled on Krastorio 2. I also added Space Exploration mod because it would extend the end game but I think I've made my life way more difficult. Everything was fine until I got to space and realized I have no idea what I'm doing or how I'm supposed to get to the next phase of the game. My main base is a spaghetti mess and I don't know how to proceed. Every time I sit down to play I just get lost in confusion and feel paralyzed by the overwhelming complexity. Perhaps Space Exploration on its own without Krastorio 2 would be less daunting. I really like Krastorio 2 and am thinking of just starting over with just that mod by itself. Seems like a better progression than to just dive straight into 2 overhaul mods right away. It took me a long enough time to get to this phase so I feel like i cant just give up but realizing I need to do 18 different things to just make 1 part of something else that can only be made in space is a little much. Also running multiple bases in space and different planets seems less exciting and even more daunting now. Maybe I'm just missing some information to help me along at this point of the game, maybe i just took on too much. What do you guys think and what would you recommend? TL;DR Krastorio 2 + space exploration is too daunting now that I'm in space I have no idea what I'm doing and not sure I'm having fun anymore. I put a lot of time in so I don't want to throw in the towel, but I feel like these mods need to be played separately to be more enjoyable (at least at my level). Looking for advice on if I should start over or power through it. Sorry for the wall of text, and thanks for your help! [link] [comments] | ||
Posted: 03 Dec 2020 03:49 AM PST
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Advent of Code day 1 solution in Factorio [crosspost] Posted: 02 Dec 2020 08:56 PM PST
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Odd one out inserting into splitters? Posted: 03 Dec 2020 12:20 AM PST
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Quick Question: Steam Achievements Posted: 03 Dec 2020 06:32 AM PST The Wiki states, Steam Achievements are disabled when mods are installed. [link] [comments] | ||
Posted: 03 Dec 2020 12:54 PM PST this morning i download the 1.1.4 and notice that spidertron get stuck in the midle of the biters nests becouse the acid of the worms/sppiters or something else i dont know, the thing is, in version 1.0 to 1.1.3 this didnt happend, i cant clear nests any more, is this a bug or is intentional? [link] [comments] |
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