Factorio Weekly Question Thread |
- Weekly Question Thread
- No Belts, no Trains, no Bots
- Early game mall
- Spaghetti School: Pointers from production pasta professionals?
- 1x1 water after landfill is gross and creepy
- My Castle Getaway
- Inadvertent llama
- You can build along the straight cliff but not when it curves away. Mildly infuriating.
- My first spaghetti noodle base. This is addicting.
- Rampant AI is taking a steep increase in wave-size (or just a pathfinding bug). Fortify the Northern wall!
- Blueprints/ghosts taking too long to get built
- circuit network for oil flow
- After several Attempts - I beat Supply Drop - Highly Recommend.
- My evil LTN factory
- I would like to show you my electronic circuit mill
- Baby's first automation. It's not much, and will eventually turn into a bus-type setup, but I'm proud of my first factory!
- Don't design at 3am, lads.
- Kirk's Calculator but for Inserters
- why my pump doesn't pump well ?
- Nuclear Power Plant. Tips? or good enough.
Posted: 02 Nov 2020 10:05 AM PST Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Posted: 02 Nov 2020 05:53 PM PST
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Posted: 02 Nov 2020 04:07 PM PST
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Spaghetti School: Pointers from production pasta professionals? Posted: 03 Nov 2020 03:11 AM PST Like so many of us, my factories so far have been neat ordered arrays of buses and regimented production lines. It's the easiest way to manage production and the logical engineering option when the biggest constraint is understanding the assembly lines, rather than timing or space efficiency. But as satisfying as a bus base can be, there's something magnificent about a nice big tangled mess that is somehow still able to achieve decent production rates and expand all the way through to launching several rockets. The sweet curves of the belts, the elegant interweaving of train lines, the assembly machine placements reminiscent of Pollock and Picasso. So for my next factory, I want to challenge myself to move away from the bauhaus style of buses to a more organic heap of delicious spaghetti. If you've already made the leap from buses and made a significantly advanced and functional Spaghetti factory, do you have any tips and advice for those of us similarly looking to journey to this most tasty place of pasta and production? [link] [comments] | ||
1x1 water after landfill is gross and creepy Posted: 03 Nov 2020 05:03 AM PST | ||
Posted: 03 Nov 2020 04:43 AM PST | ||
Posted: 02 Nov 2020 09:51 AM PST
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You can build along the straight cliff but not when it curves away. Mildly infuriating. Posted: 02 Nov 2020 02:53 PM PST
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My first spaghetti noodle base. This is addicting. Posted: 02 Nov 2020 04:27 PM PST
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Posted: 02 Nov 2020 01:40 PM PST
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Blueprints/ghosts taking too long to get built Posted: 03 Nov 2020 07:15 AM PST Whenever i place a blueprint or copy paste something, my personal robots will build a couple of things and then return to my inventory, and the rest will be built by the robots throughout my base. The problem is that I have to stand around and wait for them to fly all across the map, charge a couple times on the way, and then finally arrive and build the remaining stuff, instead of just having my personal robots do the whole thing. Is there a way to prioritize my own robots or something? Example: https://streamable.com/gx1j4b [link] [comments] | ||
Posted: 03 Nov 2020 02:00 AM PST
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After several Attempts - I beat Supply Drop - Highly Recommend. Posted: 02 Nov 2020 09:09 PM PST
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Posted: 02 Nov 2020 01:19 PM PST
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I would like to show you my electronic circuit mill Posted: 02 Nov 2020 01:07 PM PST
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Posted: 02 Nov 2020 11:55 AM PST
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Posted: 02 Nov 2020 10:05 AM PST
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Kirk's Calculator but for Inserters Posted: 03 Nov 2020 01:23 AM PST I love Kirk McDonald's Factorio Calculator for determining the ratios of machines and belts for an optimum build. https://kirkmcdonald.github.io/calc.html One thing that I'm left to discover myself is how many of a specific Inserter type I need per machine/ingredient. Has anyone seen a calculator for Inserter throughput, ideally also considering Inserter Stack research, and using each lane of a belt for different input ingredients? [link] [comments] | ||
why my pump doesn't pump well ? Posted: 03 Nov 2020 12:32 AM PST | ||
Nuclear Power Plant. Tips? or good enough. Posted: 02 Nov 2020 12:04 PM PST
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