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    Monday, November 9, 2020

    Factorio Reduce the "scale" value for beautiful, highly detailed terrain!

    Factorio Reduce the "scale" value for beautiful, highly detailed terrain!


    Reduce the "scale" value for beautiful, highly detailed terrain!

    Posted: 08 Nov 2020 10:05 PM PST

    Balancers Illustrated: 1 through 8 balancers explained

    Posted: 08 Nov 2020 09:23 AM PST

    The Dahn's Over-Engineered Green Circuit Blueprint

    Posted: 09 Nov 2020 03:11 AM PST

    I did the math again: My first 8 reactor setup

    Posted: 08 Nov 2020 10:33 PM PST

    90 Green Circuit /sec with beacon

    Posted: 09 Nov 2020 03:05 AM PST

    First rocket launched

    Posted: 09 Nov 2020 01:27 AM PST

    First rocket launched

    Hi fellow engineers.

    I read posts on reddit from few months, and want to share with my base.

    I finally launched my first rocket and finish game with few extra achievements.

    Rocket launched

    My achievements

    And my idea of small base is like this.

    Project of base for 90 SPM, not finished yet.

    submitted by /u/JPDziuniek
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    Small Reactors are beautifull aswell :)

    Posted: 08 Nov 2020 11:21 AM PST

    Choose your Own Adventure PAX system. Interactive subway map, no more opening train menus when travelling!

    Posted: 08 Nov 2020 09:44 PM PST

    What to do next in Factorio?

    Posted: 08 Nov 2020 08:40 PM PST

    I have played a handful of worlds and gotten most of them close to the rocket launch but put off actually doing it, only to take a break and start over the next time. This time, I finally did it, got my rocket launches automated, build Spidertron, got a couple levels deep into the infinite research trees, continued upgrading for a while, and I can see how this could be done basically unto eternity, but I'm starting to peter out a little bit. I have some multiplayer worlds I am playing with friends too and I am just trying to avoid burnout.

    Should I just start a new world from scratch? New worldgen settings? Bob's/Angel's? I'm curious what the Factorio community thinks is the best next thing to try

    submitted by /u/Picklwarrior
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    Thoughts on my theoretical 1k military science per minute build? It did break with stack inserter bonuses so most are now locked.

    Posted: 09 Nov 2020 05:18 AM PST

    Blue circuits from trains only - no bots, no belts

    Posted: 08 Nov 2020 05:13 PM PST

    Ah yes, I love smelters (Unfinished)

    Posted: 08 Nov 2020 01:22 PM PST

    Nuclear station (kovarex included)

    Posted: 08 Nov 2020 03:47 PM PST

    Starting space exploration

    Posted: 09 Nov 2020 02:32 AM PST

    Hello

    I was thinking about starting on space exploration and wanted to know if there was anything I should look out for?

    submitted by /u/T0asTMast3R
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    Different Footprints For Fusion Reactors (Krastorio 2)

    Posted: 09 Nov 2020 06:53 AM PST

    Biter settings

    Posted: 09 Nov 2020 06:46 AM PST

    What are the optimal biter evolution settings, considering im looking for a military focused playthrough, with rampant mobs and bobs enemies? I want their evolution to depend more on pollution rather than time, as im not the best at the game, but would otherwise get bored if not for the bugs. Thanks in advance

    submitted by /u/StarScreammm
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    Is there a way to remove items from belts in the editor?

    Posted: 08 Nov 2020 09:22 PM PST

    Hello all, I am trying to teach myself the ratios I need for my current base and have found the loaders, but I could not find anything that could trash items in the same way.

    For instance, I have a row of smelters with nothing to really do at the moment and I want to be sure that I placed the correct number for a single red belt.

    submitted by /u/nachtstiel
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    Efficient tree/cliff/rock removal

    Posted: 08 Nov 2020 11:36 PM PST

    When I prepare a peice of land for building on it, I use a roboport connected to my main logistic network and use the deconstruct function to transport the deconstructed trees (in the from of wood) to buffer chests, and have the cliff explosives come from my main base.

    My question is, is there a way to use the deconstruct feature which only selects specific object types, to make it possible to select a large area of trees to deconstruct, but make it ignore everything else?

    submitted by /u/SamiG_REKT
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    My lab layout. Next is UTILITY SP. I am currently playing in peaceful mode. Because I am still experimenting game mechanics.

    Posted: 08 Nov 2020 01:02 PM PST

    Maximum Walls

    Posted: 08 Nov 2020 02:37 PM PST

    Interlocking 4 Reactor (2x2) Facility

    Posted: 08 Nov 2020 10:35 AM PST

    Interlocking 4 Reactor (2x2) Facility

    Took me a while to decide on how this should work ideally. I tried to make sure that the ratios were perfect and that heat and steam didn't travel far.

    This blueprint includes landfill. You'll first need to stamp the blueprint once over water and let your bots build the landfill. Then you can go back and place the facility.

    You can easily build entire fields (lanes) of these with water in between to get enough supply.

    Build one up if you need more power. Tear it down if you need less.

    Two facilities connected together in a lane.

    https://pastebin.com/TJt19wGj

    Blueprint Layout

    If you need to connect water in a different way, or want to build on existing land, simply shift-place and then route your water after.

    submitted by /u/electricessence
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    My 150 SPM spaghetti block

    Posted: 08 Nov 2020 09:48 AM PST

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