Factorio That last little tick of production is 500MW...? |
- That last little tick of production is 500MW...?
- All these posts about belt-managed Kovarex... why deny yourself this mind soothing trickle?
- 99% of all Factorio sessions could be labeled "Bug fixes and performance improvements".
- ETSv7 - EasyTrainSystem | A many to many train system using path penalties
- Discovered Factorio last month and it reignited my love for gaming (like I used to when I was younger). I have so much fun designing stuff. Last week I created a loading station for my Zippies
- My circuit-based oil distillery. I have been begged to stop using barrels.
- A week ago I posted a picture of the base my wife and I are working on. Well, as of last night we have reached our 1k SPM Goal! We had a great time and plan on starting a Bobs/Angels playthrough soon!
- One of my friends tends to just work on walls, defenses, optimization, etc when we play as a group. He takes it quite seriously.
- The Final Factory: my idealistic megabase
- Suggestion: You should be able to see the range of existing turrets while placing down new ones
- Need More U-235?
- Slowtorio aka The Noodle Base - Slowest rocket launch ever?
- The Back End Loader for a 5M iron Train
- "Factorio - Why Had I Not Played This Yet?!" By davo_. An interesting review and I think a good reference to convince people to buy the game
- Am I stupid? It won't let me import blueprint strings
- Our base tour.
- Newbie Question - If this is a 1-way track, is this okay? I can't think of a reason I might need a chain signal here, but I just wanted to double check. Thanks!
- How are you using Programmable Speakers WITHOUT global playback?
- Robonetwork Bridge
- Keyboard Automation
- Take from both sides of a belt evenly in a constrained space
- Iv just finished my first run of Krastorio and I am looking for another similiar mod to try next
- My first 1.0 base is complete! (massive jpeg in comments)
That last little tick of production is 500MW...? Posted: 11 Oct 2020 07:50 PM PDT
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All these posts about belt-managed Kovarex... why deny yourself this mind soothing trickle? Posted: 12 Oct 2020 04:03 AM PDT
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99% of all Factorio sessions could be labeled "Bug fixes and performance improvements". Posted: 12 Oct 2020 02:37 AM PDT | ||
ETSv7 - EasyTrainSystem | A many to many train system using path penalties Posted: 11 Oct 2020 01:15 PM PDT
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Posted: 12 Oct 2020 03:49 AM PDT
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My circuit-based oil distillery. I have been begged to stop using barrels. Posted: 11 Oct 2020 01:33 PM PDT
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Posted: 11 Oct 2020 11:26 AM PDT
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Posted: 12 Oct 2020 07:50 AM PDT
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The Final Factory: my idealistic megabase Posted: 11 Oct 2020 01:53 PM PDT
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Suggestion: You should be able to see the range of existing turrets while placing down new ones Posted: 11 Oct 2020 07:54 PM PDT You should be able to see the range of existing turrets while placing down new ones, just like how you can see the direction of inserters while placing new inserters. It would help with spacing turrets effectively. [link] [comments] | ||
Posted: 12 Oct 2020 12:34 AM PDT
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Slowtorio aka The Noodle Base - Slowest rocket launch ever? Posted: 12 Oct 2020 08:30 AM PDT As much as I like building efficient and sprawling bases, I've often wondered how long it would take to launch a rocket if one tried to do it from a small base. Specifically, what if you only used 1 miner/furnace per ore, 1 assembler per item, 1 boiler, 1 steam engine, 1 refinery, etc? Even better, what if I used the slowest version of each (burner miners, assembler 1s, no modules)? What was the slowest I could build a rocket without actively interfering? (No wasting resources or building things to waste electricity to keep the base at low power) Timeline: Started Thursday Sept 24 Research Finished Tuesday Oct 6 Rocket silo build Wednesday Oct 7 Rocket launched Sunday Oct 11 Total time spent: 391 hours I built the base with a random map seed, no real planning, and just sort of winged it. It turned out surprisingly well, all things considered. It just took forever. I did have a few work stoppages due to ore patches running out, but I did my best to prevent this as much as I could. In the end, instead of a spaghetti base, I ended up with basically a single noodle. Also, I launched a fish instead of a satellite because after 2 weeks I just wanted my computer back. Things I learned:
What to do for an encore: I'm now wondering how long it would take to build a rocket using exactly 1 miner, 1 furnace, 1 assembler, etc and mining all of the ore you need in one go (storing it in chests), then smelting all of it, then doing the next ore, etc and only making each item 1 time before moving to the next one. Calculating the total number of each item needed isn't so hard and it should be possible to do, although the number of chests and storage tanks to hold all of the ingredients at each step may be a bit daunting. Pictures: Save (with replay): The replay is like 6 hours long at 64x and involves a whole lot of standing around. Enjoy? https://drive.google.com/drive/folders/1i3W593tXZ12FHjMuQrcxtXK2E1M7cIqr?usp=sharing [link] [comments] | ||
The Back End Loader for a 5M iron Train Posted: 11 Oct 2020 10:57 PM PDT
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Posted: 11 Oct 2020 09:56 PM PDT
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Am I stupid? It won't let me import blueprint strings Posted: 12 Oct 2020 07:44 AM PDT
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Posted: 12 Oct 2020 05:59 AM PDT
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Posted: 12 Oct 2020 12:41 AM PDT
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How are you using Programmable Speakers WITHOUT global playback? Posted: 11 Oct 2020 03:18 PM PDT
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Posted: 12 Oct 2020 04:33 AM PDT I've just built a smart bridge that connects a Ghost Scanner to a requester chest in the supplier network. Until now, I've been using 20 requester chests from one robonetwork, feeding providor chests in the next network. But I've been meaning to build a smart system for a while. At first the logistic bots would bring too many items, so I factored in a few modifiers. Ghost Scanner + (-1 * (Inserter contents + Providor Chest contents + Logistic Network contents) ) The modifiers help, but don't fix the problem. So there's another equally small circuit that checks if the Ghost Scanner has nothing to report, then dumps any remaining items back into the supplier network. Blueprint in the comments. [link] [comments] | ||
Posted: 11 Oct 2020 10:24 PM PDT I just realized I am spending entirely too much time with both hands on the keyboard, and it is greatly inhibiting my ability to drink beer. Suggestions for either automating the keyboard or one of my hands is appreciated. [link] [comments] | ||
Take from both sides of a belt evenly in a constrained space Posted: 11 Oct 2020 05:44 PM PDT
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Iv just finished my first run of Krastorio and I am looking for another similiar mod to try next Posted: 12 Oct 2020 05:12 AM PDT As the title says, after 95 hours iv finished my first run of Krastorio 2. Really great mod, it felt like playing the game for the first time again. It wasnt perfect but really brought the same sense of enjoyment and accomplishment I found on my first run of the game. So now I am looking for something similar to go again. Iv nearly 300 hours clocked in altogether so I am reasonable confident I can handle the more complicated mods out there. Iv obviously read about Bobs / Angles, and also heard about Pyanodon and one or others. Just wondering if anyone has any recommendations and what they think would be a logical next step to take after Krastorio. I know this question has been asked before but the last time was a few years ago now and I was wondering if there have been any newcomers or if the mods iv mentioned have had many updates recently. Thank you in advance. [link] [comments] | ||
My first 1.0 base is complete! (massive jpeg in comments) Posted: 11 Oct 2020 08:27 PM PDT
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