Factorio Pretty much sums up this wonderful game too. |
- Pretty much sums up this wonderful game too.
- Decided to go for a water cooled build this time around
- Kovarex build without Logic elements
- Looking for someone to play factorio with my husband
- ..come again..?
- Ready to go to space [Space Exploration expansion]
- my perfect 100% efficient factory
- Can't wait for train stop's limits
- 8-beacon style processing unit (blue circuit) production
- I feel like this belongs here.
- Factorio pacifist run - Default settings
- Production Setup Compendium: All blueprints necessary to create a standard base
- Anything to say about this train block I made?
- (Accidental) 5500spm I've worked on for the last couple of weeks. Finally one that can handle it for 10h+!
- Bots dying
- what 1 hour and 30 minutes gives you
- FPS/UPS debugging with Space Exploration
- Rock, Paper, Scissors
- Looking for a Space X Mod
- Decided to empty my base and make something that isn't a bowl of spagetti but I have no idea how to make it happen, pls help
- How does one only produce lubricant?
- Kovarex starter that autoballances the ammount of U-238 on the belt. The steel chest holds overflow and is big enough to start the reaction.
- please critique this early to late game mall I made (context for discussion inside)
Pretty much sums up this wonderful game too. Posted: 25 Oct 2020 02:47 AM PDT
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Decided to go for a water cooled build this time around Posted: 24 Oct 2020 02:02 PM PDT
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Kovarex build without Logic elements Posted: 25 Oct 2020 03:00 AM PDT
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Looking for someone to play factorio with my husband Posted: 24 Oct 2020 02:54 PM PDT Good day We are from Canada and my husband wants a friend to play factorio with since I have no interest in playing with him and his friends are just up to other things. He's very sweet, introverted, smart and a great teammate. He refuses to make new friends online even though he's done it in the past, so I made this post to see if anything comes out of it so shoot me a message if you're interested :) [link] [comments] | ||
Posted: 24 Oct 2020 04:59 PM PDT
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Ready to go to space [Space Exploration expansion] Posted: 24 Oct 2020 10:07 AM PDT
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my perfect 100% efficient factory Posted: 24 Oct 2020 04:46 PM PDT
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Can't wait for train stop's limits Posted: 24 Oct 2020 10:48 PM PDT As was mentioned in the previous FFF limits for train station are coming and I'm seriously excited about that! I'm mostly vanilla player (and a big fan of trains) and I always missed an ability to control how many trains to send to a specific station. In most cases the easiest solution was to throw a big stacker before every station and hope for the best. With that new feature coming I see so many possibilities to optimize my train net so it's kinda stopping me from solving problems in factory I'm currently playing with 😀 So what do you guys think about this upcoming feature? Have you already start searching ways of embedding it in yours systems? [link] [comments] | ||
8-beacon style processing unit (blue circuit) production Posted: 25 Oct 2020 02:07 AM PDT
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I feel like this belongs here. Posted: 25 Oct 2020 07:19 AM PDT
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Factorio pacifist run - Default settings Posted: 24 Oct 2020 09:15 PM PDT
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Production Setup Compendium: All blueprints necessary to create a standard base Posted: 25 Oct 2020 05:30 AM PDT Hi all! Lately I've spent some time compiling blueprints that I found on the internet (and some others that I made) into a single blueprint book. The idea is that these blueprints should provide designs for all the setups needed to have a standard base. I wanted to note that I've taken many of the setups on this book from Nilaus, especially from his Master Class playlist, so definitely check him out because he's a great player! You can find the blueprint book here. Let me know if you would add some more blueprints to the book (maybe trains stuff?) [link] [comments] | ||
Anything to say about this train block I made? Posted: 25 Oct 2020 07:16 AM PDT Does it work properly? Any inefficiencies? My first one I designed so any critiscism is appreciated. https://factorioprints.com/view/-MKV3kJSN5gsOFajvgJO Thanks for any help! [link] [comments] | ||
Posted: 24 Oct 2020 09:32 AM PDT I've been in the mega base business for some time by now, but almost every one I cranked out did eventually fell short of the intended target SPM for different reasons. THIS one here though, that's finally what I wanted for so long: It is big, and it's running at an average 60 UPS - woohoo! Here is the album: https://imgur.com/a/Ghpm2ee If you're interested in the strategies and ideas that went into it, keep on reading. Basic ideaA mostly train based mega base that uses LTN and one uniform train size all across the board, capable of 5400spm and CPU-efficient enough to stay around the 60 UPS mark on my i5-10600k. Cheats/modsWith LTN already mentioned, there are three more fairly major cheats I've let myself accept:
Balancing trains
All inserters that output from assemblers/chemlabs are clocked as well, to limit them to only operate as fast as the respective item is needed to be made. In some cases this means clocking to just about having the assemblers not stall, in others (like belts and inserters) it primarily smooths out production to the required lower rates than theoretically possible in a setup that is primarily made to be wagon-to-wagon for 16 wagons. Hope you enjoyed! See you next time.[link] [comments] | ||
Posted: 25 Oct 2020 03:51 AM PDT So i set up a defence with flamethrowers, the biters attacked dealt damage to the wall. So the bots repaired the wall, and died of fire damage. What can i do about this? [link] [comments] | ||
what 1 hour and 30 minutes gives you Posted: 25 Oct 2020 03:51 AM PDT
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FPS/UPS debugging with Space Exploration Posted: 25 Oct 2020 07:26 AM PDT My UPS is tanking in my current save with Space Exploration installed, taking the FPS with it. I have a mid-game base (red/green/blue/grey/orange science) but the base itself is undersupplied so it is only making 5/10 spm. I have run larger (stock) bases with a full 60 UPS, however this base gets 30-45 ups at best, even when powered off. Interestingly, the game runs at a full 60 UPS when in map view. All other planetary surfaces are deleted, and not a ton of the main map is revealed. Any ideas for improvements? [link] [comments] | ||
Posted: 25 Oct 2020 07:01 AM PDT I made an easy to understand and play rock paper scissors, explanation is in the blueprint!! Explanation is version 1.0> [link] [comments] | ||
Posted: 25 Oct 2020 06:15 AM PDT Is there a mod that brings the rocket science up to the one in real? With landing and starting where rockets just have to go through maintenance and refueling for another launch. With landing pads and such stuff [link] [comments] | ||
Posted: 24 Oct 2020 02:01 PM PDT
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How does one only produce lubricant? Posted: 25 Oct 2020 05:21 AM PDT I was trying to make a circuit setup with my oil factory, but when I have enough light oil and petroleum gas, I run out of heavy oil ( I'm not making light oil with heavy oil, I'm just always making belts etc.) Are there any solutions for this? or should I just be making solid fuel/have huge storage tanks [link] [comments] | ||
Posted: 24 Oct 2020 02:25 PM PDT
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please critique this early to late game mall I made (context for discussion inside) Posted: 24 Oct 2020 10:59 AM PDT
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