Factorio Weekly Question Thread |
- Weekly Question Thread
- My First Blue Circuit Build. It's low tech but its mine.
- You may not like it, but this is what peak performance looks like.
- My best friend left to go to college yesterday, I guess he'll never see our first rocket launch...
- How lazy are you? I'm this lazy.
- Is there a way for the Object Info box to not go out of the screen? Happens with Logistics Storage and Circuit Signals when there's way too many objects on the network
- The most perfect spot to build! (I guess base is a flair to match)
- I just beat the last level of belt madness with no undergrounds longer than 4 tiles!
- I don’t think I’m smart enough for this game.
- welcome to 300x research cost, where red science costs 33k
- I'm finally a lazy bastard.
- It's a piano!
- i need it so that when say the left train is going to pass on the middle rail the right one cant pass, But this layout doesnt work how can i fix it?
- My new green circuit setup is looking very pretty.
- Military science was a pain to figure out, but here is my first attempt, how is it?
- I cannot close my Factorio
- Question about ratios
- Got Lazy Bastard and a few other ones on default settings. It's my second rocket launch. There is no spoon is next :D
- Just launched my first rocket!
- The Blue Gun (my blue science setup, raw to finished all in one build)
- Sometimes I make confusing spaghetti messes in my more or less organized bases, just for fun.
- Coal Liquefaction & why you should stop burning coal once you get it
Posted: 31 Aug 2020 11:05 AM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
My First Blue Circuit Build. It's low tech but its mine. Posted: 31 Aug 2020 10:53 PM PDT
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You may not like it, but this is what peak performance looks like. Posted: 31 Aug 2020 10:11 PM PDT
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My best friend left to go to college yesterday, I guess he'll never see our first rocket launch... Posted: 31 Aug 2020 11:27 PM PDT
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How lazy are you? I'm this lazy. Posted: 31 Aug 2020 07:58 PM PDT
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Posted: 31 Aug 2020 06:46 PM PDT
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The most perfect spot to build! (I guess base is a flair to match) Posted: 01 Sep 2020 02:46 AM PDT
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I just beat the last level of belt madness with no undergrounds longer than 4 tiles! Posted: 31 Aug 2020 10:35 PM PDT | ||
I don’t think I’m smart enough for this game. Posted: 31 Aug 2020 09:35 PM PDT This might be a bit jumpy because I have ADD so bare with me lol First off, I'm not calling myself dumb, although I can be dumb I'm by no stretch, dumb. The reason I love Factorio is because of how optimised you can be, you build one thing and now you need to build something else to support it I care a LOT about doing things right, I've completed the game a few times normally with some QoL mods installed but nothing game changing (other than LTN) But, the fact I need to do things right is the problem In school I always did well, especially with math, I was the type of kid who got told I was amazing my whole life to not really do anything later on but I digress Finding ratios and speed and efficiency is all pretty natural to me, but there's just so much I can't begin to understand and it slowly gets to me I see such amazing blueprints on here and I can wrap my head around how it works but I have no clue who anyone could ever figure it out Bussing is something I've never really worked with like everyone my first factory was a spaghettio messio of a factorio and my second was a pretty nearly organised LTN train base that I was proud of but, there was about 150 train stops and not even to space science yet so it was TEEMING with issues And now, back to my problem, I can't properly enjoy myself if I'm not doing things right, my bases were good but, they weren't as good as they could be, and the unhealthy obsession of it needs to be better it needs to be better and was gonna slowly grind on me And, I just don't think I'm smart enough to work it out Sorry if this post isn't very fitting for this subreddit or somewhat depressing I felt I needed to vent a bit, it gets pretty frustrating thinking like this and factorio makes this personal flaw REALLY apparent, also sorry if this might not have made much sense, ADD can really confundle my brain into nonsense and it's half 5am and I've not slept lol anyway thank you for reading this far [link] [comments] | ||
welcome to 300x research cost, where red science costs 33k Posted: 31 Aug 2020 02:33 PM PDT
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Posted: 31 Aug 2020 11:43 PM PDT
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Posted: 31 Aug 2020 11:41 PM PDT
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Posted: 01 Sep 2020 04:21 AM PDT
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My new green circuit setup is looking very pretty. Posted: 31 Aug 2020 09:58 AM PDT
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Military science was a pain to figure out, but here is my first attempt, how is it? Posted: 01 Sep 2020 07:10 AM PDT | ||
Posted: 01 Sep 2020 02:50 AM PDT Recently i cannot close my factorio in both mentally and technically. For the technical part, when i click quit in the menu, the Factorio window will be closed, but actually it is still running at background. And the steam would show the game is running, it make me cannot restart the game, until i close the background running program by task manager. Anyone got this problem? or it is my window problem? Seems it happen after 1.0 [link] [comments] | ||
Posted: 01 Sep 2020 07:11 AM PDT Salutations, I have just reached oil and thus been looking forward to impeoving my base. I run a buss of basic materials along an axis and have factories on parallel. Now that I have steel I want to upgrade to blue assemblers. How do I go about calculating the ratios of blue assemblers? What about recipes which require other assemblers? And ratios of oil using pipes? I appreciate any equations given to calculate the ratios myself and not use a calculator that does everything for me. Thank you. [link] [comments] | ||
Posted: 01 Sep 2020 01:40 AM PDT
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Just launched my first rocket! Posted: 31 Aug 2020 03:12 PM PDT
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The Blue Gun (my blue science setup, raw to finished all in one build) Posted: 01 Sep 2020 12:30 AM PDT | ||
Sometimes I make confusing spaghetti messes in my more or less organized bases, just for fun. Posted: 31 Aug 2020 07:38 PM PDT
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Coal Liquefaction & why you should stop burning coal once you get it Posted: 31 Aug 2020 01:28 PM PDT So Coal Liquefaction is often not used. One gets more than enough heavy oil from advanced cracking, so its not really needed to produce more of it. Conversely excess oil is often just used for fuel or burnt for energy, by being converted to solid fuel first. The thing about Coal Liquefaction is that it yields an incredible about of heavy oil and other oil products, though. I calculated the energy equivalents, i.e. energy in burn values and requirements to produce steam. Heavy Oil is special in that regard, since it yields MORE burn value when cracked to light oil first (increase from 0.6MJ to 0.9MJ per heavy oil). This results in: The theoretical percentage gains over burning coal directly in burners is:
Thus Coal Liquefaction can be used to increase the burn value of coal (if it isn't being used for products that require it). The great thing about oil is that the oil fields never fully deplete, so this allows for a continued supply. Regardless, oil liquefaction is self-sufficient in its supply of heavy oil, since the output can be used to keep it going. Thus technically the only limiting supply is the coal. Below I'll be sharing blueprints for an optimized setup. I did the detailed math tyng to arrive at good rations, and I'm fairly satisfied with the result. To cut a long story short one can actually lose energy on coal liquefaction without cracking when using speed modules (~-45% vs coal when using all lv3), since they will ramp up energy drain while the output of solid fuel will be limited. Cracking always will be profitable, but the rations of modules will affect the number of buildings needed for a steady state, and affect the gains. I arrived at a good ratio using speed modules for the liquefaction, and a mix of speed and efficiency for conversion. The setup presented below yields roughly +93% increased energy value (of the theoretical 118%), but accounts for all energy used for production. More energy could be squeezed out of the setup with beacons (e.g. covering the refinery/productions), but the gain isn't really woth the increase in space requirements and other complications. The design produces an excess of solid fuel sufficient for an additional 3 blocks of burners (i.e. 3x 20 burners with 40 steam engines). I also share a oil balancer for advanced cracking output designed to convert the output of 1 refinery entirely to energy under full load. I'll try to share some blueprints using the bot and update the post - its a novelty for myself so bear with me. [link] [comments] |
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