Factorio Weekly Question Thread |
- Weekly Question Thread
- They fixed the content page! I'd have gone for "build good-old train tracks", but this is fine.
- This game would have been so much better if EA made it. Here's why.
- Been working on base science packs feed rate, thought this one looked nice. Frustrations explained in comment.
- Tileable Red Ammo (Piercing Rounds)! My second playthrough trying to build everything with perfect ratios. 1 Yellow Ammo : 3 Red Ammo
- Efficiency modules in miners
- Engineering Train Planner (Website)
- Vanilla Trains
- Biter advice needed
- helmod vs factory planner
- Train Problems - Train 3 cant access the next station, the rest can
- I left my friend for 20 mins, allow me to introduce spaggetti defense outpost TM
- First playthrough after the "campaing", just researched oil - wish me luck :)
- Took me an entire shift of overtime at work but I got it to work. Now to work on the bottleneck. Any suggestions? Oh, and yes, I'm playing Sandbox mode.
- Is it possible to have a train stop at every station in a branched path if I assign all 3 stops shown here? I'm not sure how the train would decide on pathing here. The entire track is made of one-way loops (so it can't go directly from A to B or vice versa).
- Explanation of something I figured out.
- How can I re-enable achievements if I didn't use console or mods?
- Just found the old looks of the chests in the tool tips :)
- Found this seed, very safe from biters.
- Rescue inbound!
- Combinator-powered belt compression
Posted: 13 Jul 2020 11:05 AM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
They fixed the content page! I'd have gone for "build good-old train tracks", but this is fine. Posted: 13 Jul 2020 01:10 PM PDT
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This game would have been so much better if EA made it. Here's why. Posted: 13 Jul 2020 10:57 AM PDT Out of Ironplates? By more at the premium store.
New at the store:
Also, never run out of power again with the Super Power pack containing 500 solar panels and 500 accumulators. Only 29.99$. Seriously, along with ConcernedApe and Ludeon Studios these devs are a godsent! Don't think we ever can thank them enough for a game that has been worth every penny since 0.12 release (thats when i started playing). Edit: Added some more stupid stuff. [link] [comments] | ||
Posted: 13 Jul 2020 04:00 PM PDT
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Posted: 13 Jul 2020 08:55 PM PDT
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Posted: 14 Jul 2020 07:22 AM PDT I've been having a problem with my mines making too much pollution and attracting biters, and heard that efficiency modules reduce the amount of pollution the drills make. Does putting tier 1 efficiency modules in electric mining drills make a big enough difference to be worth it? Or is it better to wait for tier 3 modules? [link] [comments] | ||
Engineering Train Planner (Website) Posted: 13 Jul 2020 10:53 PM PDT Ever wanted an engineering train but didn't want to have to build it all by hand, get the numbers and stacks right, only to discover you miswired or miscounted something and have to do the whole thing again? Well, now you don't have to. This very unpolished React-based app with do it for you! Tell it what you want and it will give you the string for a blueprint book.
caveats:
Try it out and let me know what you think! https://uraniumanchor.github.io/factorio-engineering-train/ https://github.com/uraniumanchor/factorio-engineering-train/ [link] [comments] | ||
Posted: 14 Jul 2020 04:20 AM PDT I think I've figured out a solution to my train issue. So I've a stacker of full trains waiting on a call for supplies. those hauling Iron for example should all have identical stops. Can I set those up to cascade thru available trains so only 1 goes out per call, when signal is received? I'm trying to avoid 3 trains all racing to fill one station, and subsequently go to wait in line @ the same mine, instead of each heading to separate and full supply depots. [link] [comments] | ||
Posted: 14 Jul 2020 03:39 AM PDT I'm fairly new so please help me understand what to do in this situation I'm going to run out of Iron in a while and I go exploring. Luckily, there's a massive deposit, but it's pretty far away from my base so I decide to use trains. Large deposit requires a lot of Miners which create loads of pollution, not to mention pollution from generating electricity. This will attract huge amount of biters unless I kill everything in area large enough for pollution to dissipate on its own So, here are my questions:
[link] [comments] | ||
Posted: 14 Jul 2020 04:06 AM PDT | ||
Train Problems - Train 3 cant access the next station, the rest can Posted: 14 Jul 2020 06:26 AM PDT
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I left my friend for 20 mins, allow me to introduce spaggetti defense outpost TM Posted: 13 Jul 2020 12:07 PM PDT
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First playthrough after the "campaing", just researched oil - wish me luck :) Posted: 14 Jul 2020 12:52 AM PDT
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Posted: 13 Jul 2020 07:01 PM PDT
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Posted: 14 Jul 2020 12:06 AM PDT
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Explanation of something I figured out. Posted: 13 Jul 2020 09:37 PM PDT
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How can I re-enable achievements if I didn't use console or mods? Posted: 14 Jul 2020 03:33 AM PDT So I started a game with my three friends, one of them is a first-timer. We had to mods and don't have have console commands on. For some reason my new friend is not able to get achievements which was really disappointing. I checked with all of them and none of them used console commands. How do I re-enable achievements in this case? [link] [comments] | ||
Just found the old looks of the chests in the tool tips :) Posted: 13 Jul 2020 10:12 AM PDT
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Found this seed, very safe from biters. Posted: 13 Jul 2020 11:57 AM PDT
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Posted: 13 Jul 2020 03:20 PM PDT
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Combinator-powered belt compression Posted: 13 Jul 2020 11:10 PM PDT I'm kind of a Factorio newbie so I don't know if this is useful or not, but after hearing that belts are often avoided in larger bases for performance reasons, and realizing that uncompressed belts are worse for performance, I used an SR latch to make a belt compressor. It waits until the chest passes a threshold of items (shown: 20), then drains it, then repeats. This can be done in vanilla too, but the circuitry would be more complex. Even as-is I don't know if the combinator overhead provides a performance win, or if I'm even looking at the performance issues in the right light. ¯\_(ツ)_/¯ (Mod is Krastorio 2 + Space Exploration.) [link] [comments] |
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