Factorio Why artillery is my favorite weapon. (700% shooting speed and 480% range) |
- Why artillery is my favorite weapon. (700% shooting speed and 480% range)
- Made a gif for the smol train
- Oops...
- I tried to stack as many rails as possible in one place, because I was bored. This is 132 rails. Challenge: fit as many locomotives on this design as possible, blueprint string https://pastebin.com/ht4mptuT
- Girlfriend automated the production of pistols in the tutorial. Hands down the most useless thing to automate, I was well entertained.
- that satisfying moment when you've just set up a kovarex enrichment process and wait patiently for the first centrifuge to fill up
- 16 blue belts from 4 wagons with recursive blueprints, or why we should be able to open signals with the circuit network
- Advanced Circuits are still orange when zoomed out
- Factorio dude light wallpaper 1920x1080
- Why use trains instead of belts?
- The small beginnings of a full train city block base
- LTN City block blueprint
- Rocket launched on 9 tile ribbon world
- New science station, compact, bus style base, first three packs integrated. One science pack per second based on inventory crafting style.
- R.I.P. Industrial Revolution - We hardly knew ye :(
- Feedback of returning player on the tutorial
- Is there any way to have equal amounts of each science pack on a conveyor belt?
- Looking for Mod for Logistics robot Train
- Setting up a server via VPS
- First 1000spm base with my friends (rockets are backlogged a bit) :P
- [Suggestion] Factorio MMO without belts or bots
- Customised inventory filters?
Why artillery is my favorite weapon. (700% shooting speed and 480% range) Posted: 07 Jun 2020 12:20 AM PDT
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Advanced Circuits are still orange when zoomed out Posted: 06 Jun 2020 01:18 PM PDT
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Factorio dude light wallpaper 1920x1080 Posted: 06 Jun 2020 09:54 AM PDT
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Why use trains instead of belts? Posted: 07 Jun 2020 05:30 AM PDT Hi, so I'm in about mid game of my facotiro base and was wondering what's the benefits of trains compared to just using belts? At the moment I've been using the trains for moving myself but nothing else really since belts just seem better? Yes they're slower but they constantly move materials from source to sink and they're a lot easier (at least for me) logistic wise. I don't know, if anyone could explain it to me that would be great Thanks to u/factorio_poster for explaining it to me [link] [comments] | ||
The small beginnings of a full train city block base Posted: 06 Jun 2020 04:35 PM PDT
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Posted: 06 Jun 2020 10:49 PM PDT Hey there, wondering if anyone can give me any tips on my LTN city block blueprint? I have been using it for my Space Exploration play through and it's doing pretty good I think, any advice is appreciated! https://cdn.discordapp.com/attachments/334735604342325249/719065913285935134/blueprint.png [link] [comments] | ||
Rocket launched on 9 tile ribbon world Posted: 06 Jun 2020 09:18 AM PDT
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Posted: 06 Jun 2020 11:13 PM PDT
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R.I.P. Industrial Revolution - We hardly knew ye :( Posted: 06 Jun 2020 01:04 PM PDT
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Feedback of returning player on the tutorial Posted: 07 Jun 2020 07:55 AM PDT Hi all! This is a bit of a negative feedback thread but walk with me. I first played Factorio maybe 2 years ago and I absolutely loved it. I finished the campaign and recommended it to all my friends. Since then a bunch of things happened, less videogame time and now I decided to come back to it.I loved the campaign last time, it was challenging and maybe a little confusing but it had good pacing and dying a few times just added to the motivation of trying again in a different/better way. I started playing again 2 days ago and I'm about 2 hours into the new campaign. It's a lot more hand holding, more information, there's a "story" to it, but I feel that right now it's... really tedious and boring. I don't remember much about how to play, just a few basics, definitely don't remember all the interactions and recipes and so on.Starting the campaign again seemed like the best way to go. I appreciate the game taking it slow and teaching about "mass" automation but right now I'm at "part 2" of setting up a new base when you get attacked from both sides and the quest is:
The question is: WHY? I don't know what the hell I'm researching so I'm supposed to manufacture and consume 12 science packs per minute on research I don't know/understand or see a use for. I need to build a (again, new player) big supply chain system to feed this research. Right now I dropped the campaign because it's just not fun and will just start a new world, will figure things out as I go. I want to play this game with a few friends because the core aspect is great, but I guess I'll have to teach them how to play. I was recommending the campaign to them, one of my friends played it a month ago and said he didn't like it. I was confused but now I understand. Please fix the campaign and tutorial. There were other tedious quests before but I don't remember them that well so I left them out. This is such a good game and players depend on the introduction to get into it. [link] [comments] | ||
Is there any way to have equal amounts of each science pack on a conveyor belt? Posted: 07 Jun 2020 01:51 AM PDT | ||
Looking for Mod for Logistics robot Train Posted: 07 Jun 2020 07:26 AM PDT Hi all, I'm playing a modded game (Krastorio, which I highly recommend) - I'm needing to drop off and pick up a small number items (pollution filters and dirty filters) across the whole map. I'm looking for a way to send a train doing the work. The only way I think I could do it is to create 100 train stops, with 100 robo ports and have a train stop at each one. I'm looking for a way to use a vehicle equipment grid (a mod add on I'm new to) to do the job instead. It seems vehicle equipment grids are only for building, not logistics resupply. Is there a way (a new mod or in Krastorio) to use a vehicle equipment grid for logistics? Basically I need a buffer chest train car lol. [link] [comments] | ||
Posted: 07 Jun 2020 06:28 AM PDT Hello. I'm new to server hosting with VPS and so far I was able to make the server work (I'm using OVH's VPS with Debian 9 os). However, it seems that the server process is terminated once I disconnect from the PuTTY terminal. How do I make the server stay up even when my PC is offline? [link] [comments] | ||
First 1000spm base with my friends (rockets are backlogged a bit) :P Posted: 06 Jun 2020 03:29 PM PDT
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[Suggestion] Factorio MMO without belts or bots Posted: 07 Jun 2020 04:57 AM PDT I thought of something but I lack any skills to make or organize this myself, so I thought I'd post in case anyone would think it fun. What if Factorio actually had no belts or bots? With trains, mods like the AAI miners, programmable vehicles, and mining robots, it could add an incredible logistical challenge to the game. With multiplayer servers able to go up to insane amounts of people now, it should be doable to finish the game this way. It could be a community event, and there could be a mod to block the construction of any type of belts. I don't think it has been done before. What do you guys think? [link] [comments] | ||
Posted: 07 Jun 2020 04:46 AM PDT I've recently discovered the auto trash mod and I wonder how I ever lived without it. Now I'm wondering if there's a mod that let's you change all your filters at the click of a button? As in I click on my "building" template and all my row 1 and 2 filters change to building related items. [link] [comments] |
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