Factorio Version 0.18.33 |
- Version 0.18.33
- I've lost nearly a hundred bots so I made a memorial
- I really, really like transport belts
- Decrease the number of available storage slots in the gui on the right according to the blocked slots of the chest
- Micro Rocket Factory, no mods (34x23)
- My early game red chip build. I call it "The Key".
- Confirmed, research faster than ever haha
- Meta: Should we ban Literally Unplayable posts.
- My first green and red science automation. How did I do?
- 9 and a half hours into my first game, i doubt ill be sleeping again. making Italy proud
- Aftermathacre
- Mod idea - Harvested Beacons - inspired by Exiles
- Realistic Reactors - Breeder Reactor
- Got Buses?
- Can you drive Biters to extinction?
- World Beacon
- 10k SP/M Blueprint
- Finally completed my first playthrough!
- Got on track like pro! may not have been the most efficient but it took me one try and <70 minutes
- Beginning base to larger or Mega base
- Help with modding
- Are my settings cheating? Or are you guys doing the same
Posted: 24 Jun 2020 05:21 AM PDT Changes
Bugfixes
Gui
Modding
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
I've lost nearly a hundred bots so I made a memorial Posted: 24 Jun 2020 07:42 AM PDT
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I really, really like transport belts Posted: 23 Jun 2020 03:08 PM PDT
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Posted: 24 Jun 2020 02:29 AM PDT
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Micro Rocket Factory, no mods (34x23) Posted: 23 Jun 2020 01:02 PM PDT
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My early game red chip build. I call it "The Key". Posted: 23 Jun 2020 04:02 PM PDT
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Confirmed, research faster than ever haha Posted: 24 Jun 2020 04:27 AM PDT
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Meta: Should we ban Literally Unplayable posts. Posted: 23 Jun 2020 09:49 AM PDT Typically the post will feature a screenshot (that is usually unexplained) of a minor graphical bug, normally due to sprites rendering order. The first time I saw one of these I did a slight chuckle, now I just find it really annoying. Judging by the number of downvotes on some recent examples I am not the only one. for example So should we have a rule to explicitly ban these posts? [link] [comments] | ||
My first green and red science automation. How did I do? Posted: 23 Jun 2020 10:03 AM PDT
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9 and a half hours into my first game, i doubt ill be sleeping again. making Italy proud Posted: 24 Jun 2020 07:47 AM PDT
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Posted: 24 Jun 2020 12:11 AM PDT
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Mod idea - Harvested Beacons - inspired by Exiles Posted: 24 Jun 2020 06:44 AM PDT back story: I have to admit, Im spending time in some other virtual reality sometimes, its a game, Path of Exile, way different than Factorio, its hack n slash genre, but also allow to build some weirdo stuff. Recently, the other game got an update, that could be possibly inspired by Factorio, allows player to build semi automated gardens, with seeds as resources, with assemblers (more like treefarm mod farms), energy distribution, with some heavy use of beacons. Yet, the garden got some unique way how beacons work, that may be fancy in Factorio: Beacons can spread production powers, but have to be feed by energy (juice), that have to be generated in other places (another treefarm like farms), also can be stored between in tanks. That energy have to be transported via special electric poles, that can transport only one of three energy types, that also have to be generated separately - similar to fluids currently in Factorio. new mod idea How it could looks in Factorio: Some semi advanced resources (even current modules) feeds some machinery. Machinery generate special energy (different from energy that feeds everything currently, unmixable)? fluid maybe (as fluids cant mix by default), The energy can be stored (special accumulators) around The energy have to be transported to beacons to let them work. Maybe add more advanced power/fluid mixing? Dunno how hard it could be to make another entities of energy in lua mod language, so new fluids could be possible to. Imho - idea could add fancy layer to how beacons are build in Factorio. the idea is free to take, enjoy. [link] [comments] | ||
Realistic Reactors - Breeder Reactor Posted: 24 Jun 2020 06:23 AM PDT
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Posted: 23 Jun 2020 11:06 PM PDT
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Can you drive Biters to extinction? Posted: 24 Jun 2020 01:01 AM PDT Is it possible to completely exterminate all Biters from a normal (stock generation settings) map? If so, how would one go about it? [link] [comments] | ||
Posted: 23 Jun 2020 10:42 PM PDT A beacon that affects the entire world but cost crazy amount of energy perhaps amount of affected entity, or 5GW fixed for 2 slots and cannot be effected by efficiency module. Right now I'm playing Krastorio2 and have 28,000 beacons. [link] [comments] | ||
Posted: 24 Jun 2020 06:37 AM PDT I've seen several posts stating to have a blueprint/savefile, but those links are dead. Does anyone have a working one? [link] [comments] | ||
Finally completed my first playthrough! Posted: 23 Jun 2020 06:32 PM PDT
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Got on track like pro! may not have been the most efficient but it took me one try and <70 minutes Posted: 24 Jun 2020 01:58 AM PDT
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Beginning base to larger or Mega base Posted: 23 Jun 2020 02:17 PM PDT SO I just started a new game and I haven played in probably a year or close to it. Last base was pretty much a spaghetti base and although I built a rocket launcher, i never launched one. Either way, when starting out my base is a mess, but I have started a main belt line. Once i get that going do yall just destroy everything everything you initially built and then build it all nicely or what? [link] [comments] | ||
Posted: 24 Jun 2020 12:29 AM PDT I just started modding and Im trying to figure out how to load a specific modpack, but I don't know how to figure out what version I should be in, I know its 0.18 but I dont know which exact version works [link] [comments] | ||
Are my settings cheating? Or are you guys doing the same Posted: 23 Jun 2020 04:24 PM PDT So i just got over 600 hours in the game and I started maybe 10-15 times over. I just begun my first Deathworld playthrough and I questiined myself if the settings I usually use are considered cheating by the majority of the community. I usually make the ore patches the richest (I think it's 600% but not sure) and do about 133 to 200% in size. On most of my playthroughs, I also tweak the frequency a little bit to have more to go for. I really would like to know on what settings you play and if you think the stuff I use is considered cheating or if it's "okay" to play the game like that. (I forgot to mention, that I alsways play without cliffs and am just doing my first game with normal water settings) [link] [comments] |
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