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    Saturday, June 27, 2020

    Factorio Stay a while and listen, or why standards are important...

    Factorio Stay a while and listen, or why standards are important...


    Stay a while and listen, or why standards are important...

    Posted: 27 Jun 2020 04:22 AM PDT

    Hello fellow engineers,

    Since I have a few moments I thought I tell you all about my favourite story in Factorio so far...

    Three blokes starting a new map. Two Germans and a Brit. The science dribbles, it's going great, the factory grows as one should, just fun times.

    Suddenly: TRAINS!

    Since we're all some rail-o-philes we of course started trainyfieng the base. Me and my German friend started in the main base and the friend from the island goes of to get the chempark and one of the bigger smelters.

    All fine and well, signals placed, two tracks moving closer to each other. They meet. Big Joy.

    And all signals go haywire.

    UK guy did build left-hand traffic, the two continentals of course right hand traffic.

    Then there was a conversion round about created at the meeting point. The Jam-about.

    This is how I learned communication with in standardisation.

    Cheers

    submitted by /u/Ax3L_S
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    [OC] When you come back to base after a long trip and already researched logistic robots

    Posted: 26 Jun 2020 10:41 AM PDT

    How would i make this work without a horrific 4 way train collision

    Posted: 26 Jun 2020 11:59 PM PDT

    Friend started playing Factorio today, I gotta say he's made some serious progress.

    Posted: 27 Jun 2020 02:24 AM PDT

    Life after bringing my new blue circuit factory online

    Posted: 27 Jun 2020 07:12 AM PDT

    I decided to try building my factory with these 400 SPM modules

    Posted: 26 Jun 2020 05:57 PM PDT

    God help any train that happens upon my convoluted unloading stations

    Posted: 27 Jun 2020 02:50 AM PDT

    Why does Factorio not use more of my CPU?

    Posted: 27 Jun 2020 07:04 AM PDT

    I got the Factorio demo expecting it to run perfectly fine on my PC
    (16GB DDR3, i7 4770k, 2x GTX970) but the game hovers around 52 fps. Turning on Vsync actually improved performance for some reason however I'm pretty convinced that the problem is my CPU. I know the game only runs with one core but the CPU usage in task manager shows 1,4%, which is far lower than other games that only use one core. Does anyone else have/did have this issue?

    submitted by /u/_Aleksy
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    Neat little metal catalyst factory design

    Posted: 27 Jun 2020 06:39 AM PDT

    Neat little metal catalyst factory design

    https://preview.redd.it/u8z7j54sfg751.png?width=741&format=png&auto=webp&s=aba58cbd57804b61f64cb80bcc5694fb783cf021

    Hi Reddit!

    Red/Green metal catalysts (and it looks like blue and yellow too) have a nice ratio with Mk2 Assemblers, where 1 yellow belt of frames perfectly matches 4 of them. So, I put this together. The loaders are probably overkill, but it feels kind of magic watching the 4 output belts with sporadic loads combine into a single, always-full belt. I feel unreasonably pleased with this design so I thought I'd share it. You can tile it vertically up to 10 times.

    I'm doing a Bob+Angels run (my first, apart from dabbling with Seablock a while back) with a rail cityblock base. I just passed 100 hours and I still haven't set red circuits up yet! I think I started trying to replace my starter base too early, and also am building too big. But, having fun with it anyway.

    submitted by /u/AtkinsSJ1
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    A very small and simple Kovarex enrichment layout.

    Posted: 26 Jun 2020 11:32 PM PDT

    This is what my early spaghetto factory looks like, surprisingly efficient btw

    Posted: 26 Jun 2020 04:42 PM PDT

    Why can't I connect these pipes?

    Posted: 27 Jun 2020 05:25 AM PDT

    Factorio keeps erasing my personal logistics settings and it's annoying.

    Posted: 27 Jun 2020 06:54 AM PDT

    Why? It's tedious to set it up. And after 2 restarts it's gone!

    submitted by /u/you_dont_feel
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    When you are in a fueled vehicle and go to the map, you hear the vehicle sound when you zoom in. Doesn't matter where.

    Posted: 27 Jun 2020 05:58 AM PDT

    The 1 Million Monkeys method of Kovarex Enrichment

    Posted: 26 Jun 2020 09:52 AM PDT

    Is it possible to create a mod that makes robots scream when out of battery?

    Posted: 26 Jun 2020 06:59 PM PDT

    Maybe even have it fade in from the distance.

    submitted by /u/thatdudeyouhate
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    The three turret types work well together

    Posted: 26 Jun 2020 12:16 PM PDT

    Why kovarex enrichment was broken with prod modules and no longer is.

    Posted: 26 Jun 2020 08:01 PM PDT

    Hey everyone,

    So people are excited to put prod modules in kovarex enrichment contribute these days... and I think part of it was that the game didn't allow you to do so.

    ... but why didn't it allow you to do so?

    Because prod mods and recipes with the same material in input and output were slightly broken, depending on the ratio of input to output.

    Normally running a cycle of those kinds of recipes involve handling a large amount of resources for a relatively same change. For example, enrichment involves taking 40 u-235 and 5 u-238 and ending up with 41 and 2 for a +1 u-235 and -3 u-238

    But the productivity cycle just gave you the 41 u-235 and 2 u-235 for nothing but the extra energy and the need to use prod modules.

    With 2 prod 3 modules, a enrichment cycle genstate 1 u-235 at the cost of 3 u-238 ... while also adding 20% to a payoff of 41 u-235 and 2 u-238, for an average cycle output of ~9 u-235 with the cost of 2.6 u-235.

    That is way more than the 1.2 increase you would expect with 2 prod 3s per cycle.

    Heck it's so much that even accounting for the 70% speed of a 2 prod module machine, that's net ~6 3 u-235 per 1.82 u-238. that's 6 times the output for 2.6 times the electric power

    The general drawbacks of prod modules didn't exist for enrichment.

    prod modules were now faster than speed modules, and also less energy intensive per output item, and massively more resource efficient to the point where a single u-235 represented less ore processed than a u-238, despite the unmoduled recipe saying it should be otherwise, and the general pain of getting enough u-235 to run enrichment

    So you can see why prod module enrichment got removed basically immediately after being introduced in the 0.15 cycle until the catalyst system allowed productivity to only impact the net output and have a 1 u-235 to 2.5 u-238 ratio for fully prod moduling enrichment and being slow and energy intestice compared to no modules.

    Oh, and as a bonus, the flaw in prod modules with what would become catalysts actually caused the coal liquefaction recipe to be changed to reflect how coal liquefaction was being used.

    when first added (or in 0.16.51 at least), coal liquefaction netted you 10 heavy, 15 light, and 20 petrol gas for 10 coal, and like 0.375 worth of coal in steam, but required 25 heavy oil in steam, so productivity worked off 20 petrol, 15 light, and 35 heavy oil. not enough to make 3 prod 3s result in refineries output more heavy oil than petrol gas, but enough to make more heavy than light oil. Balance wise, prod modules in coal liquefaction were still energy and machine intensive ways to get more out of inputs even if the heavy oil output was a bit more than expected

    So when the catalyst system was implemented, coal liquefaction was changed to a net 65 heavy, 20 light, and 10 gas, to replicate some of the effect of prod moduled coal liquefaction as a better source of heavy oil than other products. ... I should probably find the FFF article for that.

    submitted by /u/sawbladex
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    Female players report in !

    Posted: 27 Jun 2020 04:44 AM PDT

    My girlfriend loves Dwarf Fortress, but I can't play that with her. I thought we could play Factorio together because I like it and it seems like her kind of game, but she's worried it's a boy thing. She's transgender, and her internalized transphobia is getting to her, so cis women especially. I don't want her to miss out just because some guys try to exclude women.

    EDIT: Typo

    submitted by /u/Zearen_Wover
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    My belts so far look like a skyscraper (P.S. I'm cheating a lot)

    Posted: 26 Jun 2020 06:09 PM PDT

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