Factorio Version 0.18.21 |
- Version 0.18.21
- me and the boys blueprinting the whole factory
- When you translate a bit and then come back to translate more but the game is already updated
- Frist time messing with circuits. Managed to make an on/off switch for my boilers, without looking at any guides. Turns on at 20%, off at 80.
- Compact 75 Blue-Circuit / Min; Semi-tileable + Bus-friendly + Perfect Ratio + Semi-aBeaconable
- Aesthetic Bridge
- A minimum Octilinear Steiner Tree connecting all resource patches in my map
- Version 0.18.20
- Turbines where spinning but then just stopped. Have max steam and heat. Whats up?
- Make Music With Factorio - 32 Step Drum Machine/Note Sequencer
- Truly a marvel of engineering
- I finally made it! After almost 410 hours of playing this game (lots of it idle tbh), I finally got mass production and completed all the achievements.
- Slow but steady, 104 hours into Krastorio 2
- Factorio 20 to 20 Splitter w/ Solar Panels and Accumulators
- Barrel Sushi Belt - Just because you can doesn't mean you should
- an issue with my oil refineries. if i am needing lots of petroleum or light oil and not using any heavy oil my heavy oil pipes fill right up to the refineries. this means there is no place for the heavy to go which stops the refineries because theres no place for the heavy, and i need the pretroleum
- Factorio Outpost train design (v6), building, supply, trash and fuel.
- I have finally found something that I want in Factorio.
- Will start a DeathWorld today for the first time. Mod/setting suggestion?
- GIGA LABS require GIGA ENERGY [KRASTORIO 2]
- Remote Purple Science
- Balancing mixed belts - there has to be a better way to do this
- Outpost Planner Mod - "No ore found" / "Unable to read blueprint"
Posted: 24 Apr 2020 02:29 AM PDT Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
me and the boys blueprinting the whole factory Posted: 24 Apr 2020 04:24 AM PDT
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When you translate a bit and then come back to translate more but the game is already updated Posted: 24 Apr 2020 01:29 AM PDT
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Posted: 24 Apr 2020 02:47 AM PDT
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Compact 75 Blue-Circuit / Min; Semi-tileable + Bus-friendly + Perfect Ratio + Semi-aBeaconable Posted: 23 Apr 2020 10:16 PM PDT
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Posted: 23 Apr 2020 09:28 PM PDT
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A minimum Octilinear Steiner Tree connecting all resource patches in my map Posted: 24 Apr 2020 07:50 AM PDT
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Posted: 23 Apr 2020 11:39 PM PDT Features
Changes
Bugfixes
Modding
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Turbines where spinning but then just stopped. Have max steam and heat. Whats up? Posted: 24 Apr 2020 01:45 AM PDT
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Make Music With Factorio - 32 Step Drum Machine/Note Sequencer Posted: 24 Apr 2020 04:53 AM PDT
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Posted: 23 Apr 2020 09:36 PM PDT
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Posted: 24 Apr 2020 08:08 AM PDT
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Slow but steady, 104 hours into Krastorio 2 Posted: 23 Apr 2020 03:42 PM PDT
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Factorio 20 to 20 Splitter w/ Solar Panels and Accumulators Posted: 23 Apr 2020 09:59 PM PDT
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Barrel Sushi Belt - Just because you can doesn't mean you should Posted: 24 Apr 2020 05:24 AM PDT
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Posted: 24 Apr 2020 09:24 AM PDT
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Factorio Outpost train design (v6), building, supply, trash and fuel. Posted: 24 Apr 2020 08:44 AM PDT Been busy with perfecting my outpost train design https://i.imgur.com/YPPgKGM.jpg version 6 is almost done all i need is to update the base station design. but i wanted to show how far i have come, and maybee cat some idea's or feedback. https://imgur.com/gallery/cVglFpC [link] [comments] | ||
I have finally found something that I want in Factorio. Posted: 24 Apr 2020 08:22 AM PDT Generally I think Factorio is awesome and I've never really wanted anything from another game. Today however I realised that I was missing something from another game. Hypertubeesss (ImKibitz tm) . I needed to get out of one train and run to the other side of a rail yard and I realised I want a Hypertube. Just imagine the engineer entering a sort of clear pipe and zipping off at great speed and popping out someplace else. It would need an underground like belts to get under belts and train lines. It's strange I play lots of FCE which has teleporters in the late game and I have never wanted that. I just seem to love Hypertubes from Satisfactory. I assume somebody will be here in a moment to explain there is already a mod for that :-) [link] [comments] | ||
Will start a DeathWorld today for the first time. Mod/setting suggestion? Posted: 24 Apr 2020 07:27 AM PDT As in the title. I will be using Rampant AI, but with the extra biters turned off as per default. Map settings as per the DeathWorld default setting. Also klonan's Construction Drones, Autofill and Squeak Through. What would you suggest? Is this an okay level of difficulty (that keeps pushing me, but does not require world-record building speed?) I have about 1000 hours of experience, but I never focused on biters all that much. (My just-finished run was almost-vanilla Krastorio 2, where using pollution filters and efficiency modules effectively vanished my pollution cloud). [link] [comments] | ||
GIGA LABS require GIGA ENERGY [KRASTORIO 2] Posted: 23 Apr 2020 02:23 PM PDT
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Posted: 24 Apr 2020 05:44 AM PDT Running into a new problem in my soon to be biggest factory... Purple Science and Yellow for that matter are starting to be a PITA. Now with Red and Green I made everything on site along with the Science when I made the outpost. But considering the complexities of Purple the determination I've come to is that I need to produce all components at home and produce the science only off site... The question following would be... How does the train look? 3 cars? or just 2? Because I believe that the Science could share a car with Production Modules and Steel Furnaces, but Tracks will need their own. Any advice or input would be great, I've never reached this point with Higher end sciences. Thanks for reading! [link] [comments] | ||
Balancing mixed belts - there has to be a better way to do this Posted: 24 Apr 2020 08:56 AM PDT
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Outpost Planner Mod - "No ore found" / "Unable to read blueprint" Posted: 24 Apr 2020 04:37 AM PDT
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