Factorio Literately unplayable... |
- Literately unplayable...
- Finally a way to stop belt braiders dead in their tracks
- Perimeter Breach
- Love to the Community <3 (Rubite-Ore from Angels Mods, world-gen, not modified)
- Remember to set limits when making artillery
- Factorio centrifuge
- My son wanted to buy factorio
- Terrain Artisan - A World Painting Mod (coming soon, I hope)
- I 3D printed some logos. Large one is 15cm long and sits proudly on my desk.
- Combinator Ethernet from the ground up (plus new blueprints)
- 0.18.8 UPS Optimization: Direct vs Belt vs Chest pickup
- I made an interactive network viz graph of Factorio recipes, to help plan my second run
- I just got Factorio a few hours ago, and I know that this setup is kind of pathetic, but I couldn't help but stare at the satisfying efficiency for a while...
- Some more stuff i’ve made on Dreams!
- Rocket Launched in 100x Research Cost Marathon After 200 Hours!
- How do I change the recipe on the assembling machine? I need to make electric circuits
- literally unplayable, my entire factorio experience has just been ruined. Thanks alot Angel
- Is this still an achievment?
- How do experienced players set up electric furnaces? Why are people using modules on them?Isnt it more efficient just placing more furnaces down? Is this setup optimal?
- Unloading 10 Compressed Balanced Belts From 2 1-4 Trains
- So...…. I'm playing Industrial Revolution and most of this was a lake
- I love this game, finally got back into playing!!
- People might like industrial revolution mod for many reasons. I like it because
Posted: 22 Feb 2020 12:25 AM PST
| ||||||||||||||||||||
Finally a way to stop belt braiders dead in their tracks Posted: 22 Feb 2020 03:27 AM PST
| ||||||||||||||||||||
Posted: 22 Feb 2020 06:00 AM PST
| ||||||||||||||||||||
Love to the Community <3 (Rubite-Ore from Angels Mods, world-gen, not modified) Posted: 22 Feb 2020 02:14 AM PST
| ||||||||||||||||||||
Remember to set limits when making artillery Posted: 22 Feb 2020 04:53 AM PST
| ||||||||||||||||||||
Posted: 22 Feb 2020 01:02 AM PST
| ||||||||||||||||||||
Posted: 21 Feb 2020 12:48 PM PST I can't say how happy I am, he wanted to buy it to play with me he's 10, and we started our first LAN game tonight!! Start them expanding the factory young. :D [link] [comments] | ||||||||||||||||||||
Terrain Artisan - A World Painting Mod (coming soon, I hope) Posted: 22 Feb 2020 07:36 AM PST
| ||||||||||||||||||||
I 3D printed some logos. Large one is 15cm long and sits proudly on my desk. Posted: 22 Feb 2020 06:09 AM PST
| ||||||||||||||||||||
Combinator Ethernet from the ground up (plus new blueprints) Posted: 21 Feb 2020 05:19 PM PST
| ||||||||||||||||||||
0.18.8 UPS Optimization: Direct vs Belt vs Chest pickup Posted: 21 Feb 2020 08:51 PM PST In previous versions an inserter hovering over a moving belt would be always active, to reduce UPS, either a belt stub was used to stop the belt moving, or a chest stub to make the inserter dependent on the chest instead of the belt. In recent updates, inserters received considerable optimizations. So I decided to run some preliminary tests to see what the current best method of picking up is in three situations:
EDIT: All builds are 12 Beacon designs with outputs into void chests, for LDS the non-tested resources were supplied with infinity chests Each test had 10k total machines, iron was run for 10k ticks while LDS was run for 5k. Specs: 2560x1440, Intel Core i7-2600 @ 3.40GHz, 12GB RAM, AMD Radeon R9 390 Series TLDR:
Results:
[link] [comments] | ||||||||||||||||||||
I made an interactive network viz graph of Factorio recipes, to help plan my second run Posted: 22 Feb 2020 03:00 AM PST
| ||||||||||||||||||||
Posted: 22 Feb 2020 07:36 AM PST
| ||||||||||||||||||||
Some more stuff i’ve made on Dreams! Posted: 22 Feb 2020 02:22 AM PST
| ||||||||||||||||||||
Rocket Launched in 100x Research Cost Marathon After 200 Hours! Posted: 21 Feb 2020 11:32 PM PST | ||||||||||||||||||||
How do I change the recipe on the assembling machine? I need to make electric circuits Posted: 22 Feb 2020 06:16 AM PST
| ||||||||||||||||||||
literally unplayable, my entire factorio experience has just been ruined. Thanks alot Angel Posted: 21 Feb 2020 11:53 AM PST | ||||||||||||||||||||
Posted: 22 Feb 2020 01:44 AM PST
| ||||||||||||||||||||
Posted: 22 Feb 2020 03:03 AM PST
| ||||||||||||||||||||
Unloading 10 Compressed Balanced Belts From 2 1-4 Trains Posted: 21 Feb 2020 11:08 PM PST I was wondering if anyone had good ideas or blueprints to unload 10 compressed blue belts that are balanced from 2 1-4 trains. This is my current setup: Theoretically, this should work completely fine, but I cant help but feel there must be a much better way to do this than the way im doing it. [link] [comments] | ||||||||||||||||||||
So...…. I'm playing Industrial Revolution and most of this was a lake Posted: 21 Feb 2020 04:35 PM PST
| ||||||||||||||||||||
I love this game, finally got back into playing!! Posted: 22 Feb 2020 08:20 AM PST
| ||||||||||||||||||||
People might like industrial revolution mod for many reasons. I like it because Posted: 22 Feb 2020 08:19 AM PST it actually uses the things that nuclear processing in vanilla uses for other processes for more interesting set-ups. (namely random results of processes and catalysts that aren't consumed by the process typically. For example, battery charging and catalyst usages can break the battery or the catalyst usage randomly. Too much of other "realistic" mods are just more steps for resource efficiency, and catalysts that are consumed with exactly one use, which doesn't seem very catalytic of them. Not sure if I want to have to relearn recipe in starting a full game of thst, but at least there is a concept in there that vanilla doesn't use as much. [link] [comments] |
You are subscribed to email updates from Factorio. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment