Factorio Version 0.18.1 |
- Version 0.18.1
- Started producing Uranium Rounds Magazines, those biters have nothing on me!
- With the help of some 0.18 modding additions, I was able to give M.I.R.V a proper upgrade
- So my brother started his first factory. So cute. I want to see when a quality inspector tech and an ingineer can do.
- It turned out too good to not share
- Direct insertion blue circuits (~3.5/s)
- The Gear Girl character mod is complete! Here's a little video of it.
- Does anyone else find this game to be warping their sense of reality?
- Simple, Easy Solar Layout (16.468 MW)
- Just a thought while playing
- Being bored and wanting something to watch
- A ridiculously tiny 8x8 universal balancer
- Grid Gone Wild [Industrial Revolution]
- Factorio as a training tool
- It's too late at this stage of development but I really wish Factorio had normal maps baked in sprites so the dynamic light could be possible.
- 90/s Cargo loader and unloader (no gaps)
- Island map
- Mini cells viable?
- Do I need more iron? please do tell me how to improve this mess...
- start of my first mega base
- Any way to zoom out slightly farther before map view kicks in?
- Are there any Greek players?
- Something wrong with radars coverage.
Posted: 23 Jan 2020 05:40 AM PST Changes
Bugfixes
Modding
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Started producing Uranium Rounds Magazines, those biters have nothing on me! Posted: 23 Jan 2020 02:30 AM PST
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With the help of some 0.18 modding additions, I was able to give M.I.R.V a proper upgrade Posted: 22 Jan 2020 05:04 AM PST
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Posted: 23 Jan 2020 03:52 AM PST
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It turned out too good to not share Posted: 23 Jan 2020 06:52 AM PST
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Direct insertion blue circuits (~3.5/s) Posted: 23 Jan 2020 01:00 AM PST
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The Gear Girl character mod is complete! Here's a little video of it. Posted: 22 Jan 2020 07:58 AM PST
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Does anyone else find this game to be warping their sense of reality? Posted: 23 Jan 2020 02:07 AM PST Took a half stab at playing maybe a year ago, just got back into it recently. Something like 50hrs played in the last week and a half. I'm starting to see everything in terms of Factorio. Like I read some reddit post about how some Coke factory was producing 200,000 bottles of coke per hour or something, and I only had two thoughts on it:
It took me a few seconds to realize this was a real article about a real thing and not just Factorio. Has anyone else experienced similar symptoms? [link] [comments] | ||
Simple, Easy Solar Layout (16.468 MW) Posted: 22 Jan 2020 07:57 PM PST My factory has begun to have issues with power, so I decided to design a new solar layout with greater efficiency that the one I was previously using (0.001540 MW/tile). The result is the following: https://factorioprints.com/view/-LzFU1oitWR6-E0efxCl NEW VERSION: https://factorioprints.com/view/-LzHdIJ1R2597DtubWGe Here are some stats:
It's a pretty simple layout and not too large, but it comes slightly short of the density of some of the larger designs. [link] [comments] | ||
Posted: 23 Jan 2020 01:46 AM PST I feel like if the construction robots were conscious, they'd hate me for getting them to place and then proceed to remove the very thing they placed after a few seconds. Or even placing things myself while the robot is still travelling to do that very same job. [link] [comments] | ||
Being bored and wanting something to watch Posted: 22 Jan 2020 12:56 PM PST
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A ridiculously tiny 8x8 universal balancer Posted: 22 Jan 2020 02:49 PM PST
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Grid Gone Wild [Industrial Revolution] Posted: 22 Jan 2020 03:31 PM PST
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Posted: 23 Jan 2020 12:54 AM PST Sup! I want to use Factorio as a tool on workshop for my team. The target of those is to improve task-splitting, cooperation on partiali depended tasks, and communication skills. Factorio, by its huge and complicated dependency tree and logistic chains, that can be splitted on many atomic yet depended tasks, that can be run in parallel. It seems to be a really good tool for such workshop. But i don't want workshop to take 70h ;). So my question for you is - are there any mod, that does not take away factorio complexity, but speed up process? Something like "x5 movement and production speed"? I do reaserch on my own, but i fonund mostly things like better inventory on start - that speed up initial gameplay a little, but i don't want to take away coplexity by pre-unlock any tech. Best regards! [link] [comments] | ||
Posted: 22 Jan 2020 01:49 PM PST
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90/s Cargo loader and unloader (no gaps) Posted: 22 Jan 2020 07:16 PM PST
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Posted: 23 Jan 2020 05:35 AM PST So I thought I will do something different in Factorio. Created island map, had couple of mods for cargo ships and stuff. Grown my factory in island first, gone far with science, got my rocket up. So made a ship to go and look for an other island and all I found was water. I was soooo disappointed to find out that island you have is the only island there. Wish island map would be same as normal map (endless) and have other islands there different sizes and biomes, where you could go for resources you would just need to find them in the ocean. Or was I just unlucky that much not to find any island on my map? [link] [comments] | ||
Posted: 22 Jan 2020 12:31 PM PST
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Do I need more iron? please do tell me how to improve this mess... Posted: 22 Jan 2020 10:38 PM PST
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Posted: 23 Jan 2020 12:26 AM PST
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Any way to zoom out slightly farther before map view kicks in? Posted: 23 Jan 2020 07:49 AM PST | ||
Posted: 23 Jan 2020 12:17 AM PST i am looking for greek players because my english is not good [link] [comments] | ||
Something wrong with radars coverage. Posted: 23 Jan 2020 01:41 AM PST
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