Factorio Factorio Badges (Fanmade) |
- Factorio Badges (Fanmade)
- Would you like it if the glow of fuels was a bit nicer? Try my mod, Nicer Fuel Glow.
- Farewell Factorio!
- In 0.18, you can push the saturation value all the way to 255 in the config file. The result are eye searing.
- PSA: Your rails are not safe in .18
- Have you tried "Pulse" scanning, and thought it was too random? Try "Wave" scanning!
- Identifying which mods have been updated to 0.18
- I was gonna do a lasagna mall but then I got bored. (~20MB image, can't upload higher)
- My newest starting base... trying to space stuff out this time.
- chain signals?
- Big scale train network
- First time trying to explore circuit network mechanics. Made a 0-9 (same) item counter. Any tips and tricks about circuit networks would be appreciated. (String at comments.)
- Stranded at the power plant
- A basic train signaling tutorial (not comprehensive)
- Writing a paper on factorio for my class
Posted: 21 Jan 2020 11:23 PM PST
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Would you like it if the glow of fuels was a bit nicer? Try my mod, Nicer Fuel Glow. Posted: 21 Jan 2020 08:40 PM PST
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Posted: 21 Jan 2020 10:41 PM PST I installed Factorio two weeks ago. I don't remember where I saw it first, but it looked interesting and there seemed to be a cultish following behind it. It was confusing at first as I was trying to figure out what the hell I was supposed to do with a spacesuit and an axe. Fast forward a week and I was hooked. I played for hours. Factorio seemed to have this peculiar ability that made me forget about the passage of time and the need to sleep. But it has to stop. It is literally taking over my life. I have missed meetings, deadlines and hours of sleep in the last two weeks. I have no choice but to uninstall it. Kudos to the creators and the community. This game is phenomenal. [link] [comments] | ||
Posted: 21 Jan 2020 05:42 PM PST
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PSA: Your rails are not safe in .18 Posted: 21 Jan 2020 08:35 PM PST Biters have developed a taste for delicious rail spaghetti and will actively destroy all rail segments they come across. Might be a bug since the game immediately crashed after my beautiful rail system got demolished. e. https://imgur.com/McteIL9 (btw new map is beautiful) [link] [comments] | ||
Have you tried "Pulse" scanning, and thought it was too random? Try "Wave" scanning! Posted: 21 Jan 2020 10:11 PM PST
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Identifying which mods have been updated to 0.18 Posted: 21 Jan 2020 06:32 PM PST Hi! I've been playing with Bobs and Angels for just over two weeks, and I have so many other mods. The point is that I have more than 100 mods in the same save. As I tested Factorio version 0.18, most of the mods have not been loaded as they have not yet been updated. So I made a shell script, to get the latest version of all the mods I have installed, active or not. I'm running the game on Windows 10, and I managed to run the shell script by installing Cygwin with grep and wget packages. In summary, the script take the list of mods within %appdata%\Factorio\, download each mod's page and use grep to identify if the version is already updated to 0.18, informing if it is or not. As I want to play the same save with these mods listed, I will wait for everyone to be updated so I can update the Factorio. The script can be improved a lot, but it is doing what I need so I don't intend to maintain it in the future. If you know of any better way to get this information, let me know. Output example: [link] [comments] | ||
I was gonna do a lasagna mall but then I got bored. (~20MB image, can't upload higher) Posted: 21 Jan 2020 03:02 PM PST
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My newest starting base... trying to space stuff out this time. Posted: 21 Jan 2020 11:53 PM PST
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Posted: 21 Jan 2020 07:14 PM PST
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Posted: 22 Jan 2020 02:23 AM PST Hi, I am slowly transitioning towards my first megabase, the aim is 2.7k spm (basically a blue belt of each science). I have few ideas on how I want it to look like but I do have a one major concern - trains. I am going to need over 300 ore trains. The limitations I implied on myself are the root of this decision, but I really would like to implement this. All of those 300 trains will ride a single network, by my calculation one train should leave every 2-3 seconds. They are leaving from something like a really big stacker towards the ore outposts. The trains are something like 3-20-3. How many lanes would I need for something like that? Is 4 in each direction big enough? [link] [comments] | ||
Posted: 21 Jan 2020 08:12 PM PST
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Posted: 21 Jan 2020 12:51 PM PST
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A basic train signaling tutorial (not comprehensive) Posted: 21 Jan 2020 01:35 PM PST
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Writing a paper on factorio for my class Posted: 21 Jan 2020 02:34 PM PST im taking a class in college about games and we have to write a "critique" and make a presentation about a game, so obviously i picked factorio. I have never breezed through a paper so easily! there is so much to talk about with this game. hopefully I can recruit some new fans when I present! [link] [comments] |
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