Factorio The Factory Must Grow |
- The Factory Must Grow
- Guess who just pressed space with nukes selected
- 1500+ hours into factorio and I JUST discovered you can shift copy a recipe from a machine to a requester chest.
- Engineer Girl Fanart in 3D
- When I first started this base I was aiming for 1k SPM. I later kludged it up to 2.5 SPM. Today, it launched its 100,000th satellite!
- Just got back on Factorio after about a year off. 3 hours in and just realised I should be cooking dinner right now. Some things never change.
- Launched my first rocket. Thought it would give me a reason to stop thinking about the game. Boy was I wrong.
- My factory so far. It's eating ores like snacks and drinking oil like beer!
- Mistakes were made
- me new steel outpost
- Why can't the train find a path from Station A to Station B? All it has to do is go straight forward
- Trains vs Belts comparison
- Factorio Modding Series: 01 - Basic Mod Structure
- is there a war mod of some sort?
- SpaceX to spice up endgame a bit, what mod for enemies for a new player?
- While setting up oil with a friend, I had an idea. Kill me.
- How's my second base? Tips?
- Industrial Revolution
- Combat shotgun is the best way to clear forests.
- I'm now a member of the no spoon club
- Spend 30 hours with my brother over the Christmas holidays rushing to the rocket
- I kinda need help with designing a green circuit build for a 1K SPM base
- My first factory, two days in. I hope you like spaghetti. Although, I have learnt a lot from this run and will apply it to my next one in terms of efficent main buses, etc
Posted: 16 Jan 2020 12:11 AM PST
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Guess who just pressed space with nukes selected Posted: 16 Jan 2020 07:50 AM PST
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Posted: 16 Jan 2020 03:04 AM PST If I knew this from the start it would of saved a lot of time, especially on my bob+angels factories. [link] [comments] | ||
Posted: 15 Jan 2020 11:42 AM PST
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Posted: 15 Jan 2020 08:55 PM PST
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Posted: 15 Jan 2020 01:09 PM PST
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Posted: 16 Jan 2020 06:14 AM PST I feel like I've just started! I wanna do so many different things but I really shouldn't keep using all of my spare time on this game, no matter how much I really want to. Do I megabase? Or build a giant nuclear reactor? What did you guys do after your first rocket launch? [link] [comments] | ||
My factory so far. It's eating ores like snacks and drinking oil like beer! Posted: 15 Jan 2020 08:09 PM PST
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Posted: 15 Jan 2020 02:45 PM PST
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Posted: 15 Jan 2020 07:13 PM PST
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Why can't the train find a path from Station A to Station B? All it has to do is go straight forward Posted: 16 Jan 2020 04:33 AM PST
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Posted: 16 Jan 2020 03:21 AM PST Ive been doing alot of stalking on other Reddit posts and forums on where the breaking point is for cost effectiveness of trains verse belts. (Short distances belts win long distances trains win) So my questions for all those with an appetite for math. Are there any variables i have missed? [link] [comments] | ||
Factorio Modding Series: 01 - Basic Mod Structure Posted: 16 Jan 2020 09:03 AM PST Hello Factorio Community! This is just a quick update post about my Factorio Modding Series. I have just released the first real episode where I talk about creating mods and Factorio's Modding API mod structure. If you've ever been interested in creating a mod for Factorio this is a great start! All experience levels are welcome! I hope to see you there :D P.S. You can also follow my twitter for updates on video releases as well as asking questions! [link] [comments] | ||
is there a war mod of some sort? Posted: 16 Jan 2020 06:06 AM PST doesnt need to be complicated, i just wanna monopolize resources and be able to protect my stuff from other people. it'd also be cool to have a mod that lets you have your own faction with your own research. [link] [comments] | ||
SpaceX to spice up endgame a bit, what mod for enemies for a new player? Posted: 16 Jan 2020 07:29 AM PST I am starting a new multiplayer game with a friend who is still somewhat new. We have launched a rocket previously on a Deathworld setting map, but our overall build was pretty disorganized. I grabbed SpaceX since it seems to be pretty close to vanilla, with just a longer endgame project to work on that requires building bigger. Is there a best mod for making enemies a little more interesting without being over the top? Clearing nests at the end got a little tedious so I don't want to just turn up base size/frequency from Deathworld's default. [link] [comments] | ||
While setting up oil with a friend, I had an idea. Kill me. Posted: 15 Jan 2020 11:55 PM PST
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Posted: 15 Jan 2020 10:27 PM PST
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Posted: 16 Jan 2020 04:07 AM PST I would realy like to see a sub reddit for IR, are there more ppl who would like to see that? i would like to see tips and bases of other engineers cause is just such a good mod [link] [comments] | ||
Combat shotgun is the best way to clear forests. Posted: 16 Jan 2020 03:59 AM PST | ||
I'm now a member of the no spoon club Posted: 16 Jan 2020 09:00 AM PST We after a few tries I manage to get the achievement, pollution on low and resource on high. But wanted to challenge myself and didn't use any blueprints. Was on the edge of my chair in the last half an hour [link] [comments] | ||
Spend 30 hours with my brother over the Christmas holidays rushing to the rocket Posted: 15 Jan 2020 12:55 PM PST
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I kinda need help with designing a green circuit build for a 1K SPM base Posted: 16 Jan 2020 01:44 AM PST Title. Designing everything for the base was quite easy. Smelter block, rocket silo, other science builds. But I just can't figure out how I'm supposed to do green circuit. Having a 12 beacon build is almost impossible for me to understand where to start, especially because the inserters can't keep up with cable production, and the ratio of cable : circuits is also not doable for direct insertion. Only thing I could think of, is trying with a 8 beacon build instead of a 12 one. Tho that would mean I need more assemblers and stuff. Please, I need a little bit of help. Thanks in advance [link] [comments] | ||
Posted: 15 Jan 2020 04:46 PM PST
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