Factorio Super Compact 2 lane Balancer |
- Super Compact 2 lane Balancer
- First Time Playing Factorio - Having A Blast!
- KatherineOfSky & Caledorn Community has set the new record of most concurrent players on a server with 521 players online
- Chemical Science Quick Start for Advanced Oil Processing - 75x Chemical Science Packs - Details and Blueprint in Comments
- Flamethrower really helps moving chests and belts when they are full of stuff
- Guide: How to update (hack) your mods to 0.18
- Make those plants vanish with fire, please!
- My First Completion!
- hey, just finished the first part of my megabase (first time I try to do something so big) that's my copper factory. I would like to get your opinion on it. i'm playing on 0.15.34 so i don't have everything.
- Building a megafactory in creative mode - here's my 21.5k blue science per minute build
- I present to you The...thing...God this is ugly.
- Finished My Bob's and Angels run!
- Why will this pump not pump the water?
- Requester chest behavior
- The beginning
- Sharing scenario + blueprint designed for multiplayer
- Why my fluid wagon isn't filled ?
- come join KoS's mmo server! its up now!!
- my friends first automated production line! (he's brand new)
- Robots want to recharge at robochest instead of other available places. How do I fix this?
- [Pyanodon's] How do I get Molybdenum without chemical science?
Posted: 25 Jan 2020 07:43 PM PST
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First Time Playing Factorio - Having A Blast! Posted: 26 Jan 2020 06:00 AM PST
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Posted: 25 Jan 2020 12:42 PM PST
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Posted: 25 Jan 2020 07:00 PM PST
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Flamethrower really helps moving chests and belts when they are full of stuff Posted: 26 Jan 2020 06:55 AM PST
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Guide: How to update (hack) your mods to 0.18 Posted: 25 Jan 2020 11:52 PM PST
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Make those plants vanish with fire, please! Posted: 25 Jan 2020 03:29 PM PST
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Posted: 26 Jan 2020 01:17 AM PST After 39 hours and 16 minutes, I've finally managed to launch my first rocket! I've tried to distance myself from the community and kept away from the wiki for the entirety of this playthrough, so the majority of what I faced was completely new to me (with the exception of rail signals which I had to look up the wiki for, cause the in game tutorial was incredibly unhelpful). Never before had I played a game where I've kept a notebook of calculations and ratios in order to optimize production, and was able to automate almost everything, though I did end up only semi-automating rocket parts and the satellite. Never before have I felt so thankful for taking a course in project management, as it greatly help me calculate ratios and plan out automation of the factory. Now that I've finished the game the first time, I'd love to ask several questions for clarification and just general help for future gameplay.
Also, is there something I can check the ratios I calculated against? It's been working very well so far, but I'd like to know if it is optimal and I haven't messed up with my calculations somewhere. Thanks everyone the factory must grow [link] [comments] | ||
Posted: 26 Jan 2020 05:21 AM PST
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Building a megafactory in creative mode - here's my 21.5k blue science per minute build Posted: 25 Jan 2020 05:18 PM PST
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I present to you The...thing...God this is ugly. Posted: 26 Jan 2020 07:27 AM PST
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Finished My Bob's and Angels run! Posted: 25 Jan 2020 06:51 PM PST
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Why will this pump not pump the water? Posted: 26 Jan 2020 06:10 AM PST
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Posted: 25 Jan 2020 08:20 PM PST
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Posted: 26 Jan 2020 05:00 AM PST
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Sharing scenario + blueprint designed for multiplayer Posted: 26 Jan 2020 02:22 AM PST https://factorioprints.com/view/-LzWK9PmfmAVuPUyuqcU https://drive.google.com/open?id=1nrZdMOL6lRMgA2c7sGpwMKQ_HG1I-1rw The scenario, called "Work hard for oil", puts you in the center of a square safe area with lots of coal, stone, iron and copper ore. The square is devided into four squares, each surves a purpose:
The resources in each quadrant are different, to suit this intended purpose. You can use the blueprint for the entire base (except the oil area) or find your own solution to this map. The map is rather weak against griefers, because they can plop some landfill and flood your base with biters. To make this harder I surrounded some of the base with void, so landfill can't be placed there. Consider using /permissions and the save button to prevent grievers from joining and quickly ruining your game. The challenge in this scenario is that the oil is surrounded by huge amounts of biters, hence the requirement for a full yellow belt of AP rounds to claim and defend it. The biters will evolve FAST and you wont have access to laser turrets or flamethrowers at first. It may require at least one players constant attention to defend the oil rigs. The scenario seems easy at first, but when you decide to confront the biters you may decide you need to start again. It's intended for multiplayer. I created the scenario and blueprint. ETK03 provided feedback on an earlier version. [link] [comments] | ||
Why my fluid wagon isn't filled ? Posted: 26 Jan 2020 05:43 AM PST
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come join KoS's mmo server! its up now!! Posted: 25 Jan 2020 10:28 AM PST we are trying to reach 500, every person helps! [link] [comments] | ||
my friends first automated production line! (he's brand new) Posted: 25 Jan 2020 11:01 AM PST
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Robots want to recharge at robochest instead of other available places. How do I fix this? Posted: 26 Jan 2020 08:18 AM PST
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[Pyanodon's] How do I get Molybdenum without chemical science? Posted: 26 Jan 2020 07:46 AM PST So I seem to need laser turrets to make Molybdenum mines. For these I need batteries, for which I need Rayon, for which I need Fiber, for which I need centrifuges. To research these I need chemical science, which, among other things, needs circuits 2, for which I need Cermet, for which I need Molybdenum. It's been a wild ride so far, but up until now I've been able to figure everything out. But I'm a little stuck right now. Any help would be appreciated. [link] [comments] |
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