Factorio My 16 Reactor Design. |
- My 16 Reactor Design.
- I could watch this all day
- What the heck Factorio [Bug]
- Direct Insertion Double Fun
- Version 0.17.76
- I went full rich text in my station naming policy, and I'm not coming back.
- Heard someone might like this.
- I just launched my 1000th rocket on a save game that launched MY first!
- First rocket launch after 5 failed worlds and 200 hours playtime. No Trains or Logistics bots, I call it "Of belts and Blueprints" [Zoomable image, imgur album]
- Expanding bases
- What happened to the campaign?
- Combat Bots
- Oil
- The Iron Dome blue print. Have fun genociding
- My 100th rocket, 135 hours in, first base.
- Personal problems of the roboport variety
- Speed /Efficieny Module super Factory
- This is an average base for me. Any advice would be welcome. Please speak in simple terms for my pea brain.
Posted: 07 Nov 2019 02:24 AM PST
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Posted: 06 Nov 2019 09:24 AM PST
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Posted: 07 Nov 2019 12:10 AM PST
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Posted: 07 Nov 2019 05:23 AM PST
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Posted: 07 Nov 2019 07:11 AM PST Changes
Bugfixes
Modding
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
I went full rich text in my station naming policy, and I'm not coming back. Posted: 06 Nov 2019 12:07 PM PST
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Heard someone might like this. Posted: 07 Nov 2019 12:04 AM PST My attempt at high throughput filtering. Seablock ~250 hours, finally getting around to geodes. :) [link] [comments] | ||
I just launched my 1000th rocket on a save game that launched MY first! Posted: 06 Nov 2019 10:03 AM PST
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Posted: 06 Nov 2019 09:36 PM PST
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Posted: 07 Nov 2019 05:01 AM PST How do you do that? I mean, in the mid/late game, those damn cockroaches don't let me build anything outside my walls.. and I really need copper. [link] [comments] | ||
What happened to the campaign? Posted: 07 Nov 2019 06:57 AM PST I had to step away from Factorio and all games for the last several weeks because... life. A few days ago, I finally had some time to sit down and play and I found that Steam had updated the game past v0.17.xx. Previously, I was playing v0.16.xx and I was working my way through the campaign, just getting into the levels that were introducing trains and really enjoying the game. Now, I find my old saves won't load and that campaign seems to be gone. I figured, great, they have a new campaign, I will work my way through that. I was digging the style of the new Introduction campaign, then it just ends after the 1 mission, which seems way shorter and not near as in-depth as the old campaign with multiple missions, each with goals that introduced aspects of the tech tree. Does anyone have any recommendations? Are there any good mods out there that give a campaign-style game to play through? Am I missing something? Thanks! [link] [comments] | ||
Posted: 06 Nov 2019 11:22 PM PST Is it possible for me to afk for a few hours and have my combat bots redeploy when they disappear with either logistic or construction bots? [link] [comments] | ||
Posted: 06 Nov 2019 10:55 AM PST As an American I feel compelled to acquire extremely distant oil. I don't have blue science yet, brand new. What is the best early game method of reaching oil extremely far away through armies of biters? There is no close oil. [link] [comments] | ||
The Iron Dome blue print. Have fun genociding Posted: 06 Nov 2019 11:40 AM PST The Dome https://factorioprints.com/view/-Lt13FBk8fULxw-i0ZA8 Uphold devastating dominance over any area you wish to aquire or protect. 4L-2AT-3W-43AT-3W-2AT-4L Train+Su Train Station will be linked https://factorioprints.com/view/-Lt188DZPtbgJHAt5W39 Uses light oil for flamethrowers input light oil barrels. Mines for Minethrower This Train is best used with -Overpowered Train Speed And Breaks Mod- and use Enriched Rocket Fuel mk3. Mostly so for acceleration to get up to speed. The fuel may be expensive but speed boost on this train is key for upholding a speedy patrol run. Vanilla Nuclear works but it's almost painfully slow as it's so large and heavy. Mods best suited are -Turret Sheilds -Minethrower -Schalls endgame evolution -Overpowered Train Speed and Breaks -Double turret range They aren't huge changes to the game like space/Bob/Angels but add just a little touch to the game and make for a more enjoyable experience The Accumulators are just there to try and support The Iron Horse (Signaled to leave in the immediate event of a power cut) as it leaves the station/Dome [link] [comments] | ||
My 100th rocket, 135 hours in, first base. Posted: 06 Nov 2019 02:04 PM PST Man this base has been a trip. I am a total novice, started in .17. I launched about 25~ rockets completely vanilla, then began looking into some QOL mods that have been super nice (looking at you LTN). This is also my first map, and still working around some of the ancient architecture from my early (really bad) designs, admittedly most of which caused or are causing me some major headaches later on. I completely ignored chain signals for a long time, after initially being frustrated when i first unlocked trains and discovered i could do a lot with just rail signals. I persevered and created some real fucking monstrosities of intersections that I don't even know where to begin on how to fix them, see linked. All in all I am pretty happy with it, I like watching it grow dynamically to fit the needs of my base. I'm not really sure where to go from here though, It's hard to imagine how one makes the jump from 100~ science packs /m to the thousands you see on YT. Well, if you made it this far, thanks for reading. The factory must GROW! [link] [comments] | ||
Personal problems of the roboport variety Posted: 06 Nov 2019 11:42 PM PST
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Speed /Efficieny Module super Factory Posted: 06 Nov 2019 11:24 PM PST https://factorioprints.com/view/-LrLMTzQqmm-J8tnpqvk This Module factory will produce about 900 of each per hour (once the factory itself has all the modules it needs.) Note: Yes I know its not perfectly balanced, BUT it does the job ;) [link] [comments] | ||
Posted: 06 Nov 2019 09:07 AM PST
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