Factorio I created a visualization of all current vanilla recipes. Still a work in progress! |
- I created a visualization of all current vanilla recipes. Still a work in progress!
- I'm just before space science, and I'm trying to decide whether I should go for a megabase, or just uninstall the game to regain mental sanity. Help me decide !
- Why does this increase Inserter speed?
- 10,000th satellite launch!
- Version 0.17.71
- did someone say spagetti?
- Planning and testing my 15-97-3 Long Distance Ore Train. 339k ore per trip, about 8km away based off of the HFHIB mod. I'm also am playing on .4 speed to have more time to plan and execute.
- Bobs, Angels, Clowns, and 30 Science Pack Base! We just got Trains!
- First base, 35 hours in, roast me
- Version 0.17.70
- Train loading and unloading in Seablock.
- My first base after ~4 Hours of playtime
- Help me decide
- The moment you find out you can use artillery shot to reveal the map
- Pressurized fluid mechanics
- Looking for a new mod set
- The in-game numbers actually make a lot more sense if one tile is 0.5 meters instead of 1
- One month and three launches later and I'm down to 11.5 hours. (36h -> 20h -> 11h). What next?
- Steam engines not working as intended
- After 40 hours, I finally worked up the courage to take on the spaghetti that is oil processing.
- ETS - EasyTrainSystem | A Vanilla Train System
- Are there content/overhaul Mods than can be added in the late game and that don’t require you to remake your entire factory from scratch?
I created a visualization of all current vanilla recipes. Still a work in progress! Posted: 16 Oct 2019 05:36 AM PDT
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Posted: 16 Oct 2019 01:05 AM PDT
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Why does this increase Inserter speed? Posted: 15 Oct 2019 06:39 PM PDT
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Posted: 15 Oct 2019 08:28 PM PDT
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Posted: 16 Oct 2019 08:06 AM PDT Bugfixes
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Posted: 15 Oct 2019 04:11 PM PDT
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Posted: 15 Oct 2019 11:14 AM PDT
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Bobs, Angels, Clowns, and 30 Science Pack Base! We just got Trains! Posted: 15 Oct 2019 06:03 PM PDT
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First base, 35 hours in, roast me Posted: 16 Oct 2019 12:46 AM PDT
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Posted: 15 Oct 2019 01:18 PM PDT Features
Changes
Graphics
Bugfixes
Modding
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
Train loading and unloading in Seablock. Posted: 16 Oct 2019 05:34 AM PDT
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My first base after ~4 Hours of playtime Posted: 16 Oct 2019 03:49 AM PDT
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Posted: 16 Oct 2019 08:19 AM PDT I am about to start another base but cant decide to play with no mods, which I haven't really done since I first started and never finished. Or to jump in and play with Bob's and Angel's which I have also never played with yet. [link] [comments] | ||
The moment you find out you can use artillery shot to reveal the map Posted: 16 Oct 2019 07:43 AM PDT
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Posted: 15 Oct 2019 05:53 PM PDT There is a flow to Factorio. You start with something small, and eventually get to something huge. This is a game of scale. The game scales from yellow belts and burner inserters to blue belts and stack inserters. Figuring out how to scale is the feedback loop I enjoy! My biggest issue in building a megabase or nuclear reactor is the way you have to deal with fluids. Water cannot be pumped fast enough through one line to nuclear reactors. Oil cannot be piped across multiple beaconed oil refineries. Nor can petroleum gas be pumped to multiple beaconed plastic factories. I have issues understanding that the pump's pumping speed is theoretical. Once you add any other pipe segment the pump cannot reach 12000 a sec. My response to FFF #309 is "why not both?" How can this thought translate to fluid mechanics? I believe, at a basic level, that water can operate like electricity. How you might ask? Pressurized lines. Hydraulics. I imagine my town's water supply system. It can supply multiple thousands, or more, at the same time without major issues. Not only that, but it doesn't use pumps at every other house! You can pressurize a system in a way similar to a municipal water supply with the following 4 pieces: A supply source (water pump, another system, source building) A high-pressure pump to increase the potential energy of the system (a second-tier pump) A storage device of the potential energy (water tower) An outflow device or system (houses, businesses, other pumps) I believe this would allow people to scale systems in a more straightforward way. If you don't have enough supply on a pipe system, just add more supply via a high-pressure pump! This doesn't fix all scaling issues, but I believe a system that uses pumps & storage towers would be easier to understand and be scalable by the masses similar to upgrading a yellow belt to blue. The idea in the FFF was that the flow should be animated. I disagree in this instance. The flow would not need to be animated since the lines should be reinforced. Reinforced pipes shouldn't have windows. A cursor would be able to show pressure instead. If either of these are not possible, maybe a floating tank? This pressure mechanic could be used immediately on petroleum gas. But i believe the larger audience for this mechanic would be the modding community. Gasses generally observe boyle's law. Gasses will expand to fit their space. More gas, more pressure! TL;DR: I feel pressure is a mechanic for fluids (and gasses) that would allow bases to scale in a straightforward way. [link] [comments] | ||
Posted: 16 Oct 2019 07:21 AM PDT Did AB SpaceX on marathon a few years back. Tried space exploration recently but its alpha state isn't enjoyable so i'll wait for the full release. Tried Py, got scared after 50 hours and stopped. Not interested in seablock. I want some mods, probably less complex than the full AB, that add things throughout, and some endgame. What I really want to do this time around is play around with trains more. Figure out how to do a city block style base. I could do it in vanilla but... Meh. 1300+ hours played. Any recommendations? Is Industrial Revolution + Krastorio a good idea? Was also considering Dark Star Utilities as it adds mostly end game stuff, but I have a feeling it's not hugely train oriented. [link] [comments] | ||
The in-game numbers actually make a lot more sense if one tile is 0.5 meters instead of 1 Posted: 16 Oct 2019 08:10 AM PDT That way true speeds are half as much as the game says, which puts the player running at about 15 km/h and the train top speed around 150 km/h. Besides, if we compare tile size to character size, the tiles are clearly less than half of the character's height. [link] [comments] | ||
One month and three launches later and I'm down to 11.5 hours. (36h -> 20h -> 11h). What next? Posted: 16 Oct 2019 01:43 AM PDT Do I now retry the fastest map but with less thinking and more doing? Can you really cut out 3 hours of thinking time? Is it worth reviewing the finished base and doing some work to streamline and blueprint it or just learn my lessons and start from scratch? How have other people worked towards No Spoon and beyond? I went for 45SPM on all sciences but obviously that doesn't need to be continuous. I did some rejigging to get resources towards the rocket once science was done. Short of precisely calculating the amount of science required (yawn, maths) is there a better way to handle this? I was also slowed down a lot late game by processing units and rocket controls not being started earlier. Is it worth setting up to churn these out and store them earlier than required or just mass produce at the last minute? I had rocket fuel and LWS already done but they were easy to stockpile early. [link] [comments] | ||
Steam engines not working as intended Posted: 16 Oct 2019 04:38 AM PDT first off all, im playing 0.12.8 at the moment. i have 100 steam engines that never produce more than 18 MW this plus my 30 MW solar farm is not nearly enough when im running the factory at full power. when i go to check on my steam engines alot of them have around 20% or lower available performace, even though i have 1 boiler for 2 engines and 3 pumps for about 15 boilers and none of them are reaching full potential exept the outer ones. the rest of my boilers are somewhere else and have maximum available performace using the same setup, mayby a little more offshore pumps. does anyone know why this is? i should be getting more than 18 MW from my steam engines. it's not because they produce the amount needed, they produce far to little causing blackouts in the factory [link] [comments] | ||
After 40 hours, I finally worked up the courage to take on the spaghetti that is oil processing. Posted: 16 Oct 2019 08:23 AM PDT
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ETS - EasyTrainSystem | A Vanilla Train System Posted: 15 Oct 2019 01:03 PM PDT
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Posted: 16 Oct 2019 01:42 AM PDT |
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