Factorio Weekly Question Thread |
- Weekly Question Thread
- Do you guys plan factories or just haphazardly place factories?
- Signal receiver with memory
- I find this very satisfying
- I appreciate their determination. Maybe *this* squadron will be the ones to break through
- oh the pain, oh the misery
- Solar power on a 3x3 grid (3,1 GJ) - tillable but unfortunately the ratio is 0,85
- Will you use the lamp to light up your factory?
- Universal 4-4 lane balancer (string in comments)
- Tarantulator too slow for you...try the new keyboard autopilot adaptor for those long treks across the map... Designed by Pinnacle and only $4.99.
- Is it possible to have a 6kSPM Megabase, completely vanilla, standard richness and patch size, with biters on and without going below 60 FPS??
- [bob/angel] missing tech for iron pebbles ?
- How to deal with enemies?
- is there a personal logistics mod or something like that?
- Factorio on Linux doesn't seem to work with Cinnamon 5.0
- LTN requests spikes, how to deal with it?
- Created my first google sheets custom function for my factorio spreadsheet
- The grey planner world
- Tips for improving base?
- my fine italian cuisine based K2/SE early game intermediate products mall. totally useless and overengineered, not to mention totally ignorant of ratios.
- Radars
Posted: 18 Jul 2021 09:00 PM PDT Ask any questions you might have. Post your bug reports on the Official Forums Previous Threads
Discord server (and IRC) Find more in the sidebar [link] [comments] | ||
Do you guys plan factories or just haphazardly place factories? Posted: 19 Jul 2021 02:34 AM PDT
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Posted: 18 Jul 2021 12:57 PM PDT
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Posted: 18 Jul 2021 02:53 PM PDT
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I appreciate their determination. Maybe *this* squadron will be the ones to break through Posted: 18 Jul 2021 08:51 PM PDT
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Posted: 19 Jul 2021 05:08 AM PDT
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Solar power on a 3x3 grid (3,1 GJ) - tillable but unfortunately the ratio is 0,85 Posted: 19 Jul 2021 03:18 AM PDT
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Will you use the lamp to light up your factory? Posted: 19 Jul 2021 01:18 AM PDT | ||
Universal 4-4 lane balancer (string in comments) Posted: 18 Jul 2021 09:29 AM PDT
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Posted: 18 Jul 2021 02:04 PM PDT | ||
Posted: 19 Jul 2021 04:32 AM PDT Factorie newbie here! So I've got this save and I managed to build a 1kSPM base. I want to expand it into a 6kSPM Megabase, but I'm also an FPS fanatic. I'd like to keep 60 frames if possible. Biters are on, patch size is normal and richness is standard too. Is it possible to do it? What are some tips that some OG players can offer me? I'm currently using Nuclear for energy(7 GW), I imagine to keep 60 FPS I have to go for solar? Also with my 1kSPM I'm currently on Mining Productivity 25 (250%), should I aim to go higher to offset the richness issues? [link] [comments] | ||
[bob/angel] missing tech for iron pebbles ? Posted: 19 Jul 2021 06:45 AM PDT
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Posted: 18 Jul 2021 03:24 PM PDT I have played for 71.9 hours and enjoyed it thoroughly the game but I have no idea on how your intended to deal with the enemies. Is it normal to play without them? It feels like playing Minecraft on peaceful or creative mode. Is there any strategise to deal with them offensively and defensively? Defensively I have tried turrets but they get overwhelmed and run out of ammo before I can make progress. For an offensive approach I have tried putting turrets just out of range and baiting them in, but then I get killed by the ranged ones. [link] [comments] | ||
is there a personal logistics mod or something like that? Posted: 19 Jul 2021 07:20 AM PDT basically on our world we have som giant crews of spidertrons and it would be very nice if we could make a distant mining crew work (a crew which you can send to already start mining ores that aren't connected to the train system yet) but for this to work we need to be able to insert the ores into their inventories and some more things, but that can't be done without logistics bot's and we can't build them on site as they need more than one ore to be built, so having something to auto insert logistic drones into the local drone system would be nice. [link] [comments] | ||
Factorio on Linux doesn't seem to work with Cinnamon 5.0 Posted: 18 Jul 2021 02:49 PM PDT For those of us playing Factorio on Linux, I thought it worth pointing out that there seems to be a fairly serious problem with the new version of the Cinnamon desktop environment and Factorio 1.35+. When you try to start Factorio on it, it fails with a fairly generic C++ error. Being that no other DE or WM seems to be having trouble, I think this is likely to be a Cinnamon problem and not a Factorio problem. The easiest workaround I've found so far is to downgrade to version 4.8 of Cinnamon Desktop Environment. While this may not affect many players, I hope this post is helpful to someone searching for answers. -- Edit -- Happily, it appears that the Mint/Cinnamon team have isolated the issue and are currently working on a fix: https://github.com/linuxmint/muffin/issues/592 Thanks /u/elxeno for the link! [link] [comments] | ||
LTN requests spikes, how to deal with it? Posted: 19 Jul 2021 07:03 AM PDT In my base, I had an LTN setup with small train, 1 loco - 2 wagon. A problem starts to appear when the base have request spikes, for example when I made a new smelting area and it suddenly request 16 wagon of ores. I have attempted to add more and more train, but I think its kind of stupid solution, as now the LTN trains is either idling or lagging too hard. Although I do understand that it is my mistake to use such a small train setup, is there a way to alleviate this? I wish for a hints to make a better LTN system setup, especially resistant to request spikes [link] [comments] | ||
Created my first google sheets custom function for my factorio spreadsheet Posted: 18 Jul 2021 10:14 PM PDT
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Posted: 18 Jul 2021 01:36 PM PDT How do you creat the world where there are no trees, water, cliffs, etc. and everything is grey and black and divided into squares. I see that people use it for planning blueprints, but I don't seem to find it. Can anyone help? [link] [comments] | ||
Posted: 18 Jul 2021 05:58 PM PDT
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Posted: 18 Jul 2021 01:52 PM PDT
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Posted: 18 Jul 2021 04:09 PM PDT Can I remove a radar after it has revealed all tiles possible and they will stay revealed? [link] [comments] |
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